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    Leisure

    Video Game History Hour

    Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!

    Advertise

    Copyright: © Video Game History Foundation

    • Apple Podcasts
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    Latest Episodes:
    Ep. 62: Super Smash Bros. Dec 15, 2021
    Show notes

    PushDustIn, aka Will, takes us on a journey through the past of Super Smash Bros. (read: Brothers). Sparing us only a small break from his rather busy work as a content creator, Japanese Translator, Community Manager, PR professional, Co-host of the Memory Card podcast, and creator of the Source Gaming website, Push is here to teach us about the SSB humble beginnings of Ohajiki-style gameplay, goofy 90’s commercials of Mario punching sweet Yoshi, and the brutal process of final character inclusion selection. Has your favorite Nintendo character made it into Super Smash Bros., yet?

    See more from PushDustIn:

    Twitter: @PushDustIn

    Memory Card Podcast: https://www.memorycardshow.com/

    Source Gaming: https://source-gaming.com/


    Ep. 61: Disney’s Virtual Magic Kingdom Dec 08, 2021
    Show notes

    Jacob Salas, of the website Pop History, joins the show to tell us about an ambitious attempt at a Virtual Magic Kingdom CD ROM that, in a lot of ways, is also the story of Hollywood's odd attempts in the 90’s to try to get into the video game market more seriously. In his feature article One Name, Two Games: Virtual Magic Kingdom we learn the story of a massive virtual Disney theme park project which was shut down, revived into an MMO, shut down again, then subsequently revived again by fans and kept going to this day. You may also know this project as Disney’s Villains’ Revenge, the retail puzzle action game: this project certainly has a complex history.

    Salas was the recipient of a writing grant from the Video Game History Foundation for the purpose of researching and documenting this history.

    See more from Jacob Salas:

    Pop History – https://pophistory.club

    Pop history twitter: @js_pophistory

    Patreon – /pophistory

    Twitter – @js_jrod

    YouTube – /czfjrod


    Ep. 60: Computer Space Dec 01, 2021
    Show notes

    Alex Smith returns to the show, this time to talk about Computer Space: a 1971 arcade game often considered the beginning of the commercial video game industry. Continuing the annotation series of his book, “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I”, Alex Smith has condensed down the history of this first coin-operated video game in his recent blog post: Worldly Wednesdays: A Timeline Of Computer Space. Always the thorough historian, Alex Smith treats us to an incredibly educational hour of video game history.

    See more from Alex Smith:

    Website: theycreateworlds.com

    Blog: videogamehistorian.wordpress.com

    Podcast: podcast.theycreateworlds.com

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908


    Ep. 59: DMCA Exemption Ruling Nov 24, 2021
    Show notes

    Cyberlaw Clinic tech lawyer Kendra Albert and librarian and video game historian Phil Salvador join the show to give us their professional insight into the U.S. Copyright Office's October 2021 ruling which affects how libraries are able to provide access to video games and other software. As we discuss this current event, we hope to provide context as to what this ruling means, how it was reached, and how we might approach the next round of exemption proposals to best serve preservation efforts.


    Further Reading:

    Cyberlaw Clinic (background material): https://clinic.cyber.harvard.edu/2021/03/12/clinic-spn-and-lca-fight-digital-deterioration-prepare-for-1201-hearings/

    Final rule (10 page version): https://www.govinfo.gov/content/pkg/FR-2021-10-28/pdf/2021-23311.pdf

    Register’s recommendation (300 page version): https://cdn.loc.gov/copyright/1201/2021/2021_Section_1201_Registers_Recommendation.pdf


    See more from Kendra Albert:

    Twitter: @Kendraserra

    Harvard Law School Cyberlaw Clinic: https://clinic.cyber.harvard.edu/

    Cyberlaw Clinic Twitter: @cyberlawclinic

    Software Preservation Network: https://www.softwarepreservationnetwork.org/

    Software Preservation Network Twitter: @SoftPresNetwork


    See more from Phil Salvador:

    Twitter: @itstheshadsy

    Website: obscuritory.com


    Ep. 58: FEMICOM Museum Nov 17, 2021
    Show notes

    Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she’s been countering this trend for the last decade. As Founder and Director, Rachel combines both an online museum experience with a physical archive of games, electronic toys, and software. We bask in the nostalgia of Barbie Fashion Designer, the Game Boy Sewing Machine, Hello Kitty games, My Little Pony games, Neopets, and so much more!

    See more from Rachel Weil:

    Twitter: @FemicomMuseum

    Website: femicom.org

    Personal Twitter: @partytimeHXLNT


    Ep. 57: Hit Save! Nov 10, 2021
    Show notes

    Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a program facilitating interviews with game developers to preserve that history which may not yet have been documented. Rosland also gives us a peek into many other current projects and we learn how any of us can get involved.


    Mentioned in the show:

    Scanning.Guide! (https://scanning.guide/)

    Dumping.Guide! (https://dumping.guide/)


    See more from Jonas Rosland:

    Website: hitsave.org

    Patreon: /hitsave

    Twitter: @hitsaveorg

    GitHub: github.com/hitsave

    Personal twitter: @jonasrosland


    Ep. 56: Nintendo in Italy Nov 03, 2021
    Show notes

    Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring their console into an environment already heavily favoring PC gaming as well as free of software copyright laws. How did they make it work and what byproducts still survive today as a result?

    See more from Damiano Gerli:

    Twitter: @damgentemp

    Genesis Temple blog - dedicated to obscure gaming history and analyzing interesting elements of game design: https://genesistemple.com/

    Patreon: /thegenesistemple

    Facebook: /TheGenesisTemple


    Ep. 55: Pac-Man Oct 27, 2021
    Show notes

    Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal. Tim takes us down the rabbit hole of what is just so fascinating about this iconic character, the legendary franchise, and its creator.

    See more from Tim Lapetino:

    Twitter: @lapetino

    Website: timlapetino.com

    Instagram: @timlapetino

    Book: Pac-Man: Birth of an Icon: Pac-Man: Birth of an Icon

    Recommended Book: Art Of Atari


    Ep. 54: Kaizo Mario Oct 20, 2021
    Show notes

    GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what’s explorable in a game and play out of bounds.


    Mentioned in the show:

    https://www.smwcentral.net//


    See more from GlitchCat7:

    Website: https://www.glitchcat7.com

    Twitch: /glitchcat7

    Twitter: @GlitchCat7

    TikTok: @GlitchCat7

    Instagram: @GlitchCat7

    Patreon: @GlitchCat7

    Mallow’s Instagram: @mallowspiraltail


    Ep. 53: X-Rated Atari Games Oct 13, 2021
    Show notes

    Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation. She also unravels the complicated company structures behind these games to figure out who was really involved in this story.

    See more from Kate Willaert:

    Twitter: @katewillaert

    YouTube: /a critical hit

    Website: acriticalhit.com

    Patreon: /acriticalhit

    Newsletter: criticalkate.substack.com


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