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    It’s A Mimic!

    A Dungeons & Dragons podcast, where a rotating panel of DM’s provides insight and inspiration for Players and Dungeon Masters.

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    Copyright: © Copyright 2020 All rights reserved.

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    Latest Episodes:
    E007 - Roleplaying - WTF is Roleplaying? Mar 12, 2019
    Show notes

    007 is notorious for dropping his alias at the earliest possible moment, often even going undercover with his real name, so it’s fitting that Episode 007 is the one where The Dungeon Masters tackle the idea of staying in character and turn to the final tier of play: Roleplaying. Each of the DM’s start by discussing how they tend to build their characters when they get to be players, and then move on to creating atmosphere and immersion with voices, costumes, music, props, and more. The conversation turns, finally, to pacing and teamwork, and it’s amazing how often the panel actually agrees!

    SUMMARY: Different people roleplay in different ways, but it’s surprising how often these three Dungeon Masters manage to agree on most of the issues. While discussing mentalities on how to create a character, the panel discusses whether or not mechanics are more important than character archetypes, and when you may want to shift your thinking. When the conversation turns to multiclassing, Dan leads the conversation in how roleplaying can affect mechanics and vice versa. When they address voices and props and methods to express your characters, Adam addresses a problem he has with some expectations thrust upon one class in particular. The discussion touches briefly on music, and then moves into pacing and midweek content. Terry finishes up by talking about how it’s not necessary to run quickly from combat to combat, and if the journey is important, then slow down and live in the moment as the character.

    Shout Outs: @breakyourheroes

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe
    Shout Out Music by: Isaac Callender
    Logo by: Kate Skidmore


    E006 - Exploration - Discovery and Ability Checks Mar 08, 2019
    Show notes

    In this episode, the Dungeon Masters conclude the series on Exploration by looking at their different techniques for using overland maps and analyzing each other's tactics for creating the world. As they open up the conversation on traps and puzzles, the DM's move back and forth between the players' perspective and the Dungeon Master's, discussing their own tactics depending on which side of the DM Screen they are sitting on. They wrap up the episode with a deep dive into Ability Checks and when to use which ability. With vastly different points of view and wildly off-topic tangents, this episode is packed with content for absolutely everyone!

    SUMMARY: From worldbuilding and maps to puzzles and traps, the topics in this week's episode covers a huge swath of territory as the panel of DM's wraps up their conversation on Exploration. Each of the hosts covers their own methods for creating world maps before they begin to tear apart what makes a good trap and how to create unique ones. They then move on to how players can utilize some mundane items to help bypass traps and find secrets, and techniques for how Dungeon Masters can leave clues for puzzles. They then wrap up with a roundtable discussion on Ability Checks and how to use them, each of them coming from different school of thought. There is something for every kind of player in this episode of It's A Mimic! and the group of DM's pushes forward with new and unique takes on some of the more mundane aspects of the game, including how to make your pit traps more interesting and why players should always carry a bag of flour with them.

    Shout Outs: Dungeon Keep

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe
    Shout Out Music by: Isaac Callender
    Logo by: Kate Skidmore


    E005 - Exploration - Environments Feb 26, 2019
    Show notes

    Dungeons & Dragons is full of unique and dangerous locations, and the panel of Dungeon Masters sit down in this week’s episode to cover a wide variety of topics regarding the settings of campaigns. From the importance of climate and weather to a whirlwind tour of the planes, the DM's travel around the landscapes and dispense their own unique takes on the worlds of Dungeons and Dragons.

    SUMMARY: As the DM's continue their discussion on Exploration, they stop to look at how environments can change gameplay in Dungeons and Dragons. While touching on mechanics like Survival and Visibility, the panel looks at the use of time in game and how fantasy settings can be fantastical aspects of the real world. They explore the different feelings of some published environments, including The Temple of Elemental Evil from Princes of the Apocalypse, Chult from Tomb of Annihilation, Barovia and Castle Ravenloft from Curse of Strahd, and The Tomb of Horrors from Tales from The Yawning Portal, as well as taking a quick tour of the planes that even the newest players can understand, focusing for a little on the Feywild and the Underdark. Terry talks about using the environment as a puzzle, Dan brings up the use of weather for establishing tone, and Adam discusses how he uses time and location in conjunction with random encounter tables. Whether it's discussing the importance of roads or the ideal weather for fighting a white dragon, the conversation gets deeper into why Exploration is so important in Dungeons and Dragons, no matter the campaign.

