TopPodcast.com
Menu
  • Home
  • Top Charts
  • Top Networks
  • Top Apps
  • Top Independents
  • Top Podfluencers
  • Top Picks
    • Top Business Podcasts
    • Top True Crime Podcasts
    • Top Finance Podcasts
    • Top Comedy Podcasts
    • Top Music Podcasts
    • Top Womens Podcasts
    • Top Kids Podcasts
    • Top Sports Podcasts
    • Top News Podcasts
    • Top Tech Podcasts
    • Top Crypto Podcasts
    • Top Entrepreneurial Podcasts
    • Top Fantasy Sports Podcasts
    • Top Political Podcasts
    • Top Science Podcasts
    • Top Self Help Podcasts
    • Top Sports Betting Podcasts
    • Top Stocks Podcasts
  • Podcast News
  • About Us
  • Podcast Advertising
  • Contact
Not in our directory?
Add Show Here
Podcast Equipment
Center

toppodcastlogoOur TOPPODCAST Picks

  • Comedy
  • Crypto
  • Sports
  • News
  • Politics
  • True Crime
  • Business
  • Finance

Follow Us

toppodcastlogoStay Connected

    View Top 200 Chart
    Back to Rankings Page
    Games & Hobbies

    Game Dev Advice: The Game Developer’s Podcast

    🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry.
    Whether you’re an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest.
    👉 Subscribe now and visit GameDevAdvice.com for more.

    Advertise

    Copyright: © 2019 KJJE Enterprises, LLC

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software Apr 30, 2021
    Show notes

    I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs.

    Listen to his origin story around doing kernel development, building a team, and getting absorbed into EA. Learn his theory for success, going door-to-door for a job, teaching himself languages, and the importance of Linux and enthusiasm.

    We then talk about the importance of GDC and social skills, Toastmasters, studying NLP, along with learning technical skills. Hear about working in Unity back in 2008, supporting P4, and how GitHub is an engineer’s resume. Learn about favorite games he worked on, thoughts on the future, concerns about how studios fill roles, ageism, sharing a game engine, and crunching.

    We then wrap up talking about triple-A dev concerns, missing co-workers during COVID-19, commuting, a bad air conditioner, connecting with people, engineering tips, and how the industry is finally evolving.


    Bio:

    Norman Morse is an Engineer and 25+ year veteran of the game industry who’s worked both within game studios and tool companies. EA, Sega, Crystal Dynamics, and Stormfront Studios are some of the bigger game companies he’s been at along with many others, plus ten years as a Triage Engineer at Perforce Software. He’s also a life-long learner and self-taught engineer, Master Practitioner in Neurolinguistic Programming, Toastmasters advocate, and personal coach.


    Show Links:

    Perforce Swarm

    git

    WorldsAway

    Stormfront Studios

    Quake

    GitHub

    No Man’s Sky

    Surviving Mars

    Perforce Software

    JetBrains


    Connect Links:

    Norman on Twitter


    Game Dev Advice:

    *New: Game Dev Advice Patreon - please help support if you find this useful

    *Game Dev Advice Twitter

    *Game Dev Advice email

    *Game Dev Advice website

    *Level Ex website - we’re hiring

    *Game Dev Advice Hotline: (224) 484-7733, give a call!

    *Subscribe and go to the website full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Halo 2, Steve Ballmer, IGDA, Gamergate, Star Wars, Diversity and Inclusion, Networking, Going Solo, Cloudpunk, and Developer Leverage with Kate Edwards of Geogrify and the Global Game Jam Feb 28, 2021
    Show notes

    I welcome Kate Edwards, game industry pioneer at Geogrify and Executive Director of the Global Game Jam. We start by discussing COVID-19 totally changing everything for her speaking and traveling work along with the Global Game Jam (recorded before the event). We then talk about her culturalization consulting and public speaking projects keeping her even busier now.

    Listen to her origin story about arcades, wanting to be an astronaut, Star Wars, going into Industrial Design, and grad school at the HITLab in Seattle. Hear how being a Cartographer started her career at Microsoft and translated into a new role as a Geopolitical Specialist. We then talk about consulting for Google, joining then leading the IGDA, Gamergate threats, 50 over 50 list, and mental health advocacy.

    We reflect on lessons learned over time, marketing yourself, imposter syndrome, networking, finding a mentor strategy, and future meetups. Listen to ideas for those working now, parallel career paths, autonomy, bad managers, and her love for Halo. Hear about working on Age of Empires, BioWare projects, the long road left with Diversity and Inclusion, and developer leverage against being exploited. We then explore games as human narrative, VR’s challenges, democratized dev tools, Tehran game dev, and the global game community.

