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    Games

    Gaming and BS RPG Podcast

    Gaming and BS rpg podcast is a fun and informative show about tabletop role-playing games. Brett and Sean are two system-agnostic hosts who share their opinions, tips, and experiences on various rpg topics. You’ll also hear from other listeners and discover new resources. Don’t miss this podcast that’s full of humor, insight, and BS. Subscribe now and join the BSers community!

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    Copyright: © 2019

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    Latest Episodes:
    100 Why We Game Aug 09, 2016
    Show notes

    Why we game. How did we get into gaming? What keeps us in the hobby and why is it important to us? We go into a bit about our motivation for partaking in our favorite hobby – playing role-playing games. We share some personal stories along the way. Announcements Gaming & BS social hour to...


    099 Screw the Rules Aug 02, 2016
    Show notes

    Screw the rules. We come across rules that we don’t use, but why do we overlook them. Aren’t they part of the roleplaying game? Maybe it’s a complicated rule that slows down play. Perhaps we have a better way of doing things. We discuss the rules we don’t use and why. Announcements G&BS Social Hour...


    098 OK To Fail Jul 26, 2016
    Show notes

    It’s ok to fail. As a player, we learn from our mistakes. We can admit our shortcomings, well everyone but Sean. We’re working on that. Like many not-so-positive topics we cover, there can be something good on the other side of the die. This is no different. It teaches us valuable lessons. Failure helps us...


    097 Imprisoning Player Characters Jul 19, 2016
    Show notes

    Imprisoning player characters can take away agency from the players, no question. Game masters can certainly present this to the players, but should be careful not to take it too far. Take it too far and players will get frustrated and ruin a game. Just getting the player characters into a prison situation may be a...


    096 Character Building Questions Jul 12, 2016
    Show notes

    Character building questions stems from the bonds that rpg Dungeonworld uses to help solidify, or establish, relationships between player characters. It typically starts before kicking off the game and prevents a player character from lacking the motivation for being with the other player characters. We look at this from the player side as well as from the Game Master’s...


    095 Campaign Creation Jul 05, 2016
    Show notes

    Campaign creation, a topic posed to us by Michael Drescher. We throw in the Fronts from the Dungeonworld rpg as a point of reference and a good way to approach fleshing out your campaign. Our thoughts, or approach, is not the be all end all to creating a campaign. Sean tends to start with prepublished modules but...


    094 Random Encounters in RPGs Jun 28, 2016
    Show notes

    Random encounters in role-playing games, they were frequently found in many first edition Advanced Dungeons and Dragons modules and adventures. We look back at how we used them or they were used against us. It doesn’t have to be rolling on a table to see what is coming down the hall to consume the player...


    093 Board and Card Games Jun 21, 2016
    Show notes

    Board and card games, Brett and Sean talk about their preferences and some of the games they play when not playing RPG’s. While they’re certainly fun to play, they are certainly a different type of game to play when compared to roleplaying games. Both types of games are certainly more competitive, one of things Sean...


    092 Humor in Roleplaying Games Jun 14, 2016
    Show notes

    Humor in roleplaying games, there’s a time and place for it. It can bring levity, but how much is too much and what happens when it gets out of control? Is it really worth killing a player…character over it? It can depend on the game you’re playing. Some games like Paranoia can certainly bring humor...


    091 Powerful Items in RPGs Jun 07, 2016
    Show notes

    Powerful items in rpg’s, game masters give them out from time-to-time. It’s the +5 Holy Avenger or some ancient artifact that can grant Wish or Resurrection spells. You run the risk of breaking your game, or do you? We as Dungeon Masters may regret providing these powerful magic items, but what do you do after one of the members...


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