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    Games & Hobbies

    Deconstructor of Fun

    Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

    Hosts:
    Michail Katkoff www.linkedin.com/in/michailkatkoff/
    Eric Kress www.linkedin.com/in/erickress/
    Phillip Black www.linkedin.com/in/phillip-black-economist/
    Jen Donahoe www.linkedin.com/in/jenniferdonahoe

    Advertise

    Copyright: © Deconstructor of Fun

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    254. Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force Nov 25, 2024
    Show notes

    Phillip Black sits down with Leo Yao, General Manager of Timi Studio Group’s J3 studio, for an exclusive look at the making of Call of Duty Mobile and the upcoming Delta Force.

    Discover how Timi shocked Activision with a two-month Nuketown demo, the secrets behind COD Mobile’s record-breaking live ops, and why Delta Force pivots to tackle Battlefield.

    Insights:

    • The surprising dominance of Crossfire in China over global FPS franchises.
    • The East vs. West FPS divide—tactical vs. arcade gameplay.
    • Delta Force’s PC-first pivot, cross-platform ambitions, and bi-monthly content updates.
    • Timi’s roots in humility and adaptability for live-service success.


    Chapters:

    00:53 Leo Yao and Timmy's Studio Group

    02:31 Call of Duty Mobile: Development and Success

    05:21 Challenges and Strategies in the Mobile FPS Market

    09:23 Team Structure and Company Culture at Timmy

    14:14 Cross-Platform Gaming and Future Trends

    18:10 Chinese PC Shooter Market Insights

    21:21 PC vs Mobile: A Developer's Perspective

    23:38 Delta Force: Fitting into the FPS Landscape

    25:49 Live Service and Content Updates

    28:23 Monetization Strategies for Delta Force

    30:14 The Rise of Extraction Shooters

    36:54 Why Delta Force? The Strategy for IP's Revival

    38:44 Conclusion and Final Thoughts


    TWIG #309: EA’s AI problems, Monopoly GO’s decline, and Pokémon Pocket’s success Nov 22, 2024
    Show notes

    As Kress’ World of Warcraft account turns 20, we blow out the candles and reflect on a surprising reason behind EA’s disastrous AI investor presentation. Jen delivers a valiant defense of Monopoly Go’s new TV campaign, while Phil reviews the early returns of Pokémon TCG Pocket. Big in Japan, as they say? The group wraps up with what might be the year’s final Embracer hazing session, absolving themselves of any remaining crimes.

    chapters: 01:19 Birthday Wishes for WoW and Half-Life 2

    04:48 EA Tries to Soothe AI Worries

    10:03 Game Industry Awards and Nominations

    14:47 AAA Devs and Startups

    19:04 PlayVentures' New Gaming Fund

    21:24 Miniclip Acquires EasyBrain

    28:32 X Rioters and Supervive

    31:15 Capybara Go and Archero 2

    32:02 Pokemon TCG Pocket Success

    38:47 Marvel Snap and Sinister Loot Boxes

    41:15 New Monopoly Go Campaign


    253. TikTok's LiveOps Enchantment Nov 21, 2024
    Show notes

    Join us on the Deconstructor of Fun Podcast as we delve into LiveOps strategies for Q5 with esteemed guests Sezer Degirmenbasi, head of EMEA for mobile gaming at TikTok, and John Wright, head of publishing at Kwalee.

    In this episode, you’ll discover what Q5 is and why it's crucial for game marketers and learn detailed strategies for leveraging TikTok's LiveOps tools to extend your game's lifecycle, increase user engagement, and maximize revenue

    00:00 Introduction

    00:56 Understanding Q5: The Invisible Quarter

    06:10 LiveOps Strategies and Definitions

    11:27 TikTok's Role in LiveOps Success

    16:24 TikTok's LiveOps Program Explained

    21:56 Creative Strategies for LiveOps

    27:55 The Need for Differentiation

    29:34 Reviving Older Games with TikTok

    36:56 Success Metrics for LiveOps Campaigns

    46:54 Final Thoughts and Advice for Developers

    51:02 Culturalization in LiveOps

    54:35 Conclusion and Community Engagement


    252. Value Optimization, Hybridcasual, and the Impact of AI Nov 18, 2024
    Show notes

    HYBRIDCASUAL PLAYBOOK: metahybridcasualplaybook.splashthat.com

    In this podcast episode, Michail Katkoff hosts Manish Gajria, Director of Product from Meta, and Ryan Davies, Head of Performance Marketing from Kwalee to discuss the current trends in the mobile gaming market, focusing on value optimization, hybrid casual games, and the impact of AI on user acquisition strategies.