    We then wrap up with a challenging situation back on Halo 2, games she’s playing now, how to find online, Mark Twain, not always comparing yourself to others, mentors, and having that creative drive to always get better.


    Bio:

    Kate Edwards is a 27+ year veteran and an outspoken, award-winning advocate of the game industry and the Executive Director of the Global Game Jam, as well as the former Executive Director of the International Game Developers Association (IGDA). She is also a professional geographer and corporate strategist who pioneered and specializes in content culturalization. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Ubisoft, LEGO, Google, Amazon, Facebook, and other companies. She was also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play, and was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020


    Show Links:

    Global Game Jam

    IGDA

    Thomas Furness interview

    Cartography

    Encarta

    Steve Baller “Developers!”

    Gamergate

    ‘50 Over 50’

    Take This

    Safe In Our World

    Age of Empires

    Google’s Union

    Tehran Game Event

    Halo 2

    Whirling Dervish

    Cloudpunk


    Connect Links:

    Kate on Twitter

    Kate on LinkedIn

    Geogrify website


    Game Dev Advice:

    *New: Game Dev Advice Patreon

    *Game Dev Advice Twitter

    *Game Dev Advice email

    *Game Dev Advice website

    *Level Ex website - we’re hiring

    *Game Dev Advice Hotline: (224) 484-7733, give a call!

    *Subscribe and go to the website full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Stack the Job Deck, Canada, Iron Galaxy, PSX Conference, Recruiter Horror Stories, Dot-com Bubble, LT, and Wisdom From Perspective with Adam Boyes of Iron Galaxy Studios Jan 30, 2021
    Show notes

    I welcome Adam Boyes, game industry veteran and Co-CEO of Iron Galaxy Studios. We start by discussing COVID-19 and thoughts on staying mentally healthy along with his current position. Adam then shares his passion for games and journey for getting in through QA. Learn how Canada’s grown their game industry through tax incentives, plus Adam’s perspective and advice on building a career.

    We then discuss him leaving the industry for entrepreneurial pursuits, moving overseas, coming back to Vancouver for Next Level Games, then going to Midway Games. Learn about his inspiration from an EVE Online event to create the PlayStation Experience, plus working on Blitz: The League.

    Adam shares about working with linebacker Lawrence Taylor, what he’s excited about, and the value of games for kids. Learn how mobile games have grown the industry and his inspiration for the infamous Red Shirt Gang. Learn what he’s playing right now and tips to help your odds for getting in the industry.

    We then wrap up with recruiter horror stories, how to connect with Adam, and parting thoughts about how to treat others - be present and pleasant.


    Bio:

    As Co-CEO of Iron Galaxy Studios, Adam Boyes is responsible for the Company’s finances, strategic development, partnerships and alliances. Most recently, Boyes was Vice President of Third Party Relations & Developer Technology Group at Sony Interactive Entertainment America where he oversaw Publisher & Developer Relations, Portfolio Strategy, Financial Strategy, Partner Alliance, Technical Account Management, Developer Technology Group and the 3rd Party Production team - driving them to record revenue and profitability numbers consistently year over year. Previously, Boyes was Executive Producer and Director of Product Development at Midway Games and Capcom respectively.


    Timeline:

    [02:05] Discussion about COVID-19’s impact

    [04:10] Hear how Adam got started in the industry

    [07:15] Learn the tax advantages for Canadian game dev

    [08:15] Thoughts on getting started in the industry then leaving

    [15:25] Hear about going to Next Level Games then Midway Games

    [20:40] Learn about EVE Online inspiring PSX conference

    [25:00] Hear about working on Blitz: The League and Lawrence Taylor

    [32:00] Discussion about new games, tech, and the value of play

    [40:15] Shares a favorite industry inspired story, the Red Shirt Gang

    [46:30] Learn about some of his favorite games right now

    [48:20] Hear tips for getting a first job and stacking the deck in your favor

    [52:45] Cold solicitors and recruiter horror stories

    [55:00] Learn how to find him online and final thoughts on how to treat people


    Show Links To Check Out:

    EA Vancouver

    Dot-com Bubble

    Next Level Games

    PlayStation Experience

    Blitz: The League

    Lawrence Taylor

    Sahara

    Level Ex

    Castaways Chicago

    Grackle HQ


    Connect With:

    Adam on Twitter https://twitter.com/amboyes

    Iron Galaxy on Twitter https://twitter.com/IronGalaxy


    Game Dev Advice:

    *New: Game Dev Advice Patreon

    *Game Dev Advice Twitter

    *Game Dev Advice email

    *Game Dev Advice website

    *Level Ex website - we’re hiring

    *Game Dev Advice Hotline: (224) 484-7733, give a call!

