Show notes
There’s a Difference Between School and Real Life: This week on Track Changes, Paul and Rich sit down with Allan Chochinov, chair of the MFA in Products of Design program at the School of Visual Arts and founder of design network Core77. We talk about who is really teachable, building good design from huge problems, the vast applications of "design thinking", and how much time is wasted on meetings. Allan shares two incredible medical UX-design moments that he's witnessed— building an at home diagnostic tool for HIV testing and creating a quick-attach prosthetic limb. Both of these scenarious required empathy towards consumer experiences and pragmatism. These small design gestures can have a big impact. Paul Ford You’re a— you’re a sensitive, in touch person. Rich Ziade [Crosstalk] Are you in your fifties, Allan? Allan Chochinov I am, yeah. PF It’s a little— RZ You look great! PF [Crosstalk] When you realize . . . AC I’m gonna be 57 soon. PF Yeah. RZ What?!? PF I know— it’s [snickers] we’ve had this conversation. RZ Oh he’s had LSD— PF Look at the beautiful hair— AC My mom’s— [inaudible over crosstalk] PF Yeah, some grey. Some grey. RZ I— I can’t see his face right now but the forehead is tremendous. PF No, no. Alan just won a lottery on this front. RZ Oh yeah, yeah, yeah. Are we recording? PF We are. We’re talking about— RZ Steph, feel free to put this stuff in [laughter]. PF [Chuckling] We’re talking about how handsome Allan is [voices fade out, music fades in, plays alone for 18 seconds, ramps down]. Allan Chochinov, a key person in New York City tech and design for a long, long time. Let’s talk about that in a minute but the first thing to talk about, really, is you run a program at the school of visual arts. [0:56] AC Yup. PF What is the name of that program? AC Uh [music fades out] the name is MFA in Products of Design. PF Ok. That— [yeah] ok. Let’s break that down a little bit [laughs]. AC We should. We intended for it to be uh future proof and [uh huh] it actually came true because— well, I mean the idea was that everything is a product of design [mm hmm]. So each and every kind of design: uh graphic design; industrial design; service design; interaction design, social innovation design; tons of business design— PF So a new design— like, you know, suddenly there’s a new kind of way— AC Well, yeah, radically, you know, multidisciplinary or generalist anyway [ok] but what’s interesting is people see the word product design they think that we’re an industrial design program and we do teach industrial design— PF Like make a teapot kind [yeah] of thing, yeah. AC But the fortunate thing is that, I guess about four or five years ago interaction designers kind of like stole the term product design from [snickers] industrial designers— PF Actually that’s— boy, we did, didn’t we? AC Which is— it’s either like funny or heartbreaking depending on which side you’re on. PF No, it’s funny for us. Yeah. We’re— we’re enjoyin’ it. AC So many of my colleagues spent their whole lives trying to, you know, help people understand what an industrial designer was, you know you would— you would say well, “We’re— we design product.” [Oh!] Product design. That was easier. Now it’s just like, “Oh, what platform? Facebook?” PF [Exhales hard] We destroyed everything with that— RZ “We” is a lot— PF No. But you know how many times have we said “product design”? RZ We jumped on it. We did jump on it. [2:17] PF Yeah. AC You know? Many people have said everything is interaction design, everything experience design. So— PF It’s true. AC Alright. PF Alright, so tell us a little bit— this program, it’s a graduate program? AC Yup. PF And it has how many students— AC There’s about 18 students a year. Uh it’s single track; every student takes every course, uh no grades which is really helpful uh cuz we want maximum risk and, you know, it’s point of departure is that uh and, you know, we’re really upfront about this that like everything’s broken. And so that everything can be uh reimagined. We’re I wouldn’t say cynical about best practices but we’re certainly interested in doing things in a way that we haven’t gotten good at doing them. PF You gave me a piece of advice once um [uh oh] um that— No. It was very, very valuable. It was just that there’s a real difference between life and school. AC Yeah. PF And that when you’re in school and you’re learning that’s not practicing for the real world, exactly, it’s not like, “Here: learn these incredibly necessary skills for tomorrow,” some of that has to be there but for the most part it’s like, “Let’s break things; let’s figure it out. I want you to be thinkers.” AC Yeah. I— I’m still really sympathetic with that um I think you need, you know, especially grad school, it’s just a two-year program, and, you know, they’re grownups, they’re people who chose to come back to school so there’s a strange— like when I’m meeting with potential students or prospective students and, you know, they have this idea of this place where they wanna be after grad school [right]. So they’re trying to find either the right grad school to get them from where they are now to this vision of the future or whether grad school at all is the right sort of medium to get them from here to there. Uh but the problem is that grad school’s job is to like mix you