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    Games

    The Story of the World

    “You wake in an unknown place. You don’t know where you are or how you got here.”

    Amnesia and danger. In video games, it’s a familiar scene—so familiar that its weirdness has been worn away by repetition. It’s a trope! It happens all the time! Characters get amnesia; it’s just what they do. They get amnesia, explore their world, pick things up, and fight monsters.

    But these tropes become a lot less familiar when they’re plopped into the pages of a book, where (in the absence of a player) characters are expected to have motivations that are entirely their own. Why would a character who is lost and scared “go north,” “get food,” or “attack monster”? How does it feel to “search corpse”? What does someone actually do when instructed to “check inventory”?

    To plumb these depths, I made a game. I recruited friends to play the game. Then I adapted that experience into a book. And I made that book into a radio drama.

    This is the result. I hope you enjoy it.

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    Copyright: © 2015 Matt Surka

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    Latest Episodes:
    25: Day Two May 15, 2015
    Show notes

    24: A Cold Site May 15, 2015
    Show notes

    23: All the Way Around May 15, 2015
    Show notes

    22: Battleship May 15, 2015
    Show notes

    21: With Borrowed Plans May 15, 2015
    Show notes

    20: Contrails May 15, 2015
    Show notes

    19: The Wilds May 15, 2015
    Show notes

    18: Cruelest Echo May 15, 2015
    Show notes

    17: Perception May 15, 2015
    Show notes

    16: Harvest Ax May 15, 2015
    Show notes

    1 2 3 Next

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