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    Worldbuilder’s Anvil

    Do you have visions of fantasy world’s dancing through your head? Are you a gamemaster that wants to tell stories in your world? Are you a fiction writer who wants your next setting to be your best?

    Do you want to build better fantasy worlds?

    Then the Worldbuilder’s Anvil podcast is for you. Learn to create the physical world, characters, cultures, kingdoms, races, species and monsters. Learn it all, with some banter to boot.

    Join Michael and Jeffery on the weekly podcast that looks at storytelling, game mastering, pop culture and life through the lens of fantasy world building. Subscribe TODAY!

    Listen to new episodes every Monday and BUILD BETTER FANTASY WORLDS.

    Advertise
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    Latest Episodes:
    Episode 130: The Balancing Act Jul 11, 2016
    Show notes

    Today's Topic – Finding the Balance needed in your fantasy story

    As a Worldbuilder and a storyteller, there are many things to worry about. Does our story rock? Have we represented out fantasy world correctly? Did I sell more books than people I know? This is a short list. I am sure you can come up with a myriad of others as well. However, One of the less obvious questions; did we strike a balance?

    Visit the gardul.com for the show notes Please Subscribe, Rate and Review us on iTunes

    What the heck is balance?

    Balance can mean many things. Should one of our races dominated the other? If not what is holding them back? Much of originality, it is one of the most abstract questions in worldbuilding. We have to remember that balancing is an art, not a science. Our goal should not be to set the balance dial to the middle. We have to consider many different things and balance the story to where we need it to maximize the entertainment of the reader.

    What are we trying to balance?

    Does the plot not have the proper flow? Do you have to rush the third act of the story just to finish under 1.2 Million words? Is one of our characters to powerful? Do you notice all the questions? If you are like me, you might have asked too many questions.

    Check out the episode as Michael and I explore the art of balancing the story.

    Podcast Show Flow
    • Balance equal
    • Things to consider balancing
    • Story vs. Plot
    • Over Powered Characters
    • Look out for the Deus ex machina solutions to problems
    The Worldbuilding Task for the Day

    Outline your story, figure out what parts are extending the story and what parts are part of the plot. Make sure you have the balance.

    The Real World task for the day

    Watch Indiana Jones and the Raiders of the lost ark

    The Tease

    Enter the Bard Session 2

    Michael's Resources

    Use Gardul.com/Amazon when shopping online to help support the show


    Episode 129: How to make your fantasy world original? Jul 04, 2016
    Show notes

    Today's Topic – The Originality Trap And How To Avoid It! I have spent countless hours working on being original. It was truly a concern. I worried about my clothes, my music, my art, and my fantasy world. I wanted everything to be original.

    However, I like most people failed at the task. I read books people did not read. I played games that others made fun of. I wore all black, just like most of my friends. I listened to metal, unlike all of the other people.

    I wish I could have learned the truth earlier. I was not original; I was just not mainstream. However, I could not have been original. At least not by my definition, I was merely an arrogant jerk who like to think less of people who I thought brought into the system.

    The End of originality

    And was I not only not original. I was an idiot. It took me well over twenty years to figure it out. I started to figure it out in 1999 when Stardust came out from Neal Gaiman. Many of my players teased me when Neal had a city called Highwall. How dare he! I had been using that name for a decade. So, to proof my originally, I wrapped up that game and started a new game that took place in space. I could force the players to fly away from my embarrassment of the City of Highwall.

    In my fantasy world, Gardul. There were a few being called gods. They gain power through belief. So, I wanted to have them use the players to battle each other to gain power. The older gods would try and seize the power away from the newer gods. I was so proud of my story.

    During the early stages of the story, one of my friends commented how he loved this game. It was just like a book called, "American Gods." I was insulted, I denied it and to prove my point I had them shoot and kill and themselves at a previous point in time. This created a paradox that destroyed the universe.

    A storyteller scorned

    Honestly, I was so agitated that I have never spoken to Neal again. Of course, again might be a bit of a stretch since I had never had the fortune of meeting Mr. Gaiman. However, the incident did teach me a lesson. No one can be completely original. Let's Face it, even if a person could survive doing nothing that has never been done before, which is impossible. The had an origin from two other people.

    What is originality?

