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    Games

    I’ve Been Diced

    A podcast about games — board games, card games, war games, serious games, role-playing games.

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    Copyright: © (c) 2010 Tom Grant

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    Latest Episodes:
    I’ve Been Diced! episode 67: Mark Herman May 20, 2022
    Show notes

    Mark Herman stops by to talk about his new grand strategic WWII game, Churchill, plus oh so many other games he has designed over the years. During our whirlwind tour of Mark’s career as a wargame designer, we make brief stops at SPI and Victory Games, and even get a peek into professional Pentagon wargaming. […]


    I’ve Been Diced! episode 66: Combat systems May 20, 2022
    Show notes

    Our panel discusses combat systems in games — many of which we like, and a few that we don’t like. Air battles that are genuinely exciting, deck-building games that lead to interesting results, the genius of Dune’s commitment mechanic, a defense of hex-and-CRT wargames — all these topics, and many more, in the course of […]


    I’ve Been Diced! episode 65: Andy Loakes, designer of Toulon 1793 May 20, 2022
    Show notes

    Andy Loakes, designer of Toulon 1793, takes us behind the scenes of his first published wargame. Why hasn’t someone done a game on this topic before? Andy and Tom ponder that issue, along with other questions about Napoleonic history and wargaming. Plus, this episode’s Game Off The Beaten Path is a little wargame on a […]


    I’ve Been Diced! episode 64: Richard Borg May 20, 2022
    Show notes

    Richard Borg talks about everything from the Command & Colour wargames to the X-Men games from Pressman (with a cameo from Stan Lee). We also discuss the Kickstarter for his new World War I game, Mutant Chronicles: Siege Of The Citadel, and much more. Plus, a game off the beaten path that should have an […]


    I’ve Been Diced! episode 63: Sandy Petersen May 20, 2022
    Show notes

    Sandy Petersen, designer of Cthulhu Wars (among many other games), talks about the origins of the Call of Cthulhu RPG, the early days of Chaosium (which also published the Runequest RPG, the original Arkham Horror, and plenty of other innovative games). Sandy also tells us how Cthulhu Wars was almost his swan song as a […]


    I’ve Been Diced! episode 62: Our 2014 in review May 19, 2022
    Show notes

    Our regular panel looks back on 2014 in gaming — the ups, the downs, the pleasant surprises, the grave disappointments. Where do games like Dead Of Winter, Fire In The Lake, Nations, and The Hunters fit into this picture? Plus, the recent arrival of Cthulhu Wars inspires Tom to muse on the value of our […]


    I’ve Been Diced! episode 61: Worthington Games May 19, 2022
    Show notes

    I drop by the HQ for Worthington Games to talk about their wargames, past, present, and future. Forged In Fire, Band Of Brothers, Cowboys, Hold The Line, and others — what kind of games does Worthington choose to publish? And how does a small publisher find its niche in today’s market? Plus, this episode’s “Game […]


    I’ve Been Diced! episode 60: Making history with Microscope, and games that tell stories May 19, 2022
    Show notes

    Our regular panel plays a session of Microscope, the game of collaboratively building a grand historical narrative. We put our creative powers to the test by writing the history of a world in which the Roman Empire never fell. This innovative game should appeal to anyone interested in epic sagas in science fiction, fantasy, alternate […]


    I’ve Been Diced! episode 59: Jon Compton, modern wargames, and gaming taboos May 19, 2022
    Show notes

    Jon Compton of One Small Step and the MCS Group tells a gripping story of the trials and tribulations of being a small wargame publisher. We also muse about the popularity of modern wargames. Plus, our regular panel discusses gaming taboos: What behavior elicits gasps of horror from fellow hobbyists? (c) 2014 Tom Grant


    I’ve Been Diced! episode 58: Mike Nagel on Flying Colors and more May 19, 2022
    Show notes

    Mike Nagel talks about his Flying Colors series of Age of Sail wargames, his new “captaincy” game covering the same era, Sun of York, and what drew him to design a game about the battle of Attu. Plus, Tom lunges headfirst into the subject of what is a wargame. Actually, he talks about when the […]


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