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    Technology

    Developing Perspective

    Developing Perspective is a podcast discussing the news of note in iOS Development, Apple and the like. Hosted by David Smith, an independent iOS developer.

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    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    #207: Irresistible Complexity Jan 10, 2015
    Show notes

    Rather than wading into the hullabaloo regarding Apple’s software quality directly I instead decided to take a step backwards and consider the forces that have driven us to this situation in the first place. My goal is to consider the forces that make keeping software stable over time difficult. The result can apply to small projects as well as to a company as large as Apple.

    • Marketing Complexity: The pressure to keep adding features in order to keep software relevant in a marketplace.
    • Intrinsic Complexity: The unfortunate reality that any added feature doesn’t just linearly increase complexity, instead it increases radically.
    • Personnel/Personal Complexity: The tension and struggle around keeping sharp, talented engineers focused on stability when the promise of working on something else, newer and more exciting looms.

    These are the concerns we need to stay conscious of in order to manage our software over time.

    • Handshake Problem

    #206: Can the App Store be Full? Dec 12, 2014
    Show notes

    Today I think out loud about the implications of an App Store that is functionally full. Where applications cannot realistically thrive simply because of novelty or freshness. Whatever you do now you are facing up against a hyper-competitive marketplace. I think this changes significantly how we need to pursue things from a business perspective as well as helps us be realistic about what to expect.

    As an experiment I also recorded this episode as a video. I’m not really sure how valuable this is but I’ll never know unless I try. I’m thoroughly enjoying trying out video recently as a medium for sharing within our community.

    As a result of how my recording was setup the audio for this episode as a bit more echo than I would have liked, I’ll get that buttoned down if I try this again.

    • YouTube version of this Episode

    #205: AILW - Economics of WatchKit Apps. Dec 05, 2014
    Show notes

    Thinking out loud about why I recently starting my series called As I Learn WatchKit. I’ve learned a lot about the creative process by giving myself permission to put unpolished things into the world.

    • My first attempt at Youtube

    Then, I dive into the economics of building WatchKit apps. In general I think that the economic realities of building apps for it are consistent with any other app endeavor. If it was a good idea before it is likely doubly so to add a Watch extension. If it is a new idea you have a great opportunity to be an early adopter.


    #204: Delightfully Pragmatic. Nov 20, 2014
    Show notes

    My first reactions to WatchKit. I’m really glad Apple has given is some genuinely powerful capabilities with this first generation of APIs.

    • Getting Started with WatchKit
    • My Initial Impressions
    • Apple’s Main WatchKit page
    • Developer Forums

    #203: Divided by One. Nov 14, 2014
    Show notes

    For a while now I’ve had an episode idea discussing some of the ‘interesting math’ about working on a project by yourself. I discuss how working on something by yourself is so very different than in working on any other sized team.


    #202: Four Quadrants of Ideas Nov 06, 2014
    Show notes

    I’ve had a few folks ask me about my plans and ideas for Apple Watch. While I don’t try to be too coy about what I’m working on I’ve definitely kept some of my ideas close to the vest. I’m well aware that ideas, in general, are useless on their own. But that doesn’t mean that being promiscuous with your ideas is still always a good choice.

    • Derek Sivers on ideas.

    Trying to formularize this I came up with the following structure for ideas and where sharing them is likely a good and poor choice.

    Like all good concepts it can be best demonstrated with a two-axis graph with four quadrants:

    On the one axis is the ease of implementing/realizing the idea. On the other is the expected return on a successful implementation of that idea.

    • Easy, High Reward: If you actually have one of these (you likely don’t) keep it quiet and run with it as fast as you can. Likely hyper competitive. Simultaneous invention everywhere.
    • Easy, Low Reward: Confections that are likely flash in the pan (if they flash at all).
    • Hard, Low Reward: Time sinks, labors of love. Most ‘I have a great idea for an app’ pitches. XKCD on easy vs hard problems.
    • Hard, High Reward: Real businesses are built here.

    #201: On Expedition. Oct 31, 2014
    Show notes

    With the impending arrival of the AppleWatch next year and the WatchKit SDK next month I’m starting to shift my focus towards ‘wearables’. They present a few challenges to me as a developer, not the least of which is that I have almost no experience with that type of device. I used to wear a watch years ago but haven’t consistently for a long time. I saw the Pebble when it first came out and it looked kinda janky. But now it is clear this is an area that the larger companies that I piggyback my business on are heading so I’m trying hard to make sure I don’t fall off.

    To help me get up to speed I’ve been purchasing a variety of devices to start getting my feet at least slightly damp, if not actually wet. I started with the Jawbone UP and just got the Microsft Band. These are my initial reactions and thoughts.

    • Jawbone UP 24
    • Microsoft Band

    #200: Sustained. Oct 22, 2014
    Show notes

    I recently hit a few milestones that got me thinking about the attributes of sustained projects.

    • My 7th iOS (iPhone) Developer Program
    • My first app approved 6 years ago
    • 200 Episodes

    I tried to boil them down into four keys:

    • Purpose
    • Diversity
    • Flexibility / Ruthlessness
    • Patience / Tenacity

    #199: Resolution Irrelevant. Oct 17, 2014
    Show notes

    Thinking through the Retina iMac in a world where pixels stop mattering.

    Also, what’s going on with the iPad?

    • Marco Arments’s thoughts on Retina iMac vs Mac Pro
    • AnandTech’s Hands-on

    #198: Boring and Superstitious. Oct 08, 2014
    Show notes

    While a single button might seem somewhat boring or mundane to discuss I unpack the process of thinking through a single button in Emoji++. Specifically how to handle editing of favorites. Ultimately I went with an Edit button rather than a gesture based approach. While somewhat benign superficially decisions like this can make or break your user experience.

    Also, why I didn’t make the icons wiggle.

    • The Boring Designer
    • Creating Passionate Users
    • Creating Passionate Users - Feature Curve

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