This week, we talk about demo shenanigans, sound design, and player feedback. Seasoned players and newcomers have very different experiences of the same game. When getting feedback, devs need to be careful in their analysis to make sure the adjustments they made actually have the intended effect. Every player’s opinion is valid, but not all opinions are equal!
Support Crashlands 2!
Official Website: https://www.bscotch.net/games/crashlands-2/
Trailer: https://youtu.be/yR_Opccn1n4
Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/
00:20 Intro
01:01 Thanks to our supporters! (https://moneygrab.bscotch.net)
03:08 Crashlands 2 Demo Numbers
13:27 Demo Feedback
26:22 Belkmaster5000: What are the requirements for Steam Next Fest?
31:12 OopkooPadwinna: Do you think there is any merit to the claim they can strike it up to business critical information and keep it private for the benefit of patents?
40:45 SnowyBeef: Are you planning on adding a feature in Crashlands 2 that allows players to create their own creature or object?
47:41: Disgruntled Pineapple: Hey guys, what is the importance of sound design in games? Can sound make or break any game, does it depend on the game, or does sound just not matter all that much?
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