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    Games & Hobbies

    Humans Who Make Games with Adam Conover

    An intimate conversation with the creators of some of the world’s most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin’s Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.

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    Copyright: © 2018 Starburns Audio, Adam Conover

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    Latest Episodes:
    Alx Preston (Hyper Light Drifter, Heart Machine) May 13, 2020
    Show notes

    In the season 2 finale, Adam is joined by Alx Preston, creator of the acclaimed Hyper Light Drifter. Alx details his personal journey that lead to the creation of Hyper Light Drifter and that continues to motivate him to this day.

    Thank you for listening and see you next time on Humans Who Make Games!

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    Tanya X. Short (Kitfox Games, Pixelles) May 06, 2020
    Show notes

    Adam is joined by Tanya X. Short, head of Kitfox Games and co-founder of Pixelles. Tanya has worked all around the world starting out in Norway, and currently working in Montreal. She not only discusses her work writing and designing games but what its like to manage an indie studio.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Zach Gage (Spell Tower, Really Bad Chess, Ridiculous Fishing) Apr 29, 2020
    Show notes

    This week Adam is joined by Zach Gage, developer of iOS games like Spell Tower, Ridiculous Fishing, and more!

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Anna Megill (Control, Dishonored) Apr 22, 2020
    Show notes

    This week Adam is joined by Game Writer and Narrative Designer, Anna Megill! Anna has been working in video games for 15 years and recently wrote the smash hit, Control. She currently works for Ubisoft/Massive.

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    Sam Barlow (Her Story, Silent Hill: Origins, Silent Hill: Shattered Memories) Apr 15, 2020
    Show notes

    Sam Barlow joins Adam to deep dive into the world of interactive fiction, how Sam got involved in text-based games, and his storied career. Be sure to check out Sam's newest game Telling Lies!

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Alex Beachum (Outer Wilds) Apr 08, 2020
    Show notes

    This week Adam is joined by Alex Beachum, Creative Director for Outer Wilds! Alex tells Adam about going from student project to full fledged game, his time at USC, and whats its like to go through the release of your game.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Kim Swift (Portal, Quantum Conundrum, Origin, Twitch) Apr 01, 2020
    Show notes

    This week, Adam talks with Kim Swift, one of the original creators of the highly acclaimed Portal. Kim has had a long and varied career in video games; working at Valve, EA, and Twitch. She is also an absolute delight! Enjoy!

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    Live from JFL with Ron Funches and Jean Guesdon (Assassin's Creed: Origins, Black Flag, & Revelations) Mar 25, 2020
    Show notes

    Welcome to Season 2 of Humans Who Make Games! This episode was recorded live at the Just For Laughs comedy festival in Montreal.

    Adam is joined by fellow comedian and gamer Ron Funches to talk about gaming when traveling, buying Japanese and retro video games, and bonding with his son over gaming. They are then joined by Jean Guesdon who has filled many rolls over the years for the Assassin's Creed franchise, working with large teams and keeping those teams focused on the single goal of making a great AAA game.

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    Rand Miller Mar 06, 2019
    Show notes

    In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more!

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Game Workers Unite Feb 27, 2019
    Show notes

    This week Adam talks to developers/advocates Emma and Steve (not their real names) from Game Workers Unite, an organization dedicated to advocating for workers' rights in the games industry. We discuss their experiences working under intense pressure, hear all about that terrible word "crunch," talk about the challenges of unionizing, and more!

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