Yochai & Brad answer a number of mailbag questions.
Questions/Times:
5:15 How do you incorporate dreams and nightmares in your games?
8:20 What do you both think about the question of motivation in OSR style games, especially when money is the basis for xp?
15:34 Regarding diegetic play. What would you like to see in adventures, or what systems do you think could help support this style of play?
30:30 You’ve got to run a game for your family and some family friends, mix of ages of brand new players, 40 down to 7. What game are you reaching for and what sort of adventure you running?
38:12 Looking back at all the adventures you’ve reviewed, what genres, sub-genres, formats, locations, etc. do you think are currently underserved?
47:13 Drukk Nipples
48:07 Any interest in covering one page adventures?
54:51 Favorite modules/settings/adventures with emphasis on interesting faction play? And what makes good/interesting/fun factions in a dungeon or larger area?
59:20 How to approach converting linear material to more sandboxy use? And do you have any tips for running city-based games?
1:03:15 What's a game/adventure that you started reading this year and you bounced off of? How do you know when something isn't for you?
1:08:25 What is the difference between a set of comprehensive house-rules, and a hack?
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