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    Adeptus Ridiculous

    Join lifelong Warhammer fan Bricky, grimdark greenhorn DKdiamantes, and the stoic stallion Kirioth as they dive headfirst into the deep ocean of Warhammer 40,000 lore. Armed with the brilliant research of our lead writer Possum, the trio leaves no stone unturned. From superhuman space warriors and depraved cultists to green-skinned Mad Max rejects, no aspect of the grimdark future is too ridiculous for these nerds to tackle.

    Unofficial Warhammer 40k Podcast.

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    Copyright: © 2024 Adeptus Ridiculous

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    Latest Episodes:
    AELDARI CORSAIRS: A PIRATE'S LIFE FOR ME! | Warhammer 40k lore Feb 12, 2025
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    Aeldari Corsairs or Anhrathe are bands of piratical Aeldari Outcasts. They are a constant threat to merchant shipping, though very rarely pose a threat to a major Imperial battlefleet. Sometimes the rigid constraints of the Eldar Path are intolerable even for an Eldar to bear; such individuals leave their Craftworlds and become known as Outcasts. Outcasts must bear the terrible burden of their heightened Eldar consciousness without the protection of the Eldar path, set free within the universe they are dangerously vulnerable. Only Eldar of especially strong character can survive for long as Outcasts.
    There are many bands of so-called Corsairs scattered across the galaxy, and all are savage and deadly raiders. Outcasts from the strict confines of the Craftworlds, the Corsairs live in self-imposed exile, seeking to explore the galaxy and experience the full gamut of emotion and sensation accessible to the Eldar’s sensitive psyche. Most are young and adventurous Eldar who will eventually return to their homes older, wiser and tempered by warfare. Some, however, embrace the raider’s life completely and fall further still, becoming ever more bloodthirsty and psychotic, indulging their darkest impulses and eventually seeking out the infamous Dark City.

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    LEAGUES OF VOTANN: GRIMDARK TRUTH REVEALED Feb 05, 2025
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    The Leagues of Votann are a prominent Squat civilization based around the Galactic Core. For thousands of years, they have exploited the riches of the core and overcome the dangers of the perilous region. Over these many millennia they have battled many of the galaxy's races, while just as frequently trading or acting as mercenaries.
    The Votann are a rugged survivalist culture, having derived their society from the dangerous merchant-fleets of the Dark Age of Technology. They find strength and unity in the endless quest to acquire the resources they need to endure. While many judge them as selfish hoarders, they see these actions as necessary to ensure the survival of their race. Few other races can match the cloned Kin of the Leagues of Votann in the resilience of mind, body, and spirit.



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    NEW ANTIOCH: I SHALL MAKE WAR AGAINST THE HERETICS WITHOUT MERCY | Trench Crusade Lore Jan 29, 2025
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    New Antioch, officially the Principality of New Antioch, is a Christian city-state which functions as the Church's main and only line of defense against Heretic forces in the Levant. The city started to be built, or more accurately rebuilt in 1559, and the construction and fortification works were finished in 1595. The Principality is located where the old city of Antioch once stood, in the northeastern edge of the Mediterranean Sea, and exclusively borders lands controlled by Heretic forces. The city and all its armed forces fall under the command of the Duke of New Antioch, a role currently being occupied by Duke Constantine.

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    FULGRIM: THE SNAKE IS BACK! | Warhammer 40k Lore Jan 22, 2025
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    Fulgrim (also known as the Phoenician, the Illuminator, the Prefector of Chemos) is the Primarch of the Emperor's Children, one of the twenty Primarchs created by the Emperor in the earliest days of the Imperium, just after the end of the Age of Strife. Fulgrim, like the other Primarchs, was sucked from Terra by the Gods of Chaos and placed on a faraway world in an attempt to prevent the coming of the Age of the Imperium. Constantly seeking to emulate the Emperor by perfecting himself, Fulgrim's obsession bred a hubris that drove him to eventually become consumed by the Chaos God Slaanesh. AND NOW HE IS BACK!