    They explore the challenges of measurement and attribution in a changing landscape, and the importance of creative strategies, and share success stories from the industry. The conversation highlights the evolving nature of gaming marketing and the tools that Meta is developing to support advertisers in achieving better outcomes.

    Chapters0:00 Introduction and Episode Overview

    01:46 Meet the Guests: Manish Kashria and Ryan Davis

    02:19 Current Trends in Mobile Gaming

    04:15 Value Optimization in User Acquisition

    07:24 Challenges and Strategies in Gaming Marketing

    17:37 Hybrid Casual Games: The New Frontier

    33:19 Success Stories and Case Studies

    34:54 Gaming Apps and Value Optimization

    36:17 Subscription Apps and Value Optimization

    38:14 The Role of UA Managers and Automation

    44:53 Combining Optimization Techniques

    48:24 AI in User Acquisition

    57:16 Measurement and Attribution Challenges0

    1:04:03 Conclusion and Final Thoughts


    TWIG #308 Plarium Gets Raided / Take-Two Divests / EA CEO Flirts With Disney Nov 14, 2024
    Show notes

    After Kress released the rockets at large VCs last week the crew gets back into heated venture capital discussions exploring the complexities of VC investments in gaming and the shifting landscape of game development and funding.

    The conversation also touches on the potential leadership changes at EA, the implications of recent acquisitions in the gaming industry, and the performance of companies like Roblox. The discussion highlights the strategic moves by companies like MTG and Take-Two, as well as the challenges and opportunities in the current market landscape.


    Hosts: Eric Kress, Jen Donahoe, Phillip Black, Jen Donahoe


    Content: 01:30 Mishka's Banter and Shills

    06:41 Corrections and Clarifications

    10:22 VC Investments in Gaming

    22:04 Crunchyroll and Meta Updates

    24:59 EA and Disney Rumors

    27:20 Wall Street's Favorite CEOs

    30:18 MTG's Strategic Acquisitions

    31:46 Plarium's Surprising Valuation

    37:51 Take-Two's Divestments and Chartboost Sale

    43:51 Roblox's Impressive Growth

    49:55 Dream's New Puzzle RPG

    56:00 Conclusion and Upcoming Topics

    Keywords: game industry, venture capital, Crunchyroll, mobile gaming, EA leadership, gaming news, game funding, gaming trends, gaming investments, acquisitions, MTG, Plarium, Take-Two, Roblox,


    251. LIVE from San Francisco with Special Guest Stars Nov 12, 2024
    Show notes

    Jen Donahoe, Laura Taranto, and Eric Kress live from GamesForum San Francisco.

    00:00 Introduction and Podcast Overview

    01:29 Panelist Intros

    05:53 First Topic: Unfiltered Growth and Monetization

    12:50 Incentivized Advertising: Past and Present

    17:59 Challenges and Future of Incentivized Ads

    27:27 Expanding Beyond Gaming: Brand Collaborations

    32:15 Exploring Roblox's Integration with Shopify

    32:52 The Shift in Game Design and Monetization

    35:29 Surviving in 2025

    36:12 Mobile and Console Gaming's Existential Crisis

    37:55 Opportunities and Challenges in Mobile Gaming

    39:00 The Role of Small Studios in the Gaming Market

    44:11 Netflix's Foray into Gaming

    50:57 Challenges in Game Discovery and Engagement

    59:42 The Future of Gaming and AI in Marketing

    01:00:05 Final Thoughts and Wrap-Up


    TWIG #307 Pokemon Game Rises, Supercell's IPO Dreams and VC Misdeeds Nov 07, 2024
    Show notes

    Eric roleplays as his Old Man Yells at Cloud Halloween costume, sparing no expense at Netflix’s strange announcement and an ugly breakdown of modern venture capital. Laura tells us if Pokemon’s new mobile game looks more like Go or Masters, while Jen gives a eulogy for Space Ape. Phil raves at Call of Duties monster success and asks Nadella to release the Game Pass tapes.

    00:26 Nintendo Switch Earnings Analysis

    16:31 Netflix's Interactive Titles and Generative AI

    20:49 Supercell Acquires SpaceApe

    23:02 Dragon Age and Call of Duty Updates

    31:51 Pokemon TCG Mobile: First Impressions

    38:50 The Role of VC in Gaming Startups

    42:09 Investment Trends and Success Stories

    45:22 VC Firm Challenges + The Future of VCs in Gaming


    250. Winning with Creators: How Gaming’s Marketing Strategy is Evolving Nov 04, 2024
    Show notes

    In this episode of Deconstructor of Fun, we dive into the shifting landscape of influencer marketing in the gaming industry, focusing on the emergence and impact of creator programs.