    The truth is if I had thought about what it means to be original instead of worrying about what people perceived me to be. I could have saved a lot of time. Because the reality is as similar as all human beings are there are no two exact copies. The environment effects all of us differently. My exact taste in music, art, and entertainment is closely matched by my friends. However, they are never exactly the same.

    And at a more fundamental way, we vary at a genetic level. And thanks to a study about identical twins, by Geneticist Carl Bruder, he found even that there were subtle differences in them. http://www.scientificamerican.com/article/identical-twins-genes-are-not-identical/

    However, the fact we are all individuals does not meet my need for being creative when I write. So, I decided to look up in the dictionary what it means to be originality and according to oxford I have two choices: "The ability to think independently and creatively" or "The quality of being novel or unusual."

    First choice for the win!

    Now, I have, to be honest. The second choice stood out to me. However, I had to dismiss because "novel or unusual" are too subjective. What is novel to me a white male who was born in Indiana and now lives in Connecticut might not be all that novel to an Assamese female from India. And even if we do agree something is novel, there will be a troll on the internet that calls us both idiots.

    So, that really leaves me with the ability to think independently and creatively. Now, I know what you are thinking. The troll will still call me an idiot because they are still objective terms. And, you are right. However, I think they can be used in non-subjective ways. So we will just pretend that I am correct. Now, I will wait for a few moments if you want to troll me in the comments.

    http://www.oxforddictionaries.com/us/definition/american_english/originality

    What is originality not?

    Now, Since I have spent years as an information technology analyst. I have to say what is out of scope. What I do not mean by being original in my mind.

    First, writing about underrepresented peoples, cultures, or genders will not make a work original. Even, if you think there should be more books written from different perspectives that will not in and of itself make it original. Even, if you hate political correctness and want to belittle the underrepresented characters, you are not original.

    Also, rewriting the nouns to other nouns. If you call your rabbit a smeerp. Does not make it original. In fact, besides not be original as an author you will only create more work for yourself having to convey the sense that a smeerp is a rabbit. Frack, If you are going to go to all the effort to create a noun go all the way and create a new creature. Gorram, this one makes me mad. Do not be a tvtrope trope and do not waste your time.

    http://tvtropes.org/pmwiki/pmwiki.php/Main/CallARabbitASmeerp

    Now, you can be original even if you have a story about a smeerp hero that is underrepresented in western society. However, It will be because of the smeerp or underrepresented character. It will be original because of the novel thought and creative style you add to the story.

    Being original will not turn your work into an instant classic

    So, we have figured out that it is possible to create something that is original. However, it could be forgotten or even hated by people. Let's be honest. There is a reason that TV, Movies, Video Games, and all creative content has formulas. They sell, and the thing that makes a classic a classic is the fact that it keeps selling long after it is released.

    Still don't believe me. How many comic book movies have you watched since the creation of the Extended Marvel Universe was created? If you are like me, you have no idea because you ran out of fingers and toes. They are all a formula, and here it is. (Superhero * (2*Log(fun)) – (1 * the number of sequels) + plus a studio fee = Money from my wallet to be given to Disney.

    Now, only time will tell if any of those movies will end up being classic. However, most of my friends would agree that the Matrix was a classic. I agree, and I even like it the first time when I learned about Jesus in the bible. Yes, the Matrix is a hack and slash job of the gospels of Jesus, and I argued with countless people that it was not original.

    Now, I do believe original stories can become classics. However, if you steal a story that is already a classic, you have a head start.

    Original is not always desired

    People love to identify with heroes and maidens. They judge fiction on what they believe or not. It is a curse that if we share our works with people. We usually want positive feedback.

    I remember a friend telling me that he was playing in a sci-fi game that was based on silicon lifeforms. He was attracted to it because it was not just another sci-fi game. The game master sold him on the original concept. And my friend even agreed that after playing it that the game master succeeded at making the game original. The only problem, he hated the game because he couldn't connect with the characters or their struggles.

    I know this is an anecdote; I am not saying you cannot make it work. I am saying be careful what you ask for.

    What are we trying to make original?

    Instead of trying to make everything in our world or story original. We could focus on a comprise. We will add a laser gun to our super sword and sorcery adventure, and it might be enough to start a new property that Disney can by and make more movies over. The Story attached to it? Okay, I had to bring Star Wars in somehow.