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    NORSCA: THE CHAOS VIKINGS | Warhammer Fantasy Lore Jan 19, 2025
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    Norsca is a frigid, arctic peninsula and Human cultural region located in the far north of the Old World, though not officially considered a cultural or historical part of it by southern scholars. Norsca lies on the very doorstep of the northern Chaos Wastes themselves. It is bordered to the south by the freezing waters of the Sea of Claws, to the north by the Sea of Chaos and the Chaos Wastes, and to the east by the roving Kurgan tribes of the Eastern Steppes.
    Norsca is inhabited by a race of savage and ferocious Men known variously as Norscans, Norsemen or the Norse. Long ago, in the time of Sigmar, when these people still inhabited the northern lands of what would become the Empire, they were known as the Norsii.

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    DEATH WORLD TIER LIST | Warhammer 40k Lore Jan 15, 2025
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    A δτ-class or Death World (sometimes spelled as Deathworld) is a world classification defined by its extremely dangerous or aggressive native flora and fauna. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. The most famous and notorious Death World is the hellish planet of Catachan
    Some worlds can be turned into Death Worlds, like what occurred on Indiga after numerous captive giant predators escaped from their zoos. When this happens, these worlds are labeled as Man-Made Death Worlds.
    Humans can, and do, live on these worlds, but it is a never-ending struggle. On many death worlds it is as if the entire bio-mass of the planet were consciously motivated against human settlement - concentrating forces against intruders to destroy them. Death worlds with human settlements or colonies can have populations of 1,000 to 15,000,000.
    Death worlds are not usually inhabited, and are nearly impossible to colonise but still need to be explored, which means the establishment of outposts and other support facilities. Some planets have rich mineral wealth, animal life, vegetables or gases, so tithes might range from Solutio Tertius to Solutio Prima.

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    THE DEATH KORPS OF KRIEG: BACK TO THE TRENCHES | Warhammer 40k Lore Jan 08, 2025
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    The Death Korps of Krieg are Imperial Guard Regiments raised from the world of Krieg. Notoriously grim and fatalistic warriors, they seek to atone for their planet's past rebellion by dying glorious deaths in service to the Imperium. For this purpose, Death Korps regiments routinely request to fight in the galaxy's deadliest warzones, grinding their enemy down through long battles of attrition and siege warfare.

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    TRENCH CRUSADE: JESUS CLONE SUPER SOLDIERS VS HELL | Trench Crusade Lore Jan 02, 2025
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    During the Crusades a heretical band of Templars dared defy the Almighty and, casting aside their sacred vows, unleashed the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this brutal, merciless war between the forces of Heaven and Hell rages on.
    Trench Crusade is a miniature wargame and horror setting. It is a collaboration between horror artist Mike Franchina, sculptor James Sherriff, and former Games Workshop designer Tuomas Pirinen.

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    Bricky & PoorHammer create the worst Army Rules for Warhammer 40k Dec 25, 2024
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    Brad and Eric from PoorHammer podcast join Bricky & Dk and create absolutely broken Detachment rules for Warhammer 40k tabletop and everybody suffers. If you aren't into tabletop enjoy 2 hours of incomprehensible numbers and words.

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    KISLEV: LET'S KICK SOME ICE | Warhammer Fantasy Lore Dec 22, 2024
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    Kislev, officially the Tzardom of Kislev, also known as the "Realm of the Ice Queen," and to the Kislevites themselves as "The Motherland," is the most northerly Human realm of the Old World. It is a powerful kingdom defined by the constant need to prepare for incessant warfare against the tribes of the Chaos-worshipping Northmen on their borders. Kislev is known far and wide for having some of the greatest horsemen to ever roam the plains of the southern realms. Ruled by a mighty monarch known as a "tzar" or "tzarina," Kislev is a nation born from the saddle, its people's ancestry traced to the mighty horse-warriors of the Gospodar tribe who inhabited the Eastern Steppes for many millennia.

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