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    Games & Hobbies

    Deconstructor of Fun

    Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

    Hosts:
    Michail Katkoff www.linkedin.com/in/michailkatkoff/
    Eric Kress www.linkedin.com/in/erickress/
    Phillip Black www.linkedin.com/in/phillip-black-economist/
    Jen Donahoe www.linkedin.com/in/jenniferdonahoe

    Advertise

    Copyright: © Deconstructor of Fun

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    TWIG #152 When you ‘Ask app not to track,’ some iPhone apps keep snooping anyway / UK Cracks Down On In-Game Microtransactions Sep 29, 2021
    Show notes

    Topics covered:

    When you ‘Ask app not to track,’ some iPhone apps keep snooping anyway

    New World is Already Steam's Most Played Game of 2021 Despite Server Struggles

    Niantic Shutting down AR Catan Game

    Zynga Announces FarmVille 3 for Mobile

    UK Cracks Down On In-Game Ads And Microtransactions

    Links:

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Hosts:

    Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert

    Sponsors:

    Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat

    Image: idrop news


    How to Scale a Merge Game with Antti Hattara, CEO of Starberry Games Sep 27, 2021
    Show notes

    During the past couple of years the market has been crazy about merge games. And it's easy to understand why. The core mechanic is simple and engaging leading to high rates of engagement.

    Merge games are also very simple to soft launch as it takes about 8 weeks to get one of these games into the hands of players. The low entry barrier is also the reason for the market getting flooded by merge games that have not been able to scale.

    My guest today is Antti Hattara, CEO of Starberry Games. As many start-ups, also his made a merge game. But what sets Starberry apart from competition is their vast experience in launching and scaling casual games.

    Now year post launch, Starberry’s Merge Mayor is finally scaling up breaking revenue and download records every week. In this episode we discuss how to scale up a merge game. Because you all know that making one is not the real challenge.

    Sponsors:

    Facebook Gaming

    ironSource

    Appsflyer

    Beamable

    Get in Touch:

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Hosts:

    Mishka Katkoff



    TWIG #151 Dapper Labs raises another $250 million, deep games for masses, and FIFA's updated loot pack strategy Sep 23, 2021
    Show notes

    Topics covered:

    Deep games for the masses

    FIFA 22 is bringing back 'preview packs,' but regular loot boxes are staying too

    NBA Top Shot creator Dapper Labs raises another $250 million

    Links:

    The We Works book to read "We Works the Cult of We"

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Hosts:

    Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert

    Image: Dapper Labs


    Here's How You Can Capitalize From the Apple vs. Epic Court Ruling Sep 20, 2021
    Show notes

    The court has ruled that Apple must allow iOS apps to offer payment options besides the ones subject to App Store's 30% fees. Essentially, these payment methods link outside of the core app experience. We explore the best ways for game studios, large and small, to capitalize on this massive change.

    Guests:

    Chris Hewish

    Eric Seufert

    Links:

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Host:

    Mishka Katkoff


    TWIG #150 The App Store is the Games Store and Apple should recognize this / Can Supercell Boost Beatstar Into a Major Hit Sep 16, 2021
    Show notes

    Topics covered:

    1. Can Supercell Boost Beatstar Into a Major Hit
    2. Apple must allow other forms of in-app purchase, rules judge in Epic v. Apple
    3. The App Store is the Games Store. Apple should recognize this.

    Links:

    • Send us Questions and Feedback
    • Deconstructor of Fun Newsletter
    • Deconstructor of Fun Slack Group

    Hosts:

    Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert

    Image: Apple


    We just raised $100M - here's what's next with Ian Proulx, CEO of 1047 Games Sep 14, 2021
    Show notes

    1047 Games is the developer of Splitgate, a portal-like shooter in beta that has amassed 13 million installs. And now this fully remote team of 40 up-and-coming developers has been laced up with hundred million Dollars to take grow their first game into a household name.

    In this episode we discuss how they achieved their amazing launch numbers after the first beta felt somewhat flat. We'll also chat how the company got started and how are they going to deploy their massive war chest to surpass the expectations set by the prominent investors.

    Links:

    1047 Games careers

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Host:

    Mishka Katkoff




    Creative optimization and Iteration in the Context of iOS 14 with Miri Growth Sep 10, 2021
    Show notes

    Topics covered: 1) What’s really going on in the market at the moment? 2) Creative testing in iOS 14 3) How to produce creatives 4) Trends in creatives 5) Snap and TikTok

    Links:

    Miri Growth

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Host:

    Mishka Katkoff


    TWIG #149 Supercell's Everdale / Nifty Games raises $38M / Axie Infinity’s $1.2 Billion Annualized Revenue Sep 08, 2021
    Show notes

    Headlines:

    Supercell's Everdale: a Genre Definer or a Pretty-Looking Social Appointment System?

    Nifty Games adds $38M to its coffers for sports Clash mobile games

    Axie Infinity’s $1.2 Billion Annualized Revenue Overtakes Candy Crush’s 2020 Total Revenue

    Links:

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Hosts:

    Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert

    Image: Supercell


    Secrets to Successful Cross Promotion with Playtika's Yuval Yosefi Sep 06, 2021
    Show notes

    The sudden rise of the weight companies put on cross-promotion is of course due to the IDFA deprecation that has to some extent further accelerated consolidation in the industry. As large publishers grow larger and operate across all the key gaming genres they are looking for tools to increase the life-time values of their large and diverse player base.

    Paytika is one of the main consolidators in the industry. They have in many ways been on the forefront of effective cross promotion growing games across multiple genres and audiences.

    In this episode I'm joined by Playtika's Media Department Lead, Yuval Yosefi, who explains how to set up and operate cross promotion strategy.

    Links:

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Host:

    Mishka Katkoff


    TWIG #148 Apple concedes amid antitrust pressure / Facebook undercounts installs on iOS14 / Miska's internet evaporates Sep 02, 2021
    Show notes

    Headlines:

    Apple will let developers accept payment outside App Store, in major concession amid antitrust pressure — The Washington Post

    Facebook Undercounted SKAdNetwork Conversions For iPhone 12 Users Since February

    Links:

    Send us Questions and Feedback

    Deconstructor of Fun Newsletter

    Deconstructor of Fun Slack Group

    Hosts:

    Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert


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