up, in that, you know, couple years between where you are and where you wanna be and, in fact, even within the first, you know, two months, where you thought you wanted to be like probably won’t look very interesting anymore [sure]. And also— you’re gonna— grad school’s other job is to show you all these other potential futures that you didn’t even know existed, many of which, as you know, don’t even yet exist. [4:16] PF What are some of the things they do in this remarkable journey? AC You know, we have a— a real mix between very purposeful, very social projects and very fanciful and projects around— we actually have a course called Design Delight. PF Ok. AC Um you know a couple projects that stick out, Smruti Adya’s one of the projects she did— she was doing a project around prosthetics [mm hmm] uh and limb loss and limb difference and um a lot of these theses they can really turn on one sentence, like one of their subject matter experts or one of their, you know, user interviews will say something that will change everything. And so she was interviewing um a woman who had lost her leg and she said, “You know, late at night um when I have to go to the bathroom, uh sometimes I crawl to the bathroom. [Oof] Because it’s just— yeah. Because it’s just so onerous um—” PF “I don’t wanna put my legs on—” Yeah sure. AC And you know, that’s, you know, it really made an impact on Smruti and I think in like one or two days she just banged out this device, it’s actually— it’s on the website, called Swift and it’s essentially just a white tube that can expand a little bit and you would either print it out at Shapeways— you could, you know, measure and— and order a size or maybe there would be several sizes at— at Amazon and it’s just like this opportunistic limb that you can slip on, not have to crawl to the bathroom and then return to bed. So, those kinds of products are amazing to me because there’s not a— there’s a— it’s like an incredible lots for incredible little [right] um and I just love the idea of the power of design where you could make a small gesture and get an extraordinary impact from it um— RZ Usually I— I think what’s— AC And the visuals are very convincing. I mean like you— you should see the work. RZ I mean oft— oftentimes that— when the design or the design arm of some big company, it’s usually driven by markets, right? [Mm hmm] Like it’s time for us to have little teeny Bluetooth headphones because Apple came out with little teeny ones [yup]. PF Right. [6:19] RZ So go do those, right? And that’s not driven by fundamentally a problem. Of course, everyone would like smaller headphones but really [yeah] the catalyst prove to be competition and [trails off as Paul comes in] — PF Well and, “I’m gonna— I’m gonna put my mark on it.” RZ You know and, “I’m gonna put my— we gotta—” AC [Crosstalk] Oh for sure. RZ “— have ‘em.” PF Yeah. “Ours will be purple.” RZ Yeah. Exactly which is— and— [stammers] that sits in such stark contrast to what you just described, right? Which is— AC It does. I mean, you know, one of common denominators, which I actually don’t talk and think much about but for this moment I will, is beauty. I mean this thing— this thing’s beautiful uh and so there’s a whole spectrum of we could say “purposefulness” um in design, everything from, you know, what industrial designers would call like “skin jobs” like, you know, very styling, take a thing and just, you know, shroud it in something beautiful or really rethinking the problem. Some of the stuff that you do in reframing, let’s say you have a client comes to you and they think that they want something and, you know, that’s good enough to start but likely that’s not what you’re gonna end up doing and the problem finding uh the scoping, the reframing of the whole engagement is gonna be the most important part up front. That’s no less true for any kind of design in my opinion including uh product design, just product design’s really [chuckles] hard. PF Right. AC You know: materials; technology; labor practices; supply chain. It’s just endless. PF We find this all the time. Like nothing that— people walk in the door and are ready to get that contract moving [yeah] and it’s we don’t want them to. RZ Well, actually, it’s— it’s counterintuitive, right? We actually get ‘em— we wanna slow down for a sec. AC Yeah, you wanna add some friction which they don’t wanna— [7:49] PF No! Cuz especially if they’re ready to go, it feels terrible— RZ And also we wanna— we also wanna close the business. [Yeah] So it’s a little weird for us too but you also don’t wanna end up— end up down a path where it’s like you’re doing a thing that a) is untenable; or isn’t gonna make a lot of sense down the road. PF You know what I’ve learned though is that everybody knows, like you just— you don’t wanna blow up that— that moment of fantasy is really important where your idea is absolutely transformational. Because the process whereby you actually start to go, “I’ve had a few of these ideas,” and then you start to sort of see them get poked at by reality as you walk around with them and then you figure out what you’re really in the business for, why are you doing this? You know? What change could you affect? Because kind of any— especially with technology, any technology idea you come up with: a smarter watch; a better