    *Subscribe and go to the website full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Interviewing Tips, Global Teams, NY Comic Con, Running LiveOps, Crunching, Mentors, Mass Effect, Austin Game Dev, QA Life, and Relationships Matter with Patrick Moran of Kongregate Jan 02, 2021
    Show notes

    I welcome Patrick Moran, game industry veteran and GM at Kongregate’s Tonic division on this episode. We start by discussing COVID-19 and his current role. Learn how his team’s spread over the globe, plus the unique business model he’s leading around LiveOps and buying games.

    Patrick then shares what it was like trying to break into the industry and the method used for getting his first job. Hear about life crunching in QA on Deus Ex, making mobile and DS games as a Designer, and the importance of patience.

    Learn what people to reach out to and how to get your first job, along with the importance of mentorship. Hear the culture challenge he faced at Wideload as it was coming to terms with being owned by Disney and later getting laid off.

    Hear thoughts on how Design is always changing and what to do for advancing your career. Patrick then shares about being resourceful, knowing your audience, working at Amazon, at BioWare, and the importance of boundaries.

    Hear thoughts on the advantages of working remotely, how it’s been accelerated, and forced some people to change. Hear about LiveOps, metaverses and communities, how Garena grew into a massive company in SE Asia, plus growth markets like Latin America and Africa.

    Learn his opinion about the industry’s lack of mentorship being the root cause of crunch, sexism, burnout, and other huge issues. Patrick then shares about meeting an executive coach and learning how they help people in leadership roles, along with concerns around VR and excitement around AR.

    Hear a hilarious story about New York Comic Con, Deadpool, Stan Lee, and drinking. Thoughts on RimWorld, deep interest in A.I., and amazement for MS Flight Simulator.

    We then wrap up with more thoughts around mentorship, final advice, and how to find online.


    Bio:

    Patrick Moran is an award-winning video game business leader and entrepreneur, with developer and publisher experience across mobile, console, and PC platforms during his almost 20 years in the industry. He’s currently the General Manager of Kongregate’s Tonic division, and has held various roles at BioWare, Ion Storm Austin, Amazon Games, Disney Interactive, MobilityWare, and other studios.


    Timeline:

    [02:00] Discussion about COVID-19’s impact

    [03:30] Talk about his GM role at Kongregate and how they’re evolving

    [05:37] Patrick shares about his distributed global team and their business model

    [08:20] Hear about the game industry in 2000 and the unusual way he got his first job

    [15:40] Patrick shares about his first role as a Designer after working in QA

    [20:35] Learn his advice around patience and ambition

    [25:25] Who you should reach out to for getting a first job

    [31:35] How your career will evolve based on your network of peers

    [37:50] Learn about his favorite games worked on and the importance of your audience

    [41:00] How his career trajectory changed after working on Mass Effect

    [44:30] The advantages of working remotely and how games can have massive growth

    [47:50] LiveOps, metaverses, and markets like SE Asia, Latin America, and Africa

    [55:40] Belief a lack of mentorship is the root cause of many ongoing industry issues

    [1:05:30] Hear concerns around VR and interest around AR

    [1:08:10] Funny story about New York Comic Con, Deadpool, and Stan Lee

    [1:18:25] Hear about Rimworld and Flight Simulator

    [1:21:50] Learn how to find him online and final thoughts


    Show Links:

    Wideload Games Wikipedia

    New World website

    Surviv.io website

    Garena Wikipedia

    Avengers Initiative YouTube

    Total MK Interview YouTube

    RimWorld website

    MS Flight Simulator Steam


    Connect:

    Patrick Moran Twitter


    Game Dev Advice:

    *New: Game Dev Advice Patreon

    *Game Dev Advice Twitter

    *Game Dev Advice email

    *Game Dev Advice website

    *Level Ex website - we’re hiring

    *Game Dev Advice Hotline: (224) 484-7733 – give a call!

