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    Games & Hobbies

    Game Dev Advice: The Game Developer’s Podcast

    🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry.
    Whether you’re an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest.
    👉 Subscribe now and visit GameDevAdvice.com for more.

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    Copyright: © 2019 KJJE Enterprises, LLC

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    Latest Episodes:
    Dave Mirra BMX, Coding, Nintendo, Tax Breaks, Tokyo, and Sucker Punch Mar 17, 2019
    Show notes

    Hear how CTO Dave Grace was hired as an audio engineer. What it was like working on Dave Mirra Freestyle BMX. How he formed his own company. Worked at Square Enix on Final Fantasy XV. Advice for getting in the industry plus what careers are always in demand. Learn the importance of reputation. Worked on Sly Cooper, Spyro 3, and other games. Challenges around unionization. Tax breaks for studios in Canadian and the U.S. Opinions on current game industry trends. (See gamedevadvice.com for in-depth show notes and other details.)

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    Getting Hired, Learning New Tools, VR, Layoffs, Unionizing, and Trends Mar 10, 2019
    Show notes

    Hear how 3D artist Humberto (Tito) Gamboa was hired. How schools often teach outdated tech. Working at a small game studio. Thoughts on online communities & industry events. Why you need to learn beyond school. The value of Twitter, Discord, ArtStation & 80 Level. Tips for applying to game studios. Ideas on learning different art tools. Discussion on unionization. Strategies on being prepared for a layoff. Thoughts on VR and great audio design. Opinions on past and current game industry trends. (See gamedevadvice.com for in-depth show notes and other details.)

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    AR, VR, Game Industry Trends, Unity, and Early Mobile Phone Game Dev Mar 02, 2019
    Show notes

    -Hear from developer & CEO Patrick Curry who talks about his company, FarBridge. -Learn about his early career in web dev and transitioning to game dev. -Learn about the early days of mobile phone game dev. -Hear ideas on how to improve as a designer. -Learn about working on games like Stranglehold & Guilty Party. -Hear how a previous company was acquired by Unity. -Hear a funny story about going to Shanghai. -Hear opinions on the current state of the industry, including AR, VR & streaming consoles. (See gamedevadvice.com for in-depth show notes and other details.)

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    Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 2 Feb 23, 2019
    Show notes

    -Part 2 of 2 w/Mike Antonicelli who shares how to expand your skills as a freelancer -Learn how he works remotely from locations like Brazil and Chile -Hear freelancer work methodologies that can also be applied as a remote employee -Learn how to get an advantage when applying for jobs that most people don’t do -Hear what other developers look for when hiring freelance talent -Learn perspectives on the state of freelancing in today’s game industry -Ways to get in touch with Mike about his services. (See gamedevadvice.com for in-depth show notes and other details.)

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    Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 1 Feb 16, 2019
    Show notes

    -Hear how he learned about the game industry as a career -How studying computer animation lead to an internship -Learn the type of work he did as an unpaid intern -Hear the risks he took moving to LA to be an intern, again -How he was mentored by industry legends -Learn about his bizarre 1st freelancing job -How persistence paid off and working with Disney Interactive -How it's critical to keep your skills up-to-date -Hear the importance of reputation -Heads up: this is part 1 of a 2-part episode. (See gamedevadvice.com for in-depth show notes and other details.)

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    James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR! Feb 09, 2019
    Show notes

    -Learn how he transitioned into the game industry -James Bond and Stephen King books that were made into games -Learn about the Austin game dev roots -Working with Richard Garriott and the evolution of Ultima -Listen to advice on working in game development -Learn when the graphics explosion started in games -How GWAR! played a Microsoft Doom haunted house party -Hear about writing James Bond -Discover his books based on Metal Gear Solid -Hear what crunch mode used to be like -His latest projects (See gamedevadvice.com for in-depth show notes and other details.)

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    SEGA, Midway, Interviewing Tips, Ringling, VR, and Immersion Therapy Jan 31, 2019
    Show notes

    -Hear about early game art programs, like Deluxe Paint. -What the working environment was like in SEGA and Midway Games. -Learn advice on how to land your first job. -3 things he looks for when hiring. -Thoughts on working in Hollywood. -Learn about what kind of art jobs are in high demand. -Who some of the largest employers of his students are. -Uses for VR outside of gaming, like immersion therapy. -Some funny industry stories. -Hear about Richard Rouse III's new game, "Church in the Darkness". (See gamedevadvice.com for in-depth show notes and other details.)

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    Interviewing, teaching, triple-A vs indie, and fixing game dev crunch Jan 19, 2019
    Show notes

    -Guest Heinz Schuller talks about making the transition from IT into the game industry -2 things he wished he’d known when starting out -How to radically improve your odds in this highly competitive job market -Experience of working on small & medium size indie game projects -The importance of YouTube -Funny stories about the industry -Ideas around work output & fixing the crunch culture -Hard questions to ask when interviewing (See gamedevadvice.com for in-depth show notes and other details.)

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