    Shout Outs: RPG Yogi

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe
    Shout Out Music by: Isaac Callender
    Logo by: Kate Skidmore


    E004 - Exploration - The Forgotten Pillar Feb 19, 2019
    Show notes

    In this week’s episode of the It’s A Mimic! podcast, the Dungeon Masters leave combat tactics behind and focus on exploration and why it’s important. The discussion topics that they cover include why exploration is important, description and narration, and engaging players with different exploratory strategies. From mystery and the unknown, to ability checks and skill challenges, the panel covers a series of topics all related to discovering details of the world outside of battle and social encounters!

    SUMMARY: Dungeon Masters always spend more time on world building than the players will ever know, but whose fault is it if there’s never any opportunity to explore the world? As the panels of DMs get together this week to discuss the ins and outs of Dungeons and Dragons’ often-ignored pillar of the game, Exploration, they take a look at timing, skills, and the use of maps. Adam focuses on the importance of pacing and his struggles with it, Terry brings up the idea of using a character’s senses to help understand the environment, and Dan opens a huge can of worms about how to use abilities. At the end of the episode, all three Dungeon Masters discuss memorable settings that they’ve experienced, and Terry’s answer will probably shock you!

    Shout Outs: All Natural Twenties

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe
    Shout Out Music by: Isaac Callender
    Logo by: Kate Skidmore


    E003 - Combat - Enemy Combat Tactics Feb 12, 2019
    Show notes

    The panel of Dungeon Masters concludes their preliminary look at combat, this time focusing on the tactics of creatures, both intelligent and unintelligent, as well bosses and villains. As they break down different ways that other DM’s may use the same creatures with different motivations, they begin looking at how environments, enemy groupings, and overarching plots can inform the tactics of each bad guy on the battlefield.

    SUMMARY: In the spirit of Valentine’s Day, the discussion naturally turns to tactics and motivations in combat scenarios. Because that’s how they celebrate love, apparently. From bears and rust monsters to the Big Bad Evil Guys, the panel of Dungeon Masters pull back the curtains to reveal their own tricks and tips for others to use when planning battles and fights. Adam gives a useful breakdown for the intelligence levels of creatures, Terry brings up his preference of having villains with sympathetic motivations and flirting with the grey areas of morality, and Dan breaks apart the idea of knowing which scenario calls for the use of which monster. Whether it’s thinking about the timing of the combat or deciding how memorable you want to make your villains, if you have a question about how to plan a battle, this is the episode you need to hear!

    Shout Outs: The Clearcut Crew

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe
    Shout Out Music by: Isaac Callender
    Logo by: Kate Skidmore


    E002 - Combat - Theater of the Mind and Balance Feb 05, 2019
    Show notes

    Continuing the conversation about combat, the panel of Dungeon Masters expand the discussion to cover more specific tips for DM's. The main talking points in this episode tackle the differences between Theater of the Mind and using Maps and Minis, how to balance combat encounters, and whether or not to help players when things go awry.

    SUMMARY: All three DM's weigh in on the pros and cons of the Theater of the Mind style of play, looking at the concepts of player engagement, trust at the table, and cinematic moments in combat. Dan then shifts the topic to cover how to balance encounters and difficulty levels, and the various strengths and techniques of the different dungeon masters begin to reveal themselves. After moving through conversations about battle escalation and session pacing, the group goes off topic to analyze how to give environmental clues and reminisces about previous characters in their campaigns that have died. When the discussion turns to whether or not to help the players, Adam reveals some of his techniques to keep some players alive longer by attacking other things besides their Hit Points, and Terry talks about the most sentimental item he’s ever owned as a player and what happened when it was in danger.