    *Subscribe and go to the website for full show notes and more links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    SXSW, Keys to Kickstarter, Smash TV, Editing Challenges, Ready Player One, Games Are Harder Than Film, Persistence, Magic Leap, HoloLens, and Film Festivals with Joshua Tsui of Insert Coin Dec 03, 2020
    Show notes

    On this episode, I welcome Joshua Tsui, game industry veteran and creator of the new documentary, Insert Coin. We start by discussing his current role in experiential design at Edge Experiential, then dive into his journey in developing Insert Coin, detailing his inspiration behind it, the research and interview process, and the many challenges he encountered along the way. Joshua describes working with Kenny Fedesna and others from Midway Games on the documentary, plus shares candid thoughts on whether or not he’s going to make a sequel of Insert Coin or even continue making films.

    Hear how much harder it is to make a game than a movie, SXSW, and Covid-19’s impact on film festivals. Learn how Midway Games changed in the 2000s and thoughts on the Oculus Quest, Nintendo Switch, Magic Leap, and the HoloLens platforms. Joshua then shares about how to connect with him and the movie through social media, and then I wrap up with a recommendation – go stream this movie.


    Bio:

    Joshua Tsui spent over two decades working in video game development as a director on key franchises such as Mortal Kombat, Fight Night, and Tony Hawk. Having studied film in college, he accidentally got into games development and put his Filmmaking career on hold to join Midway Games.

    His new documentary, Insert Coin, brings him back to his roots with a subject he holds dear. It was released on November 25th and is available for streaming and viewing at selected theaters right now.


    Timeline:

    [00:59] Introducing Joshua Tsui

    [02:23] About his role in Experiential Design

    [03:38] The inspiration behind Insert Coin

    [06:14] Joshua’s experience with Kickstarter

    [08:36] How he did the research for Insert Coin along with lessons learned creating a documentary

    [10:36] Working with Kenny from Midway on the documentary

    [15:10] Challenges Joshua had to overcome while making his film -- including his struggles with editing

    [20:51] How interviewing went easier than expected

    [23:09] A funny story about interviewing Ernest Cline, Author of Ready Player One

    [26:47] Discussions of a movie sequel and what’s easier -- making a game or a film?

    [29:45] The impact of Covid-19 on film distribution and film festivals

    [31:20] Joshua’s candid thoughts on continuing to make films

    [33:01] Rumors of Midway in the 2000s along with the weirdness of game development then

    [35:23] The most used gaming devices in his household, plus thoughts on AR and VR

    [40:08] How to connect with Joshua and stream Insert Coin

    [43:06] Outro


    Links:

    Insert Coin

    Edge Experiential

    Midway Games

    Polygon article

    Kickstarter

    WrestleMania

    Ready Player One

    SXSW

    Virtual Cinema at Alamo Drafthouse

    Viacom New Media

    Oculus

    Pokémon GO

    HoloLens 2


    Connect:

    Insert Coin Twitter

    Insert Coin Instagram

    Insert Coin Facebook

    Joshua’s Twitter

    Joshua’s Instagram


    Game Dev Advice:

    *New: Game Dev Advice Patreon – check it out

    *Game Dev Advice Twitter

    *Game Dev Advice email

    *Game Dev Advice website

    *Level Ex website - we’re hiring for all kinds of roles

    *Game Dev Advice Hotline: (224) 484-7733 – give me a call with a question!

    *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Artist Turned Indie Filmmaker, Layoff Transition, New Artist Tools, Actor Types, E3 Stories, Key Skills For Getting Hired, and LA Traffic, with Mehran Torgoley of Cult Cinema Nov 18, 2020
    Show notes

    On this episode I welcome Mehran Torgoley, Director & Writer at Cult Cinema, LLC. We start by discussing a few projects he’s currently working on and how he began at a small game studio outside of Chicago. While sharing what he wishes he’d known when starting out in the industry, Mehran emphasizes the significance of commitment, pushing through hesitation, and passion. We reminisce on our days at Midway Games before diving into useful advice for people going into game development or film, as well as people looking to advance their careers. He touches on the importance of networking, having a great portfolio, being prepared, and keeping your skills current.

    Mehran speaks on the weirdness of auditions and why he doesn’t want to work on games he’d love to play, then shares how Unreal Engine’s being used in film and TV. He shares thoughts on the relevant threats to the game and film industries, such as massive game updates, COVID-19’s impact on theaters, thoughts on TV series, and the power shift in film. We conclude with some funny game and film industry stories, along with details on Mehran’s experience transitioning from an artist to a writer and filmmaker.