    Forget the snarkiness; we know we are trying to think independently and creatively. We can comprise to attract an audience. We can give them something to connect with while focusing our creative on our strengths.

    For me, I am creative with evolving cultures, countries, and characters. However, I am not creative at new types of plants or farm creatures. Heck, I cannot imagine a modern society without farms. If you can create a modern society without farms, send me the link. I want to read it.

    But, really play to your strengths in world building, writing, and storytelling. The combination of all your imagination should make you game or book feel original. And isn't that our ultimate goal.

    How to we make something original?

    Focus on working independently and creatively. There is no magic formula needed. If you feel that you do not have enough skill, then practice by doing the activity. Write stories and share them with people. There are other writers or possible future fans that will want to help you.

    Take the constructive feedback and work to improve your skills. Working independently will come first. Most people are already able to do that. Creativity is more complicated than working independently. However, people who read have an imagination. Imagination is the pictures in your head that you see when you read a book. Practice, play, and push your creativity, and it will grow.

    Why Do we want to make something original?

    Maybe you want to prove something. Maybe to others or maybe to yourself. Maybe you think that being original will make you famous or better than other storytellers.

    Whatever you think, make sure that is your real goal. And do it for yourself. Have fun doing it. And do not waste your time obsession on the originality of every piece of content you create. You will end up wasting time. Time is the one resource you cannot make up.

    Podcast Show Flow

    What is originality?

    The ability to think independently and creatively or The quality of being novel or unusual

    Definition -http://www.oxforddictionaries.com/us/definition/american_english/originality

    Timothy Ryan - http://www.academia.edu/3649884/The_Art_of_Originality

    What is originality not?

    Writing about underrepresented archetypes?

    Original is not good http://quoteinvestigator.com/2013/06/17/good-original/

    Original is not always desired

    What are we trying to make original?

    The Story attached to it?

    The form of the story?

    Everything?

    How to we make something original?

    Focus on working independently and creatively

    Why Do we want to make something original?

    Do we want to?

    Do we want to be known for it?

    Have we something to prove?

    Do not obsess. Practice!

    Experts Agree: Don't Try Too Hardhttps://newrepublic.com/article/115944/scholarly-research-effort-shows-trying-too-hard-can-be-bad

    The Worldbuilding Task for the Day

    Create an original item in your world, or an original

    The Real World task for the day

    Try other forms of art that interest you.

    The Tease

    The Balancing Act

    For complete Fantasy Worldbuilding, show notes go to Gardul.com


    Episode 128: 7 worldbuilding questions, I wished I asked first Jun 27, 2016
    Show notes

    Today's Topic – Seven basic Fantasy Worldbuilding questions that would have made my life easier.

    Worldbuilding is the art of creating a fictional setting. I achieve this by asking lots of questions. I first asked questions about the overview of the setting. I then grab important details and ask more questions. I will repeat this process until I have what I need to start storytelling. I only end the process when I am done telling stories in a given world.

    I am not the only person to look at Worldbuilding this way. There is an article about Fantasy Worldbuilding Questions by Patricia C. Wrede on the Science Fiction and Fantasy Writers of America website. Or go check out the 20 World Building Questions for Authors to Ask Themselves post by JS Morin or The Ultimate Guide to World-Building: How To Write Fantasy, Sci-Fi And Real-Life Worlds post on writersedit.com. There are also countless other great articles with great questions you should ask yourself when you are worldbuilding. However, I wish I asked myself some questions before I started.

    So, check out the episode and let us know what your answers are to the seven questions below.

    Podcast Show Flow
    • Why do I want to world build?
    • What do I want to world build?
    • What Genre do I want to build for?
    • What are the worlds we know about?
    • What changes would I make?
    • What kind of world do I want to make?
    • What type of word builder am I?
    The Worldbuilding Task for the Day

    The Worldbuilding Task for the DayAsk yourself the questions and use that as a goal when creating your world

    The Real World task for the day

    Call home before you finish work for the day and ask if you need to pick anything up on your way home.

    The Tease

    How to create the most original story, EVER!