    Our guests: Patrick "Chief Pat" Carney (Tribe Gaming), Scott Walker (Ninja Kiwi), and Justin Sacks (Nexus.gg) — industry experts and key voices in creator marketing—explore the evolving roles of influencers and creators, moving from short-term campaigns to deeper, sustained partnerships that drive community engagement and revenue.

    We discuss how companies like Supercell have pioneered successful creator programs and examine the role of platforms in supporting these initiatives. We also address the challenges developers face in managing creator programs, particularly for smaller studios, and how user-generated content (UGC) is reshaping the gaming experience.

    Tune in to learn how creator programs are transforming marketing, community building, and even game development itself.

    Host: Jen Donahoe

    Chapters:

    04:36 Defining Creator Programs

    06:47 Creator Program Benefits

    11:52 Supercell's Creator Program

    20:09 Building a Creator Platform

    21:44 Implementation

    26:08 Challenges in Developer-Marketer Collaboration

    26:45 Web2 Play-to-Earn Concept

    28:52 Impact on Small Developers

    30:38 Revenue and Engagement Metrics

    34:04 Nexus and Creator Programs

    36:06 Supercell's Creator Program Evolution

    38:18 Brawl Stars and Community Management

    40:57 Administrative Challenges in Creator Programs

    43:45 UGC and Future Developers

    Keywords:influencer marketing, creator programs, gaming, Supercell, Nexus.gg, community engagement, mobile games, revenue share, content creators, game development, game development, content creators, revenue sharing, player engagement, user-generated content, mobile games, creator programs, game marketing, community building, game monetization


    TWIG #306 Is Apple’s Big Move a Trick or a Treat? Oct 31, 2024
    Show notes

    It’s Halloween and conference season, so we’re diving into all the latest insights without of course missing a basketball update. In today’s episode, we got Call of Duty’s continued dominance, Battlefield’s woes, Apple’s App Store for gaming, China’s rise in 4x games, and Barbie’s design mismatch. Dive in for all things gaming, snark included! Hosts: Jen Donahoe, Eric Kress, Phillip Black and Mishka Katkoff Keywords: gaming news, game industry, conferences, shooter games, Netflix gaming, Apple gaming store, gaming industry, Switch 2, Roblox, web stores, child safety, investments, Bungie, Sony, studio closures, Tencent, shooter games, Forex games, mobile gaming, Barbie game, Call of Duty, Battlefield, gaming trends Chapters: 01:39 Halloween and Conference Season 03:56 Basketball Update and Conference Insights 10:36 Shooter Panel + Market Trends 16:46 Netflix's AAA Game Shutdown and Apple App Store Rumors 22:15 Nintendo Switch 2 Rumors 26:34 Roblox's Child Safety Measures 31:29 Investments, Divestments, and M&A 38:50 The Struggles of IP-Driven Games 41:40 The MOBA Market in the West 45:30 Bungie Under PlayStation: Not Good 47:14 Sony Shuts Down Firewalk Studios 52:21 Chinese Developers and 4x Games 56:24 Barbie Game's Creative Mismatch 01:05:19 Call of Duty Continues Crushing It 01:10:21 Battlefield's Downfall


    249. Shooting for Success: Navigating the Ultra Competitive Shooter Genre Oct 28, 2024
    Show notes

    In this deep dive discussion, Adam Telfer, Chris Sides, Phillip Black, and Davan Brannan explore the current state of the PC and console shooter genre, analyzing player engagement trends, the impact of COVID-19, and the struggles of new game entrants in a saturated market.

    They discuss the decline in player numbers for popular titles, the challenges of maintaining engagement, and the implications for future game development. In this conversation, the speakers delve into the challenges and strategies surrounding the launch and retention of new first-person shooter (FPS) games.

    The four also discuss the importance of live content, player migration, and the barriers new titles face in a saturated market.

    The conversation ends with an exploration of the future of extraction shooters and the key elements developers must focus on to succeed in the competitive landscape of PvP shooters.

    Chapters:

    00:00 The Shooter Genre Landscape

    02:36 Analyzing Player Engagement in Shooters

    09:06 The Impact of COVID on Shooter Game Popularity

    11:00 Contrasting Successes and Failures in Recent Titles

    21:33 New Entrants and Their Struggles in the Market

    28:35 The Challenge of Launching New FPS Games

    32:00 Player Migration and Retention in FPS Titles

    35:32 Barriers for New PvP Shooters

    38:09 Strategies for Competing in a Saturated Market

    41:58 The Future of Extraction Shooters

    49:57 Key Takeaways for Developing Successful Shooters

    Keywords:

    PC, console, shooter games, player engagement, market analysis, COVID impact, game launches, FPS, PvP, PvE, FPS games, player retention, game development, extraction shooters, PvP shooters, gaming market, player migration, live service, game thesis, competitive gaming


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