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    Games

    Gaming and BS RPG Podcast

    Gaming and BS rpg podcast is a fun and informative show about tabletop role-playing games. Brett and Sean are two system-agnostic hosts who share their opinions, tips, and experiences on various rpg topics. You’ll also hear from other listeners and discover new resources. Don’t miss this podcast that’s full of humor, insight, and BS. Subscribe now and join the BSers community!

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    Copyright: © 2019

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    Latest Episodes:
    Weapon Damage Apr 25, 2020
    Show notes

    In D&D 5e, what does a shortbow, spear, javelin, trident and hand crossbow all have in common? That’s right, they do the same amount of damage. Why do we, in certain games, have such “detail” of weapon types that all do the same damage? While we start with weapon damage, we get off that a...


    Mothership Sci-Fi Horror RPG Apr 18, 2020
    Show notes

    Sean has talked about Mothership before, and is/has run a game for some BS’ers so let’s dig into this game and see what we can learn from Sean. Mothership is a tabletop role-playing game of sci-fi horror published by Tuesday Night Games. If you like John Carpenter’s The Thing, or Alien(s) movies, you’ll appreciate Mothership. Announcements Brett running Streets of...


    Changes for Playing Tabletop RPG’s Online Apr 11, 2020
    Show notes

    We are going to be running some games for Patrons of the show, and lots of folks are running tabletop rpg’s online, so we wanted to talk about some of the behaviors that gamers need to be aware of, and possibly change, to help make these on-line sessions the most fun they can be. Need...


    GM’s Making Die Rolls for Players Apr 04, 2020
    Show notes

    Sometimes it may be a better idea for the GM to roll some dice for the players – like those time when your ninja is trying to move silently, or your Street Samurai is trying to hear if anything is behind the door, or maybe your wizard is trying to spot the book that has...


    Non-combat Encounters in RPG’s Mar 24, 2020
    Show notes

    Non-combat encounters in RPG’s… Don’t make encounters about “combat”. What are our thoughts on that? Asks Sky. Create an encounter, it’s up to the players if they make it combat-based…but not always. We also touch on resolving the encounter, typically social in nature. https://forums.gamingandbs.com/t/286-non-combat-encounter-design/524 Announcements Survey to gauge interest in playing online with Brett, Sean...


    Ideal Game Group Mar 20, 2020
    Show notes

    The ideal game group for role-playing games is more than just the perfect amount of participants. It encompasses a wide array of things like types of players, the games you play, whether you game master or play, whether you have game masters as players. Of course we don’t want bad players at the table, but...


    Innovations in RPG Delivery and Presentation Mar 14, 2020
    Show notes

    The year? 2020. The tabletop industry at its core is still books, pen, paper, and dice. PDF’s are just electronic versions of role-playing game books. With all the technical advances in today’s modern era, are there different ways of delivering and presenting rpg’s? Announcements Survey to gauge interest in playing online with Brett, Sean and...


    Audio in RPG’s Mar 08, 2020
    Show notes

    Brett and Sean had a couple people comment on our forums, here, and here, about the use of audio for your rpg. Whether it is a soundtrack that helps paint the scene or if it’s ambient sound that sets mood…we touch on it. Announcements Brett steps down from Evercon Leadership role. Survey to gauge interest...


    Practice Playing RPG’s Mar 01, 2020
    Show notes

    Sometimes, there’s no shortcut for experience. We talked with Tim D about this a bit when we had him on to talk AS&SH. We need to try and do and keep trying and doing to get good at something. It’s been said you need 10,000 hours to be proficient at a skill. Does this apply...


    Player Character Health Feb 23, 2020
    Show notes

    We’ve chatted about player character health before, but Brett thought he’d bring it back up as part of the “things I learned” from his Delta Green game around lethality and tracking damage. When a game is lethal it seems to be logical for GMs and Players to want to know exactly what part of a...


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