    Please Subscribe, Rate and Review us on iTunesFor complete Fantasy Worldbuilding, show notes go to Gardul.com

    Michael's Resources

    Artifexian Episode 112: Magic Vs Technology? http://gardul.com/blog/episode-112-magic-vs-technology/ Episode 106: Language First Culture Create Shadowrun Cyberpunk 2020: The Roleplaying Game of the Dark Future Twilight (The Twilight Saga, Book 1) Fifty Shades of Grey Alice in Wonderland Wizard of Oz Episode 80: What Type of Worldbuilder are you? The Building of Worlds by Rajan Khanna Batman Ten Nights of the Beast No. 420 Jun 1988 (Part Four of Four)

    Use Gardul.com/Amazon when shopping online to help support the show

    Images and quotes

    Please take a moment and


    Episode 127: Wine, Dine, and Testing Time Jun 20, 2016
    Show notes

    Today's Topic – Our First story session of Enter the Steward.

    Okay back in episode 124, Michael and I talked about live-playing a story to talk about the city of Qïmi. The point of the story was to explain how to use role-playing games to test out new fantasy worlds. If you are a Game Master or a Dungeon Master you are thinking, "Duh" You might be thinking that the point of new fantasy worlds is for playing in games. However, the idea is really for people who create worlds for other reasons. Maybe you are an author or game maker, well then this is an option to explore elements of your world and have fun doing it.

    What is DeScriptors?

    DeSpriptors is a quick play RPG that was created by Matthew Bannock. The basic idea is that your DeScriptor is a noun or two that describes your character. You also start off with four adjectives. These can be bid to overcome your challenges.

    Michael and I choose this system since it is story driven, not math and dice driven. However, If you like games like GURPS and Dungeons and Dragons you can use whatever you like. If you would like a review for the system go here and check one out at neuronphaser.

    Or since the system needs one page to describe the rules and show examples just download the game.

    Background

    Qïmi is a town of shrinking strategic importance. However, due to its castle and location near the Grandknight's Highway, it is of growing importance as a trading center for the Duchy of Mellnaras. The current lord is Duke Aziniter, Lord of Mellnaras, the Warden of Kleinpar.

    The castle inside the town where Michael's character is the Wine steward is properly referred to as Taurqïmi. However, Many of the locals would call it the castle or Qïmituar since the local language is starting to fragment from the culture who settled the land. The lords and the peasants who interact with them are always the last to adopt the changing language. That is just the way the culture rolls.

    What am I looking for in the Test?

    Now, I could just ask Michael questions. However, In my opinion, that is only part of the process. I will look to see what he ask and how he reacts as it is happening. I will determine if the question is a character or player asking. If it is a question the character is asking, then I will look to address that in future stories as part of my narration. However, If the play is confused or looking for more background. I will determine if the information is important to future stories and how can I work that information into my story without the readers or players feeling like they are reading an encyclopedia.

    So, Michael and I are experimenting with a format type. We hope you love it. If you have suggestions on how to make it better. Please give me feedback @JefferyWIngram on Twitter.

    Podcast Show Flow
    • DeScriptors
    • Quick background
    • Qïmi (Kemi)
    • Duke Aziniter, lord of Mellnaras, warden of Kleinphar
    • Starter Scene(s)
    • The Cellar
    • The Inn

    Please Subscribe, Rate and Review us on iTunes For complete Fantasy Worldbuilding, show notes go to Gardul.com

    The Tease

    Evolution, Microevolution, and stagnant worlds.

    Michael's Resources

    Episode 124: The Pregame show

    DeScriptors, A word game micro RPG


    Episode 126: Kaizen boards for Worldbuilding Jun 13, 2016
    Show notes

    Today's Topic – Kaizen boards can be used for an entire host of organizational needs

    Have you ever wasted months trying to organize a path to get something done? And after spending hundreds of hours did not even set started on what you were planning.

    I have this problem with the large task and any task that I subconsciously fear. I plan and study, but forget to act on the task. I started a more constant way of planning that I learned about at work it is a Kaizen board.

    Check out the episode to learn specifically how I have adopted it for my naturalistic framework world-building. I will show you how to create a

    Podcast Show Flow
    • Kaizen boards are a simple progress tracking device.
    • Michael learns an old word
    • Parts of the Kaizen Master State List
    • Kaizen board for your
    • Kaizen boards for any task
    The Worldbuilding Task for the Day

    Create and use a kaizen board and see if it works for you

    The Real World task for the day

    Think of a book you don't want to read. Do not read it, go and get a book you want to read and read it.