    Bio:

    Mehran Torgoley is a Director & Writer, originally from Chicago, IL. After over a decade working on AAA titles at Midway Games, Shiny Entertainment and Double Helix, Mehran transitioned to directing. His work includes feature films, music videos and commercial projects, including the award winning short film, Committed.

    He has contributed to projects for clients such as Justin Bieber, Fox Studios, and Image8nineteen. In 2019, he co-founded Cult Cinema, LLC. Curse of Aurore is Mehran’s feature film directorial debut, and is currently enjoying a successful theatrical release in Canada.

    Timeline:

    [1:00] Introducing Mehran Torgoley

    [2:04] How COVID-19 is impacting him

    [2:41] Mehran’s current role and projects plus pivoting from a game artist to film

    [4:43] How he got started in game development

    [9:16] What he wishes he’d known when starting out in the industry

    [13:02] Reminiscing on his times at Midway and making lifelong friends

    [14:48] Advice for someone looking to get a first job in game development or film

    [16:49] How he hires people for his films plus the challenges around auditions

    [21:27] Advice for someone looking to advance their career in game development or film

    [24:45] Using game engines to create hit TV series and how film and TV is now catching up with games

    [27:30] Mehran’s favorite games and movies

    [30:46] Thoughts on the success of Nintendo, the new consoles, and love for Ori and the Will of the Wisps

    [32:45] E3 and missing the “exhales” of the game industry

    [35:25] Frustration around massive game updates, COVID-19’s impact on theaters, thoughts on TV series, and power shift change

    [40:36] Mehran’s candid thoughts on AR, MR, and VR

    [41:26] A water bottle prank at Midway

    [43:00] One degree of separation from Bruce Willis meeting

    [45:05] Working on a mockumentary and a fun dinner with Rooster McConaughey

    [47:42] Star Wars, Quentin Tarantino’s influence, and his transition from an artist to a writer

    [56:07] How to connect with Mehran

    [56:35] Cut to outro

    Links:

    Terraglyph Interactive Studios

    MLB Slugfest

    Hash Animation:Master

    Softimage

    Curse of Aurore

    Unreal Engine

    Star Wars: The Mandalorian

    Metroid

    Psi-Ops

    Ori and the Will of the Wisps

    E3 Expo

    Prop Culture on Disney+

    Water Sort Puzzle

    Room Enough

    Blender

    Connect:

    Curse of Aurore

    Twitter

    Instagram

    YouTube

    Game Dev Advice:

    *New: Game Dev Advice Patreon – check it out

    *Game Dev Advice Twitter

    *Game Dev Advice email

    *Game Dev Advice website

    *Level Ex website - we’re hiring for all kinds of roles

    *Game Dev Advice Hotline: (224) 484-7733 – give me a call with a question!

    *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Creative Directors, Diversity and Inclusion, Level Ex, Your Mutant Ability, Van Halen, Making For Honor, Mythic Quest, Player Motivation, and Hades with Jason VandenBerghe of Level Ex Oct 21, 2020
    Show notes

    On this episode we welcome Jason VandenBerghe, VP Studio Creative Director at Level Ex. We start by discussing COVID-19, his excitement about making games for doctors, and thoughts about the future of game design. He shares his story of breaking into the industry with The X-Files Game and his transition from programmer to producer to creative director at EA. Jason then offers specific advice for people in the industry and those looking to break in while telling about the fastest hire ever made at Ubisoft.

    He shares intriguing stories on his favorite games so far, including the development of For Honor at Ubisoft and working with Van Halen on Guitar Hero. He speaks about his excitement for this golden age of design experimentation right now, along with threats that include a backlash to diversity and inclusion, engaging with players, and the dangers of self-defeating beliefs amongst developers.

    Before telling a few more hilarious industry stories Jason shares candid thoughts on AR & VR, and his love for Beat Saber. We wrap things up talking about his two current favorite games that include his must-play “Game of the Year”, along with parting advice to game designers.

    Jason VandenBerghe has led creative teams for over two decades, developing triple-A games for Ubisoft (For Honor), Activision (Call of Duty), and Electronic Arts (James Bond 007). At Level Ex, he employs game design methodologies, honed through extensive experience in the consumer games industry, to capture the greatest challenges of medical and surgical procedures as video game mechanics.