    Shout Outs: The Original Die

    Available On: iTunes | Spotify | Podbean | YouTube | www.itsamimic.com

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe
    Shout Out Music by: Isaac Callender
    Logo by: Kate Skidmore


    E001 - Combat - Dynamic Battles Jan 29, 2019
    Show notes

    The dungeon masters tackle the idea of what makes combat fun and interesting, even for players who have played before. Key topics include battle environments, shifting motivations mid-battle, and enemy intelligence.

    SUMMARY: As the three DM's discuss what makes combat interesting and fun, they go wildly off topic and prove that the show is truly like finding a mimic in the wild: you never know what’s about to happen or when conflict is going to break out! Terry raises the topic of environment being a defining factor of combat before everyone begins talking tactics and ever-changing enemy goals. After discussing some places to find inspiration for battles, the topic turns to one of the most engaging massive battles that two of the DM's ever experienced! From minions to collapsing ceilings to retreating enemies, the first episode is exploding with ideas and experiences that the dungeon masters can’t wait to pass on to the listeners!

    Shout Outs: Dungeon Delver Designs

    Available On:
    Spotify | Podbean | YouTube | SoundCloud | Other Platforms coming soon!

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe
    Shout Out Music by: Isaac Callender
    Logo by: Kate Skidmore


    S005 - Meet The DM's - Tropes Jan 25, 2019
    Show notes

    Today’s Episode:
    The last and longest episode of the Meet the DMs series focuses on the idea of D&D tropes and what they mean to the different Dungeon Masters. As they move away from 5th Edition, they dissect the pros and cons of regular cliches and touchstone ideas in the Dungeons and Dragons landscape.

    Summary:
    D&D means different things to different people, and the Dungeon Masters sit down in the last episode of this introductory series to look at what they personally want to see more of, as well as what they feel is tired and needs to stop. Some fantasy cliches go under the microscope, one of the DMs bemoans the monsters he’s never fought, and everyone jumps into the debate about how much retooling the source material is too much. Ultimately, though, everyone agrees on one overall philosophy on storytelling and playing the game as both a Dungeon Master and a Player.

    Available On:
    PodBean | SoundCloud | YouTube | Google Play | Other listening platforms coming soon!

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: itsamimic@gmail.com
    Music by: Cory Wiebe
    Logo by: Kate Skidmore


    S004 - Meet The DM's - Spells Jan 24, 2019
    Show notes

    Today’s Episode:
    As the conversation moves on to the Dungeon Masters favourite and least favourite spells, they discuss the benefits and flaws of altering the terrain, and some frustrating styles of magic from a DM’s perspective.

    Summary:
    As the panel moves on to a more magical conversation, Terry and Dan go head-to-head again and Adam drops some knowledge about how to block Scrying as the DMs debate how some players use the spell Darkness, look at the benefits of Hex and Reverse Gravity, and tear into divination magic and the mother of all spells: Wish. With a shout-out to Magic Missile and a brief touch on the challenges with resurrection magic, and some quick brainstorming on alternative means to divination, this episode is packed with wild magic and wilder ideas!

    Available On:
    PodBean | SoundCloud | YouTube | Google Play | Other listening platforms coming soon!

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: itsamimic@gmail.com
    Music by: Cory Wiebe
    Logo by: Kate Skidmore


    S003 - Meet The DM's - Monsters Jan 23, 2019
    Show notes

    Today’s Episode:
    It’s madness as the Dungeon Masters continue to discuss their favourite and least favourite aspects of Dungeons and Dragons in part three of the Meet the DM’s series. This time round, it’s Monsters.

    Summary:
    After a brief explanation of why kobolds are a great addition to the game, things derail quickly as Adam and Terry take on Dan over the mechanics of 5th Edition beholders. The DM’s then move on to briefly discuss evil chromatic dragons and some basic ideas of homebrews, before launching into their least favourite. Two of the three DMs choose to dissect what’s wrong with some of the lawful creatures in the monster manual, with a solid rant in the middle about low-level undead. The general consensus seems to be that flavour and imagination is more important to the panel than mechanics, but there are definitely some sticky subjects!

    Available On:
    PodBean | SoundCloud | YouTube | Google Play | Other listening platforms coming soon!

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Links: Facebook | Instagram | Twitter

    Email: itsamimic@gmail.com
    Music by: Cory Wiebe
    Logo by: Kate Skidmore


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