    The Tease

    Kaizen Boards for Worldbuilding

    Please Subscribe, Rate and Review us on iTunesFor complete Fantasy Worldbuilding, show notes go to Gardul.com

    Michael's Resources

    Episode 80: What Type of Worldbuilder are you?

    Download a PDF of the Master State List Kaizen board

    Download a PDF of a Kaizen board for creating a specific Fantasy State Kaizen Board state (this is the classic Kaizen form)

    Use Gardul.com/Amazon when shopping online to help support the show


    Episode 125:Episode 125: Evolution, Stagnant, Microevolution and 3 hacks to make your fantasy world better Jun 06, 2016
    Show notes

    Today's Topic – Learn to developer the world like a character

    Much like we can define the type of Worldbuilder we are. It is important to know how we want to develop our world. We can use evolution, stagnant, and microevolution. We are not talking the myths, but how to develop your world.

    For these purposes, true evolution is not a great path. It would take way to build 13 billion years of history. A However, if you join us today to learn about microevolution and three hacks to get us to a naturalist end without the time cost.

    Podcast Show Flow
    • Evolution
      • Weakness increases chance of change
      • Impossible to scale
      • Most Naturalistic
      • Very Time consuming
      • Hack is to start right before your storytelling begins
    • Stagnant
      • The exist because I am
      • No Scale needed
      • You get what you want
      • Can seem disconnected
      • Think before you build
    • Microevolution
      • Pockets of evolution when needed
      • Look at the inputs to determine the output
      • More Scale
      • Approximates a naturalistic setting
      • Leave gaps that can be filled in poorly
      • Hack use a document to track the gaps you know about until they need to be filled in
    The Worldbuilding Task for the Day

    Define what type of world you have

    The Real World task for the day

    Remember those you love who have passed

    The Tease

    Kaizen Boards for Worldbuilding

    Michael's Resources

    Episode 80: What Type of Worldbuilder are you?

    Use Gardul.com/Amazon when shopping online to help support the show


    Episode 124: The Pregame show May 30, 2016
    Show notes

    Today's Topic – Showing the setup for using gaming to beta test a fantasy world

    Okay, we just want an excuse to play a game. You got me. However, I truly believe that we can both have fun and work. So, we hacked a plan. One that would allow us to test out a new episode type and fulfill Michael's desire to play in another one of my stories.

    The major goal is to entertain you. If it does not work, please let us know. In addition to entertainment, we want to show how you could use role-playing games to test out Worldbuilding elements and to help improve your storytelling techniques.

    It is really like coauthoring a story. Michael will be in charge of his character. I will be in charge of everything else. Now, it is important to note that one storyteller to one player is not an optimal number to start out with. A good number of players is three to five for a new RPG GM or DM. It allows you to treat players like a multi-cat household. They can help keep each other entertained while you figure out what you are doing next.

    I do hope you are entertained. Authors let me know, are you going to run a game-based in your world? DMs and GMs let me know are you tempted to try your hand at sharing a static story with the world?

    Podcast Show Flow
    • Why is RPG gaming a good use of time for fiction writers?
    • Qïmi (Kemi)
    • Duke Aziniter, lord of Mellnaras, Warden of the Kleinphar
    • Wine Steward for Tuarqïmi (Caste of Tuarqïmi)
    • Michael's Character's largest problem
    • What we are testing
    • The roundup

    Please Subscribe, Rate and Review us on iTunes For complete Fantasy Worldbuilding, show notes go to Gardul.com

    The Worldbuilding Task for the Day

    Pick a place and people to test out elements of your world

    The Real World task for the day

    Start working on your beach body (I already have one thanks to mind over matter)

    The Tease

    Evolution, Microevolution, and stagnant worlds.

    Michael's Resources

    Episode 118: Power of interactive storytelling Part 1 http://gardul.com/blog/episode-118-power-interactive-gaming-part-1/

    DeScriptors, A word game micro RPG https://www.facebook.com/DeScriptors/?__mref=message_bubble

    Use Gardul.com/Amazon when shopping online to help support the show


    Episode 123: Turn Your Geek into a small business May 16, 2016
    Show notes

    Today's Topic – Make your geek official. 3 easy steps to start a small business and a path to marketing yourself

    Hey, let's start off serious. How many authors have you read that you had never heard of before you bought their book? I have a few. Many coffee table books. And I have bought a few and had a few given to me gifts.

