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    Games

    Digital Foundry Direct Weekly

    When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup.


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    Latest Episodes:
    DF Direct Q+A: Will PSSR Lower Game Resolutions? Starfield Switch 2, Is RTX 5080 OK For Path Tracing Apr 22, 2026
    Show notes

    The latest Q+A show sees Rich, Oliver and Alex discussing a range of topics. If PSSR2 looks good at lower resolutions than the standard PS5 version, should developers focus on higher settings? There are plus and minus points. Should Nintendo add 120Hz and VRR support on Switch 2 when running Switch 1 software? Is an RTX 5080 good enough for path tracing? And should Sony's more affordable next-gen console actually live in the cloud?


    00:00 Introduction
    01:18 News 1: Why do developers keep increasing internal resolutions in their PS5 Pro games with PSSR?
    08:57 News 2: Could Nintendo add 120Hz support or VRR for Switch 1 software on Switch 2?
    15:04 News 3: Should studios develop game engine specific upscalers like PICO?
    23:36 News 4: Can we solve uncapped frame-rates by capping the display to 30Hz? And why doesn’t Capcom cap their games?
    29:25 News 5: What will the rumoured Switch 2 Starfield port look like?
    35:23 News 6: Should I get an RTX 5080 for path traced games?
    40:36 News 7: Should Sony offer a PS6 Cloud Edition?


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    DF Direct Weekly #260: Metro 2039 Looks Phenomenal, Ryzen 5800X3D Returns, Starfield PS5 Crash Fix? Apr 21, 2026
    Show notes

    The new Direct sees Alex, Rich and Oliver reacting to the reveal of Metro 2039 - and it looks like another technical showcase from the brilliant 4A Games. Nvidia denies wanting to acquire a big PC manufacturer, but it kinda of makes sense, so is it going to happen? The team share disbelief about the quality of tech QA on Starfield PS5's launch, before moving on to Asha Sharma's comments about Game(s) Pass being too expensive. There's a warm welcome for the return of the Ryzen 7 5800X3D - but how much will it cost? And finally, what happened when Pragmata on PS5 ran at 1440p on Rich's PS5 - but only 1080p on Oliver and Tom's consoles? 0:00:00 Introduction 0:01:13 News 1: Metro 2039 revealed! 0:15:50 News 2: Nvidia: we aren’t acquiring a PC maker 0:22:58 News 3: Bethesda: Starfield PS5 crash fixes incoming0:33:16 News 4: Asha Sharma: Game Pass is too expensive 0:44:16 News 5: Report: Ryzen 5800X3D to return0:54:33 Content discussion: is Pragmata on PS5 1080p or 1440p?

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    DF Direct Q+A: Should Nintendo Make A Switch 2 Home Console? Is Console Gaming Stagnating? Apr 15, 2026
    Show notes

    In the latest edition of the DF Direct Q+A show, we tackle the question of whether Switch 2 and the upcoming Sony handheld should spawn cheaper "micro-console" variants. We ponder the reasons behind the delay of the Switch 2 port of 007 First Light. Why do Xbox games have screen-tearing where Sony versions do not? And a big one - is console gaming and gaming in general stagnating?

    00:00 Introduction 00:44 Supporter Q1: Should Nintendo release a home console-only version of Switch 2? And should Sony package their PS6 handheld as a home console? 10:16 Supporter Q2: Given recent handheld price spikes, what’s a realistic price for a PS6 handheld? 16:36 Supporter Q3: Is the 007 First Light delay for Switch 2 a good thing? 22:06 Supporter Q4: Why do Xbox games often tear when their PS5 counterparts are perfectly v-synced? 28:50 Supporter Q5: Have console stagnation and game engine homogeneity made gaming boring? 38:51 Supporter Q6: Should PC settings options be less granular? 45:58 Supporter Q7: Should console game devs introduce settings that don’t do anything to placate users?

    Hosted on Acast. See acast.com/privacy for more information.


    DF Direct Weekly #259: Pragmata Tested, Forza Horizon 6, Samson Disappointment, Nvidia N1 Leaks Apr 13, 2026
    Show notes

    It's another BIG Direct! The embargo for Pragmata lifts today and John and Rich share their thoughts on the PC version ahead of a look at all of the console versions later in the week. The team discuss the recent round of Forza Horizon 6 previews, before moving on to the highs and the lows of playing Samson from Liquid Swords. Alex has much to share about Nvidia's latest path tracing innovations, Rich is intrigued by Nvidia's upcoming Nvidia N1/N1X based laptops, while the reveal of an amazing Super Mario Bros demo on Sega Master System leads to some disturbing anecdotes from Rich. 0:00:00 Introduction
    0:00:56 News 1: Pragmata tested on PC!
    0:15:09 News 2: Forza Horizon 6 impresses in new previews
    0:26:06 News 3 Samson proves deeply disappointing
    0:48:12 News 4: Nvidia talks path tracing advances at GDC
    1:02:21 News 5: Nvidia N1 motherboard leaks
    1:12:14 News 6: Super Mario Brothers demoed on Sega Master System

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    DF Direct Q+A: The Big PlayStation 6 Pricing Debate + Will It Support Physical Media? Apr 08, 2026
    Show notes

    In the wake of pricing discussion at the end of DF Direct Weekly #258, Rich opens up the question to the audience: how much would you pay for PlayStation 6? And will it support physical media? If a Sony handheld arrives, how will it play your older PlayStation titles? And moving away from next-gen Sony, will Project Helix have configurable memory options? And if you're not so interested in consoles, is there actually a good time to upgrade your PC? Finally, with Crimson Desert offering so many different options at this point, should console users just get the full PC graphics menu?01:14 Supporter Q1: How much would you be willing to pay for a PS6? 23:31 Supporter Q2: Will the PS6 have a detachable disc drive?27:39 Supporter Q3: Can Sony square a PS6 handheld with existing physical game libraries?33:46 Supporter Q4: Is this actually a good time to upgrade my PC?39:41 Supporter Q5: Could Project Helix have configurable RAM? 44:48 Supporter Q6: Should Crimson Desert offer PC-like settings configurability on consoles?

