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    Games & Hobbies

    Game Dev Unchained

    Our podcast breaks the mold of don’t ask don’t tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we’ll interview pro and indie developers, we’ll talk jobs, studios, salaries and of course crunch horror stories. Tune in!

    Hosted by Brandon Pham

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    Copyright: © All rights reserved

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    Latest Episodes:
    0096: Pivoting Disciplines With Sam Wey Jul 25, 2017
    Show notes

    Sam Wey is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks us through his journey and talks about how it was starting over again every time. https://www.linkedin.com/in/samwey/ http://www.samwey.com/


    0095: Roundtable News- Mass Effect Drama, E3, Foot Fetish Fiasco, Occ Rift Price Drop, GTA Online Jul 18, 2017
    Show notes

    In this Roundtable News, we hit the biggest topics of last month sharing opinions from Game Developers.


    0094: Unabashed Game Dev Opinions with Shora Farahani Jul 11, 2017
    Show notes

    Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player.


    0093: Reaching 250K+ Subscribers With The Brackeys Team (Asbjorn Thirslund And Sofia) Jul 04, 2017
    Show notes

    Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity. https://www.youtube.com/user/Brackeys http://devassets.com/ http://forum.brackeys.com/ https://discord.gg/jdNe5Q5 How to make Gløgg - https://mydanis


    0092: Reflecting on 17 Years In The Industry with Collin Fogel Jun 27, 2017
    Show notes

    Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom


    0091: Writing for Tomb Raider, Mirror's Edge, And Heavenly Sword with Rhianna Pratchett Jun 20, 2017
    Show notes

    Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy. Check out her latest game that is currently in production Lost Words (http://lostwordsgame.com/) Follow her on twitter @rhipratchett


    0090: Rebooting System Shock With Jason Fader Jun 13, 2017
    Show notes

    Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER).


    0089: Roundtable News- Kerbal Space Program, Farcry 5, Red Dead 2, Scorpio, E3, And Netflix Jun 06, 2017
    Show notes

    This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry.


    0088: Deep Dive Into Unity with Ray Graham May 30, 2017
    Show notes

    Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better.


    0087: The No Hit Wonder with Jake Birkett May 23, 2017
    Show notes

    Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games. http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/ http://store.steampowered.com/app/427490/Shadowhand/ http://store.steampowered.com/app/351090/Regency_Solitaire/ 6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g


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