    I am much pickier with Games. If I do not know it, I will not buy it. I am stuck in my ways. Now, I have several friends who have large game collections. I will try out most games with them before I buy any.

    Know, Since I have started the Worldbuilder's Anvil. I have had the chance to talk to many people who have great talents in writing, game design and other parts of geekery. There is an amazing amount of talent. Great storytellers and talented individuals all around. Many of them spend most of their waking hours working and then again on their passion of choice. Most end up doing very little with it. They share their passion with a few lucky people they know. Another lot of them release content through traditional means or through their own personal financial risk. They launch their work and then move on to the next project.

    Grimm Truth about creative products

    Some get it, the hustle and work. However, they most have no background in business or marketing. They are creators. They love the craft. They hope or maybe even expect that the quality of their work will one day be noticed. However, the truth is that many of us will have trouble selling our products. According to Bowker Reports over 2 million new ISBN numbers were released in 2012. And the trend from 2002 to the projected 2013 numbers are grimmer the number of new releases has grown 470%.

    What happens if you make money?

    And then, what happens if your product sells. So you actually make money. You have to pay for graphics, editing, layout work and marketing. After that, the government will want you to give them a portion. You could work for years and never keep a dime.

    Even if you are not an author, How much money do you spend on accessories, materials, and conventions? It is lucky we love what we do because most forms of creative arts are very expensive.

    However, with the price of less than an hour of your time. We can get you started on a path that will help you make the most of what you do. Kristin and I will show you three simple steps on how to set you geekery into a business. It is simpler than you think. It should take you less than a day and probably less than $50. We will also share with you the basics we have learned to create a foundation for online marketing.

    Do not lose hope, Start Smart

    I am not trying to affiliate market you any products or services here. I am really trying to get more geeks to share more of their content with the world. I believe many of you have fans out there who would love to buy what you should be selling. Heck, I might even be one of them. And it truly hurts me that most people will not take a few simple steps to protect themselves and try and get their art into other people's hands.

    I will be joined by Kristin Ingram today. She is my co-host on another podcast called Small Biz Life. She is a CPA and the director of The Masters of Accounting and Taxation and the University of Hartford. She has spent a year working with small business on how to become more profitability. If you want to learn more about our business side, check out our business bios here.

    Podcast Show Flow
    • The Mechanics of how to start a business.
      • Focus on your brand.
      • Business License (Or Trade Name Certificate)
      • Federal Employer Identification Number
        • IRS Website: https://www.irs.gov/Businesses/Small-Businesses-&-Self-Employed/Apply-for-an-Employer-Identification-Number-(EIN)-Online
      • Separate bank accounts
    • The path to starting marketing your products (books, art, or other geek good.)
      • One website to hold all your geek-related
      • Email list
      • Take the time to learn what it takes to sell the book.

    Please Subscribe, Rate and Review us on iTunes For complete Fantasy Worldbuilding, show notes go to Gardul.com

    The Worldbuilding Task for the Day

    Pick one item you have made in the past and start putting together a plan on how to sell it.

    The Real World task for the day

    Ask ten people you know; that are interested in what you plan to sell and ask them if they join your email newsletter.

    The Tease

    The Pregame Sow

    Michael's Resources

    Small Biz Life Podcast

    Dungeon Masters Guild

    Bowker Reports

    Books

    Jab Jab Jab Right Hook

    Use Gardul.com/Amazon when shopping online to help support the show

    Images and quotes

    Please take a moment and comment below on this episode. I look forward to hearing from you about your Fantasy Worldbuilding adventures

    Listen to Worldbuilder's Anvil in iTunes or use Podcast Republic for your android device.


    Episode 122: How to Stop a Fantasy World Apocalypse? May 09, 2016
    Show notes

    Today's Topic – Preventing your fantasy world from blowing up

    I am not going to talk about preventing errors in stories or fatal world building flaws that will lose you, readers. I am talking building a story towards a world apocalypse, but then adverting it.

