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    Games & Hobbies

    Game Master’s Journey

    Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Latest Episodes:
    GMJ 205: Hinterlands of Elandria 02: The Hinterlands Feb 14, 2018
    Show notes

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.


    GMJ 204: Hinterlands of Elandria 01: Into the Wilds Feb 05, 2018
    Show notes

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.


    GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa Jan 29, 2018
    Show notes

    This is the seventh prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Manny about his character, Lerissa, the tiefling glamour bard.


    GMJ 202: DMG Chapter 3: Creating Encounters Jan 22, 2018
    Show notes

    Today Lex returns to his exploration of the DMG with a discussion on creating encounters.


    GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy Jan 15, 2018
    Show notes

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

    This is the sixth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Craig about his character, Quincy, the human hunt cleric of Dianara.


    GMJ 200: DMG Chapter 3: Creating Adventures Jan 09, 2018
    Show notes

    Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating Adventures. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!


    GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan Dec 31, 2017
    Show notes

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

    This is the fifth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Danielle about her character, Fir, the fire genasi wizard.


    GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2 Dec 29, 2017
    Show notes

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

    This is the fourth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Brett about his character, Wahl, the aasimar paladin.


    GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar Dec 27, 2017
    Show notes

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

    This is the third prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Steve about his character, Maligar, the half-night-elf bard.


    GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn Dec 22, 2017
    Show notes

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

    In this episode, Lex gets together with Phoebe to discuss her character, Bryn, and her place in the world and adventure.


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