In this week's episode, we speak to two guys who have been at the heart of the interactive storytelling and digital experience since it's beginnings.
Robin Cowie, the director of experience and technology at Helo, has had many career highlights. In his early days, he worked as one of the producers on the original Blair Witch Project, the world's first experiential film making experience. Now Rob is at the heart of developing incredible interactive experiences that keep audiences engaged.
John Buzzell from Epic Games works closely with creative agencies, animation studios, and AR / VR creators to leverage Unreal Engine's real-time visuals for breakthrough experiences and compelling storytelling.
The guys join us to discuss the immersive digital ecosystem. How has it evolved over the last 30 years? What can we expect in the future? What will be the impact of 5g enabled game engines? And how these changes could shape the future of storytelling and culture.
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Referenced:
Robin Cowie, Director of Experience Technology @ Helo
John Buzzell, Agencies Lead for Unreal Engine @ Epic Games
Helo - https://www.flyhelo.com/
Unreal - https://www.unrealengine.com/en-US/
Hellblade: Making a Virtual Human | Real-time performance capture -https://www.youtube.com/watch?v=CmrXK4fNOEo
Prisoners of Geography by Tim Marshall
Possibilia, Directing duo Daniels follows the relationship story of 2 people. A live-action filmed experience. Be a decision-maker in the story and see what outcomes you create. Breaking up is hard to do, will that translate in this experience? Play here.
Pixar RenderMan is the photorealistic 3D rendering software produced by Pixar Animation Studios. This is the commercially licensed software produced by Pixar that Robin was referring to.
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Hosted by Tom Fenwick-Smith.
Produced and edited by Ben Toland @ X | Jack Morton Worldwide