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    Games & Hobbies

    Famicom Dojo Video Game Podcast

    Sean and Vinnk take to their microphones about the latest video game news, review Future Retro titles, and lament their growing Pile of Shame. Produced by That’s Orange, LLC. Updated Fridays.

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    Copyright: © FamicomDojo.TV and That's Orange, LLC. The contents of this feed are available for non-commercial use only.

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    Latest Episodes:
    22: Nostalgia Goggles Oct 14, 2011
    Show notes

    It's difficult to admit, but we all wear them. Maybe it's because something made an impression on us at a young age. Maybe it's because we just can't admit flaws in the things that we love. It often takes seeing something through someone else's eyes to finally see the things you refuse to see for yourself.
    Vinnk and Sean examine the games and movies of the '80s where they must admit, sometimes painfully, that their nostalgia goggles are firmly in place. Even so, are there specific games (or movies) that are actually immune to the march of time?
    "RPG" theme song by the Imari Tones: http://imaritones.net
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    21: Get N or Get Out Oct 07, 2011
    Show notes

    "RPG" theme song by the Imari Tones: http://imaritones.net
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    20: Learning Japanese Through Gaming Sep 30, 2011
    Show notes

    Japanese retro games can't help you learn a new language, but if you're a motivate collector you might find it's a good way to keep your skill sharp if you don't follow Vinnk's recommendations: 1) Move to Japan, 2) Marry a Japanese person, 3) Take (or audit) a Japanese class.
    Sean and Vinnk tease their interview on Zoom In!! Saturday, and get sidetracked by their time searching Akihabara for some awesome video game deals.
    "RPG" theme song by the Imari Tones: http://imaritones.net
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    19: TGS 2011 - 3DS vs PS Vita Sep 23, 2011
    Show notes

    While the 3DS was cleaning up at Tokyo Game Show, Sony announced that the PS Vita would be region-free -- unlike its Nintendo competitor. The war is heating up! Who will win the holiday season this year? Will it be enough to turn things around for Sony?
    Sean and Vinnk reflect on the final two public days of Tokyo Game Show, if mobile devices and "the cloud" are really the future of the gaming industry and the current oneupsmanship between Nintendo and Sony is really all for naught.
    "RPG" theme song by the Imari Tones: http://imaritones.net
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    18: TGS 2011 - You Might Get a T-shirt Sep 16, 2011
    Show notes

    Instead of being productive these last few days, all we did was play video games. Well, that’s not entirely (or even slightly) true. Find out all about our first 2 (of 4) days at the Tokyo Game Show.
    We will talk about games we played, people me met, sights we saw, and a new life philosophy that will make you a better person (or at least maybe get you a T-Shirt)
    "RPG" theme song by the Imari Tones: http://imaritones.net
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    17: Rocking Playing Game at TGS Sep 09, 2011
    Show notes

    Vinnk and SeanOrange preview their trip to Tokyo Game Show 2011, reminisce about their previous coverage in 2007, and discuss what wonderful things can be done with their new theme song!
    What are you looking forward to at Tokyo Game Show?
    "RPG" theme song by the Imari Tones: http://imaritones.net
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    16: A World Without Mega Man Sep 02, 2011
    Show notes

    Retro games may be beloved (if not exceedingly difficult), but do their descendants still have a place in the modern gaming world? When the original creator of a franchise moves on, is it time for the publisher to move on to something else? What about the fans?
    Phil Bond joins Sean and Vinnk this week as we discuss the cancellation of Mega Man Legends 3, and what nearly 50,000 people are trying to do about it.
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    15: Should Nintendo Go Third Party? Aug 26, 2011
    Show notes

    In a word, no, but don't worry: we'll totally qualify that position.
    Nintendo's financial troubles in 2011, and initially slow sales of the 3DS, followed by its steep price cut have renewed perennial calls for the company to forego the hardware market and release its titles on other platforms.
    SeanOrange and Vinnk discuss whether or not such a move would be vialbe for Nintendo, and if the company is leaving a lot of money on the table by not embracing the iOS market.
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    14: Too Much of a Good Thing Aug 19, 2011
    Show notes

    In our younger days, we couldn't have all the games we wanted. We had to play what we were given (or could afford), and we often played those games to death. Now? It's incredibly easy for anyone young or old to buy more games at bargain-basement prices than they could ever hope to play in a lifetime. How much is too much?
    Vinnk and SeanOrange talk about their trip to Chicago Comic Con 2011, taking photos with Felicia Day, what we expect to see at the upcoming Tokyo Game Show, and more!
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


    13: Welcome to Die Aug 12, 2011
    Show notes

    When did video games start using "lives"? More importantly, when and why did they stop? With this changing, what does it mean to die in a game?
    Vinnk and SeanOrange examine the games that pioneered this mechanism, and take a look at when and why it started changing. Was it with games like Myst, or did adventure-style games always buck this trend? Has the fall of arcade gaming lead games to be easier, and therefore no longer need "lives"?
    This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.


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