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    DF Direct Weekly #258: Crimson Desert Switch 2, New PS6 Leaks, DLSS Dynamic Multi Frame-Gen Apr 06, 2026
    Show notes

    Pearl Abyss has started research into a Switch 2 port of Crimson Desert, but warns that there may be cutbacks and changes - so what would they be? Rich, John and Alex discuss before moving onto a brace of new Nvidia technologies. DLSS Dynamic Multi Frame-Gen feels like it isn't quite finished, while Auto Shader Compilation also feels early - failing to address the main #StutterStruggle problem. John shares his impressions of Daytona USA on MAME, the team assess the latest PS6 leaks, while unearthing original Assassin's Creed Unity E3 2014 trailers raises a lot of questions...0:00:00 Introduction 0:00:50 News 1: Crimson Desert Switch 2 has begun R&D0:12:08 News 2: DLSS 4.5 Dynamic Multi Frame Gen tested! 0:32:55 News 3: Nvidia Auto Shader Compilation aims to smooth driver updates 0:45:25 News 4: Daytona USA finally in great shape on MAME 0:56:28 News 5: PS6 leaks: Handheld CPU spec, BoM cost, online infrastructure 1:12:49 Content discussion: E3 2014 Assassin’s Creed Unity demos

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    DF Direct Q+A: The $600 PlayStation 5 Debate, PS5 Pro vs PC Pricing, Ocarina of Time Remake Apr 02, 2026
    Show notes

    The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show.00:00 Introduction01:33 Supporter Q1: How should we plan for a long cross generation period, in light of PS5 price increases?15:25 Supporter Q2: Is the PS5 Pro still good value compared to a gaming PC?22:56 Supporter Q3: What would you like to see for a remake of Ocarina of Time? 28:47 Supporter Q4: Could Project Helix lead to an end for shader compilation stutter?32:49 Supporter Q5: Should next-gen consoles include 3D V-Cache? And what should we make of the 9950X3D2?39:36 Supporter Q6: Could you split PC coverage up amongst the team?

    Hosted on Acast. See acast.com/privacy for more information.


    DF Direct Weekly #257: Fallout 4 Switch 2 DLSS Tested, Forza Horizon 6 RT, Jensen Defends DLSS 5 Mar 30, 2026
    Show notes

    A brace of goodies for Switch 2 owners this week, as Tom returns triumphantly with a detailed look at Fallout 4's DLSS upgrade, while Oliver takes a look at the Kena: Bridge of Spirits port. Meanwhile, there's a degree of enthusiasm about Forza Horizon 6's PC specs and the reveal of RTGI and RT reflections support, general bafflement about why Sony's cancelled electric car ever happened in the first place, and the team weigh in on the Switch 2 digital/physical pricing debate. And of course, the panel discuss the Xbox Partner Preview presentation.

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    DF Direct Q+A: The Future Of PSSR, Crimson Desert Intel Issues, DRS vs Dynamic Frame-Gen Mar 24, 2026
    Show notes

    The arrival of a dramatically improved PSSR prompts many questions about the future of Sony ML features and the relationship with AMD. Meanwhile, the team tackle the baffling issue of no Crimson Desert Intel graphics support at launch, whether John can ever be tempted away from his CRTs and how future tech will balance dynamic resolution and dynamic frame-gen. Meanwhile, what's going on with diminished Xbox coverage?00:00 Introduction00:48 Supporter Q1: Which games actually have dedicated PSSR 2 patches? 06:23 Supporter Q2: Could AMD’s Ray Regeneration be implemented in Crimson Desert for PS5 Pro? 11:01 Supporter Q3: Will we have another PSSR upgrade this generation? 12:32 Supporter Q4 What is the long-term future of PSSR for PS6? 14:43 Supporter Q5: Is it acceptable for Crimson Desert to ship without Intel Arc support? 19:50 Supporter Q6: Is DF shunning Xbox coverage? 28:42 Supporter Q7: If OLEDs get an Nvidia Pulsar equivalent, will John ditch CRTs? 32:23 Supporter Q8: How do you balance between DRS and dynamic frame gen?38:44 Supporter Q9: What acronym should Sony use for their PlayStation frame gen tech?

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    DF Direct Weekly #256: Crimson Desert PS5, Cerny Speaks On PSSR, Nintendo Handheld Boost, CP2077 Pro Mar 23, 2026
    Show notes

    Another big Direct! John talks base PlayStation 5 Crimson Desert mere hours after its launch, the team talk PSSR based on a new interview with Mark Cerny, while Oliver checks out the new handheld boost option for Switch 2 - and it's good! Cyberpunk 2077 is getting a PS5 Pro upgrade - but what is it? And finally, John enthuses even more about G-Sync Pulsar with its new 60Hz support feature!0:00:00 Introduction 0:00:38 News 1: Crimson Desert base PS5 impressions 0:25:59 News 2: Our interview with Mark Cerny on the upgraded PSSR! 0:54:05 News 3: Nintendo adds Switch 2 “Handheld Boost” 1:08:44 News 4: Cyberpunk 2077 poised for PS5 Pro patch 1:18:25 News 5: G-Sync Pulsar monitors patched to support 60Hz games

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