    Discussion Details:

    [01:10] Introducing Jason VandenBerghe

    [02:00] Thoughts about pandemic life

    [03:40] His passion around game design

    [09:51] The challenges and excitement of working at Level Ex

    [13:39] What it’s like to work with medical professionals

    [15:37] How he started in the industry on The X-Files Game

    [22:00] Going from Programming into Production then Creative Director at EA

    [24:49] When his annual reviews changed, he knew he was in the right path

    [26:21] What he wishes he’d known when starting out

    [28:38] Quality vs. Sales - his NPD discovery

    [32:14] Key advice for getting your first job and the fastest hire ever made

    [37:46] How to advice your current career

    [44:29] Favorite projects so far – For Honor and Guitar Hero: Van Halen

    [54:51] Excitement around Diversity and Inclusion, which is long overdue in the industry

    [1:00:36] Threats including the backlash about Diversity and Inclusion, triple-A player engagement, and self-defeating beliefs

    [1:05:20] Thoughts on AR & VR and love for Beat Saber

    [1:07:55] Funny stories about Mythic Quest roots and Red Steel 2

    [1:16:57] Playing the game of spotting Creative Directors at GDC

    [1:18:36] His love for Spelunky 2 and obsession with Hades

    [1:21:18] Player psychology and motivation

    [1:23:19] Why he wanted to be a filmmaker

    [1:24:12] How to connect

    [1:24:49] Parting piece of advice – tear down the walls

    [1:26:28] Cut to outro

    Show Links:

    Noah Falstein Wikipedia

    Level Ex website

    Level Ex SIGGRAPH 2019 YouTube

    The X-Files Game Wikipedia

    James Bond 007: Everything or Nothing Wikipedia

    For Honor Wikipedia

    Playing Hard IMDb (on Steam)

    Guitar Hero: Van Halen IMDb

    Unity website

    Beat Saber website

    Red Steel 2 IGN

    Mythic Quest: Raven’s Banquet IMDb

    Spelunky 2 Steam

    HadesSteam

    GDC Engines of Play: Talk 3 YouTube

    Thoughts on Games for Change YouTube

    Connect with Jason:

    The_DarkLorde Twitter

    The_DarkLorde website

    Jason VandenBerghe Designing the Future at Level Ex

    Jason VandenBerghe YouTube videos

    Game Dev Advice:

    *New: Game Dev Advice Patreon

    *Game Dev Advice Twitter

    *Game Dev Advice email

    *Game Dev Advice website

    *Level Ex website - we’re hiring for all kinds of roles

    *Game Dev Advice Hotline: (224) 484-7733 – give a call and ask a question

    *www.gamedevadvice.com for full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Successful Original IP, Design Challenges, Global Teams, Portfolio Matters, Industry Parties, Retro Consoles, GDC Indie Games, and Online Privacy Laws with Clark Stacey of WildWorks Sep 18, 2020
    Show notes

    On this episode we welcome guest Clark Stacey, CEO of WildWorks. We start by discussing the impacts of Coronavirus on his studio, how WildWorks came to be, and then rewind to discuss his journey into the game development industry. He gives powerful advice for people trying to get started along with those trying to advance their career, emphasizing the value of identifying and solving problems. Clark talks about some of his favorite games he’s worked on and what he’s curious about right now, including VR and his candid thoughts on Facebook’s gaming world. He shares his thoughts on MR and seeing the future in Asia.

    Clark speaks on potential threats in the gaming industry, like regulations and rapacious business models, as well as what he’s most excited about, especially the opportunity to create high-quality games for kids under 13 and the potential for use as educational tools. We reminisce on some of the outrageous industry parties, like Alex St. John’s surreal DirectX launch event. Then, Clark mentions some games he’s playing right now and shares the story of the (pretty hilarious) crisis WildWorks encountered after launching Animal Jam.

    Clark Stacey is the co-founder and CEO of WildWorks, and has over 25 years of experience in video game development. His company’s online playground Animal Jam blends social gameplay with STEAM-focused educational content and offline environmental conservation activities. Animal Jam has grown to become the largest MMO game for kids in the world, connecting over 130 million young players worldwide. WildWorks is headquartered in Salt Lake City employs over 100 developers and support staff worldwide.