hat. It’s doesn’t matter. Is going to be utterly world transformational and worth a trillion dollars. AC It’s everything is— and everything is a platform. PF That’s right. AC Even if it’s not like unless you look at it at the platform level, you’re not looking at it. The systems mapping, I think, is the most valuable thing that the students do. Infinity mapping; system mapping [how do they— what’s]; user journey mapping— PF What do those look like? Just— AC The most basic one, and probably the funnest one is a mindmap where you’ll put let’s say the topic in the middle of a piece of paper and you’ll draw a circle around it; and then you’ll have these lines that radiate out like spokes on a wheel; and they’ll radiate out to other circles, the things that are related. So maybe— like my background is in medical design, so it might radiate out to— well, what we’re talking about, industrial design, let’s say ergonomics. And then it could radiate out to regulatory, and then it could radiate out to money. Uh and very close to that is gonna be insurance and then payers and payees will be around insurance bubble and then you start making smaller bicycle spoke wheels around each of the wheels, and all of a sudden you have this map on the wall. And then it’s a pretty quick trip to do what we would call a systems map after that which is— RZ [Crosstalk] Well, ok— AC— where you would start to organize this a little bit, it’s not just a big like blah on the wall. And when you show that to a client or to really anybody, it is likely the first time they’ve ever seen what they do, and it is often just, you know, they’re jaw drops. Because nobody ever showed them a picture— [10:00] RZ [Crosstalk] They finally zoomed out [yeah] and took a bird’s eye view. PF Well, your own— your own process is a mystery, right? Like who knows your own process? AC Absolutely. Same with students like they’re the worst— they’re the worst at seeing what they do or just a little edit that will turn something from good to like, you know, great [sure]. I mean you find with— with your clients, right? That you have to do that in the beginning or you’re— you know, you’re digging a hole that you’re gonna be in, sometimes when I say to my student’s, you know, when they’re like, “How should we write our thesis books?” I’m like, “Well, you know, imagine reading them.” [Laughs] [Right, right] Write them— write them as if you would actually have to read them and they’re like, “Oh. Ok.” PF So students come in, they wanna make things, they wanna do things, design things, what are they— what are they like when they come out after two years? AC You know there’s certainly converse— I wanna say that they’re multilingual [ok]. That’s— that’s ambitious but there’s certainly converse and they understand how, you know, VCs talk and what they worry about; they’re gonna understand how to pitch to foundations; they’re gonna understand UX, UI, lots of principles around graphic design and typography hierarchy. Just like all of it. It’s— it’s ambitious. The thing that we do is we have a lot of short courses instead of [huh] — we almost— we have almost no 15 week courses left. I believe that people can learn things faster than most people think that they can [mm hmm]. Also, graduate students worry, like they’re old enough to know, I— I’ve written about this, they’re old enough to know that they’re uh decisions have consequences so they don’t wanna negative consequences so they don’t wanna decide anything. So they read another book. And so when you have a project that is, you know, 15 weeks long, you know, they’ll start and then by week three or four like it’ll get hard. [Sure] You know, cuz like anything worth working on gets hard. And then they’re like, “Well, maybe I should try this other idea?” So then they go to their other idea and then three or four weeks later, that gets hard too cuz anything [snickers] worth on gets hard. And they’re like, “Well, you know, now I’m getting worried. Lemme go back to my first idea,” and then it’s just like this desperate rush to the finish [right]. I’m sure it’s the same— same in business, right? With a seven week course, you begin and then you middle and then you end, you’re ending after like class two or three um and you have to commit to idea— to an idea and just never, never give up. Like [mm hmm] no changing your idea. Of course it will change and evolve but no like starting like, “Oh well now I’m gonna do something around optics.” So we design out those weeks of anxiety where students will typically have like an [snickers] existential crisis but the best part is if we make a course from 15 weeks to seven weeks, we have a new seven weeks now that we can create a new course around [mm hmm] um and because we’re in New York and because a lot of the classes are in the evening, you know, I can get people to say yes to teaching who could normally never say yes to teaching like 15, you know, afternoons. But you know like Paola Antonelli can give us, you know, five evenings a year, right? Um— [12:45] PF That’s right. She’s the Exec Director of MoMA, right? AC She’s at MoMA, yeah. PF Yeah. AC Uh she’s actually on sabbatical this year but and also like she can kill it in five weeks, you know? PF Sure! Where do they go when they g…
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