    It is a popular story type. It creates a lot of the same tension as destroying the world. However, you are not left with a post-apocalyptic world. Now you might have guessed from episode 86, 87, and 88. Michael and I love fictional worlds blowing up and consuming post-apocalyptic fiction.

    You might have even cried a bit if you performed the Worldbuilder task for those episodes and destroyed your world, to that we say, "Thanks!"

    However, in today's episode. We will be talking about why it might be a useful story to create. People do seem to love them. They are thrilling. And it might be possible to make them without turning the story into a horrible disaster trope.

    However, as a show, we would like to encourage you to consider really just blowing the hell out of it. It really is quite fun and therapeutic.

    Enjoy the episode and comment below to tell us what we missed. Podcast Show Flow
    • Is your story about the apocalypse the prevention of said event?
    • Why prevent the Apocalypse?
    • Great story
    • Nature of Mankind.
    • How to prevent? Characters, plot devices that will kill off your world as it is known.
    • What are the consequences of prevention?

    Please Subscribe, Rate and Review us in iTunes For complete Fantasy Worldbuilding show notes go to Gardul.com

    Michael's Resources

    Episode 86: First you made your fantasy world… now blow it up part 1 Episode 87: First you made your fantasy world… now blow it up part 2 Episode 88: First you made your fantasy world… now blow it up part 3

    Movies

    Independence day Armageddon Deep Impact Rock Jocks Dr. Strangelove Fail Safe Eye in the Sky Core 2012

    Games

    Pandemic Plague Inc Dig Asteroids

    Use Gardul.com/Amazon when shopping online to help support the show

    White Wolf's Werewolf the Apocalypse

    Use Gardul.com/Amazon when shopping online to help support the show

    Images and quotes The Worldbuilding Task for the Day

    Write an apocalypse prevention tale, or turn it into a failed prevention and email us a copy.

    The Real World task for the day

    Spring cleaning in preparation for the enjoyment of the season forthcoming rebirth

    The Tease

    The basics of turning your passion into a business?

    Please take a moment and comment below on this episode. I look forward to hearing from you about your Fantasy Worldbuilding adventures

    Listen to Worldbuilder's Anvil in iTunes or use Podcast Republic for your android device.


    Episode 121: Learn the most important key to building tension in your story May 02, 2016
    Show notes

    Today's Topic – Humor in your fantasy world

    An Orc walks into a bar. He reaches over the bar and grabs a keg of ale and starts to walk out. The bartender says, "Hey are you going to pay for that?" The orc says, "By my Axe." The bartender responds, "Maybe after you pay for the Ale." Now that you know for sure that I do not write humor. We can get started.

    Humor is often thought of as the driver of comedies. It is important. However, that is not what we are talking about today. We are talking about today. We are talking about using humor to add tension in a story.

    Now, we have all had a moment where we are watching a movie or reading a book and the drama or tension overwhelms us. We become numb to it. Join Michael and Jeffery as they look at ways to incorporate humor into your story to avoid falling into that trap.

    Enjoy the episode and comment below to tell us what we missed. Podcast Show Flow
    • Humor is not just for comedy
    • Humor relieves stress and tension, in stories and in life
    • Stories with no humor do not feel right to readers
    • The Class clown
    • Humor creates a psychological response
    • Supporting the story
    • The Jester Character from Shakespeare

    Please Subscribe, Rate and Review us in iTunes For complete Fantasy Worldbuilding show notes go to Gardul.com

    Michael's Resources Books

    Richards Bachman's (Stephen King) "The Running Man" Do Androids Dream of Electric Sheep (Blade Runner) Philip K Dick Not A Crack in Time but Time out of Joint Philip K Dick

    Shows

    Firefly Star Trek

    Movies

    Serenity Scream Nightmare on Elm Street Freddy vs Jason Galaxy Quest Star Trek Matrix Ex Machina Monty Python's Quest for the Holy Grail Blade Runner

    Games

    White Wolf's Werewolf the Apocalypse

    Use Gardul.com/Amazon when shopping online to help support the show

    Images and quotes The Worldbuilding Task for the Day

    Add humor to a dark or twisted tail you have written

    The Real World task for the day

    Egg Michael's Car

    The Tease

    Preventing a world apocalypse

    Please take a moment and comment below on this episode. I look forward to hearing from you about your Fantasy Worldbuilding adventures

    Listen to Worldbuilde

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