    Discussion Details:

    [01:06] Introducing Clark Stacey

    [01:53] How COVID-19 has impacted production and prototyping

    [05:29] Clark’s current role as CEO and how WildWorks started

    [09:42] How Clark got his start in the industry

    [12:46] What he wishes he’d known when starting out

    [15:31] Advice for someone trying to break into the game development industry

    [20:57] Advice for someone trying to advance their career

    [24:29] Indie Game Jams

    [25:42] Clark’s favorite games he’s worked on

    [28:42] What he’s curious about right now and Facebook concerns

    [33:45] Challenges for platforms when publishers aren’t supporting it

    [34:44] Rebirth of Intellivision and classic consoles

    [36:51] Clark’s thoughts on MR

    [38:15] Pokemon and Taiwan arcades

    [40:19] Potential threats to the gaming industry

    [42:30] What he’s most excited about now

    [46:02] Privacy, COPPA & GDPR

    [47:29] The wild Alex St. John’s DirectX launch party

    [50:17] E3 party wars

    [52:41] Games he’s catching up on now

    [54:54] The essence of WildWorks and a crisis they faced after launching Animal Jam

    [56:59] Where to find Clark on social media

    [57:34] Clark’s last piece of advice for people in the game development industry

    [1:01:39] Outro

    Show Links:

    *Follow Clark on Twitter

    *Follow Clark on Instagram

    *Fer.al

    *WildWorks

    *Animal Jam

    *Unity

    *Redline

    *Pokémon Tretta

    *COPPA

    *GDPR

    *E3 Shrinks After Excess

    *Control

    *Borderlands 3

    *DirectX Launch Party

    *The Last of Us Part II

    *Pokémon GO

    Game Dev Advice:

    *New: Game Dev Advice Patreon

    *Game Dev Advice Twitter

    *Game Dev Advice Email

    *Game Dev Advice Website

    *Level Ex Website - we’re hiring for all kinds of roles

    *Game Dev Advice Hotline: (224) 484-7733 – give a call and ask a question

    *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Travis Scott, Activision Pitches, Good Vs. Bad Producers, EQ, Social Networks, MicroProse, Steve Jobs, Taking the High Road with Chris Hewish Aug 12, 2020
    Show notes

    On this episode, we welcome guest Chris Hewish, President of Xsolla. We start by discussing Chris’s take on the effects of coronavirus, his new role at Xsolla, and how he got started in the game industry, offering insight into what he wishes he had known at the beginning. He then shares valuable advice for people entering the industry and for people trying to advance their careers in Design or Production – hint: bootstrapping your way in and learning emotional intelligence can help.

    Chris divulges a few of his favorite games he’s worked on and what he’s excited about, including the evolution of cross-platform play and games becoming their own social platforms. We discuss some potential threats to the game industry and share candid thoughts on AR/VR/MR technology. Some funny stories are shared, a few including odd pets, and Chris talks about his current game of choice keeping him up. The episode wraps up with an overview of Xsolla’s platform, along with some more powerful advice for people currently working in the game industry.

    “I wish I had known that sometimes there’s more power, not power in a control sense, but there’s more power in being able to move things forward by listening than there is by telling.” - Chris Hewish

    Chris Hewish is a multifaceted leader who's worked in both the developer and publisher sides of the business; having been directly involved in designing or producing over 50 Console, PC, Mobile, and VR games. His unique skill-set combines the design and production skills of a developer, with the business and strategic acumen of a publisher; all supported by a servant leader mentality. He’s managed individual game teams, operated multi-game studios, and run worldwide interactive business units at companies like Activision, DreamWorks Animation, Survios, and Skydance Interactive. He loves creating concepts, building prototypes, establishing roadmaps, managing production, owning P&L’s, and being a strategic thinking vision holder who brings the best out of the teams he works with.

    Visit Chris’s website

    Follow him on Twitter

    Discussion Details:

    [01:02] Introducing Chris Hewish

    [01:30] Dealing with COVID-19 both personally and professionally

    [04:08] Chris’s new role as President at Xsolla

    [05:19] How he got started in the industry

    [11:15] What do you wish you had known when you started?

    [14:48] Advice for someone looking for their first job in the industry

    [18:41] Advice for someone trying to advance their career in Design or Production

    [26:02] Chris’s favorite games to work on

    [28:38] What Chris is excited about

    [34:18] Potential threats to the gaming industry

    [38:08] Thoughts on VR/AR/MR technology

    [41:13] Some funny stories including one with a pet spider

    [49:02] Games Chris plays now

    [50:14] Some details about Xsolla

    [54:45] Best piece of advice for people working in the industry right now

    [57:12] Outro

    Show Links:

    *Games Workshop

    *Sid Meier

    *Bruce Shelley

    *Vampire the Masquerade

    *Travis Scott in Fortnite

    *Creating in Roblox

    *EQ

    *MicroProse

    *Apex Legends

    *Xsolla

    Game Dev Advice:

    *New: Game Dev Advice Patreon

    *Game Dev Advice Twitter

    *Game Dev Advice Email

    *Game Dev Advice Website

    *Level Ex Website - we’re hiring for all kinds of roles

    *Game Dev Advice Hotline: (224) 484-7733 – give me a call and ask a question

    *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Making Warcraft II, Breaking Crunch, Disney Infinity, Pitching Investors, Diablo, Animal Talking, Industry Stories, and Parting Advice with Bill Roper Jul 21, 2020
    Show notes

    On this episode we welcome guest Bill Roper, Chief Creative Officer at AuthorDigital and Adept Games. We start by discussing the impacts of COVID-19 on work and personal life and rising to the challenge of digitalizing our lives in completely unusual circumstances. Bill emphasizes the importance of taking time for yourself, focusing on mental health and being “family first”.

    “Games are an amazing way for people to connect via distance, it’s what videogames were designed to do.” - Bill Roper

    Bill then talks about bringing his vision of empowering storytellers and giving them the ability to bring their craft into new digital spaces into a reality. He shares about his new role as co-founder of AuthorDigital and his work with Blizzard. He reflects on what he wishes he had known when he started his journey in the game developing industry, as well as advice for people who are in it right now. Bill happily divulges some of his favorite games to work on, aspects of the industry that he’s currently curious about, and even threats he sees. He then shares thoughts on AR and VR, games he’s excited about, and tells a few hilarious stories that he’s collected over the years.

    “There is no greater return on your entertainment dollar, than a videogame.” - Bill Roper

    Bill Roper has been a well-known figure in the global gaming industry for 25 years. Since starting out at Blizzard Entertainment doing sound, music, and voice-over, he has basically done it all. From his nine years at Blizzard Entertainment dating back to 1994, to overseeing Design at Cryptic Studios, to the launch of Disney Infinity, he even co-founded multiple companies, including AuthorDigital. Bill is currently working on his passion of turning storytellers into game developers.

    Connect with him on LinkedIn

    Follow him on Twitter

    Discussion Details:

    [01:04] Introducing Bill Roper

    [02:19] Addressing COVID-19 and its impacts on work and personal life

    [05:35] Making the separation of work and personal life + taking time for yourself

    [08:13] Bill’s new role as co-founder of AuthorDigital

    [14:10] Work at Blizzard in the early days

    [20:04] Passion & Money

    [27:00] What do you wish you had known when you started?

    [33:29] Advice for people in the industry

    [38:58] Bill’s favorite games to work on

    [55:13] What are you curious about right now regarding the industry?

    [59:32] Threats to videogames

    [1:09:38] Thoughts on AR & VR

    [1:12:34] Games Bill is excited about

    [1:17:10] Funny and odd stories of working in the industry

    [1:27:20] Last piece of advice for people

    [1:28:30] Outro

    Show Links:

    *AuthorDigital

    *Adept Games

    *Blizzard Entertainment

    *Warcraft II

    *Diablo

    *Disney Infinity

    *Fantasia: Music Evolved

    *Animal Talking with Gary Whitta

    *Animal Crossing

    *Kards

    *Townscaper

    Game Dev Advice:

    *New: Game Dev Advice Patreon

    *Game Dev Advice Twitter

    *Game Dev Advice Email

    *Game Dev Advice Website

    *Level Ex Website - we’re hiring for all kinds of roles

    *Game Dev Advice Hotline: (224) 484-7733 – give me a call and ask a question

    *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Previous 1 3 4 5 6 7 8 Next

    Related Podcasts

    The Joe Rogan Experience

    1

    The Joe Rogan Experience Comedy
    Casefile True Crime

    2

    Casefile True Crime Games & Hobbies
    Reply All

    3

    Reply All Games & Hobbies
    You Must Remember This

    4

    You Must Remember This Games & Hobbies
    Real Time with Bill Maher

    5

    Real Time with Bill Maher Games & Hobbies
    Last Podcast On The Left

    6

    Last Podcast On The Left Comedy
    footer-logo

    Contact Us

    Toll Free: 844-670-7747

    Links

    • Home
    • Top Charts
    • Networks
    • Apps
    • Independents Podcasts
    • Podcast Advertising
    • Podcast News
    • Contact Us
    • About Us
    • Analytics & Insights

    Stay Connected

      Privacy, Terms of Use & Our Code of Ethics Protecting Content Creators Copyrights