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    Leisure

    Video Game History Hour

    Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!

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    Copyright: © Video Game History Foundation

    • Apple Podcasts
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    Latest Episodes:
    Ep. 100: CELEBRATE! Dec 29, 2022
    Show notes

    As we celebrate this milestone episode, we invite our editor, Michael Carrell, and producer, Robin Kunimune, to take a look back with us at some of our and our listener's favorite memories from the last 100 'hours'. In this episode: how this podcast came to be, why we dedicate our time to this project, favorite guests, embarrassing moments, and so much more!

    Mentioned in the show:

    Derek’s 3D Scan - 8M Memory Pack box:

    https://sketchfab.com/models/8e862790426d492793f74c60e671320f

    See more from Michael Carrell:

    Twitter: @ProducerMike975

    Instagram: @ProducerMike975

    Podcast: Comicast via Spotify or Apple Podcasts

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 99: 9/9/99 - Launching the Dreamcast (Again) Dec 21, 2022
    Show notes

    Dreamcast Junkyardveterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese market’s launch. In this episode: bonding over our strict video game upbringing rules; doing our darnedest to NOT derail into a Geist Force investigation; why the packaging differed; a deep dive into swirls; various lawsuit threats toward Sega; and many of the similarities and differences between these two market launches.

    See more from Tom Charnock:

    Website: thedreamcastjunkyard.co.uk

    Twitter: @TheDCJunkyard

    Podcast: The Dreamcast Junkyard DreamPod on all podcast services

    YouTube: /TheDreamcastJunkyard

    Discord: The Dreamcast Junkyard

    Facebook (et al.): /TheDreamcastJunkyard

    See more from Brian Vines:

    Twitter: @VirtuaSchlub

    Blog: thevirtuaplanet.com

    Saturn Junkyard's TitanCast: thesaturnjunkyard.buzzsprout.com

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 98: The Sacred Pools Dec 14, 2022
    Show notes

    Dylan Mansfield, gaming historian and archivist, joins the show to share an odd piece of Sega history from his recent article Saving Sacred Pools: Sega’s Million Dollar Adult Game. This mid 90’s FMV game with adult themes was, until recently, considered lost. In this episode: we want to know why crappy games are crappy; once again, we get sucked into doing research live on the air; Frank doesn’t have much time left to do his work; Kelsey likes to “...well, actually…”; and a bit of smack talk.

    See more from Dylan Mansfield:

    Twitter: @thatdylanfellow

    Website: www.gamingalexandria.com/wp/

    Additional work on DidYouKnowGaming?: LOST Nintendo DS Game FOUND After 15 Years (by us)

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 97: Club Penguin Nov 30, 2022
    Show notes

    Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.

    See more from Chris Gliddon:

    Twitter: @redkeytar

    Website: redkeytar.com

    Twitter - Successor to CP: @PlayPartyParrot

    Website: partyparrotworld.com

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    We Need Your Memories! Nov 21, 2022
    Show notes

    As the end of the year approaches, so does our 100th episode and we can't wait to celebrate by hearing about your favorite memories from the last 99 shows. Please send your stories, questions, and comments to podcast@gamehistory.org or by submitting through our google form: https://forms.gle/62tKAsQW6VRKUNUN6

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 96: Margot Comstock - “The Glue” of the Early Apple II Era Nov 16, 2022
    Show notes

    Computer and video game historian, NYU assistant professor, and all-around rad friend of the show Laine Nooney discusses their recent article One of the most important women in Apple’s history never worked for Apple. In this episode: Bitcoin, ham radios, VR, and the Apple II - it’s all related; Softalk magazine; the 1977 Trinity; and ideation on the purpose of history.

    See more from Laine Nooney:

    Twitter: @Sierra_OffLine

    Podcast: Unboxing: https://anchor.fm/unboxingplayandprofit/

    Book: The Apple II Age: https://www.barnesandnoble.com/w/the-apple-ii-age-laine-nooney/1142333554

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 95: PRGE 2022 Post-Mortem (Don’t worry, it’s very alive!) Nov 02, 2022
    Show notes

    Chris Kohler returns to the show, this time to chat with Frank Cifaldi about the Portland Retro Gaming Expo held annually in Portland, Oregon. In this episode: a creepy merry-go-round, PRGE museum iterations, a drive-by pre-announcement, the current collector atmosphere, and the preservation ecosystem.

    See more from Chris Kohler:

    Twitter: @kobunheat

    Website: www.chriskohler.biz

    Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 94: Magnavox: The Great Voice Oct 19, 2022
    Show notes

    Alex Smith hijacks the show from co-hosts Kelsey and “the other Kelsey” to dive deep into the history of Magnavox, manufacturer of the first commercial home video game console: Odyssey. In this episode: a ‘loudspeaker’ really is a person who speaks loudly, Futurama, Star Trek, the government creates a monopoly, we’re going to need a lot of wire to go wireless, Elvis Presley, and Frank Sinatra.

    See more from Alex Smith:

    Website: theycreateworlds.com

    Blog: videogamehistorian.wordpress.com

    Podcast: podcast.theycreateworlds.com

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 93: Street Fighter II: What’s in a Name? Oct 05, 2022
    Show notes

    Drew Mackie, author and owner of gaming blog Thrilling Tales of Old Video Games, joins the show this week to share the history of some of Street Fighter II’s character names. We start off with a recent article of his, If His Name Is Blanka, Why Is He Green?, taking a look at the biggest theories surrounding this odd naming choice. Ryu, Ken, Guile, Chun-Li, M. Bison, and Vega all make an appearance. Don’t worry, everyone communicates using their words, not fists, on this show.

    See more from Drew Mackie:

    Website: thrillingtalesofoldvideogames.com

    Twitter: @drewgmackie

    Instagram: @kidicarus222

    Production Company: tablecakes.com

    Podcast: gayestepisodeever.com - LGBTQ+ analysis of episodes of classic sitcoms

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


    Ep. 92: SharkWire Online Sep 21, 2022
    Show notes

    Ernie Smith, editor of website and newsletter Tedium and chum of the show, hooked our attention with his recent article Surf Like A Shark highlighting the SharkWire Online, a totally unlicensed device which brought internet connectivity to the Nintendo 64. In this episode: edgy 7-years-olds are a marketing demographic, Fisher-Price “My First Internet,” Dad is on the computer and we’re not fancy enough people, and Dan keeps the game cheats legacy alive (thanks Dan!).

    See more from Ernie Smith:

    Website: tedium.co

    Twitter: @ShortFormErnie

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg


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