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    Games & Hobbies

    Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

    For over 5 years Ultima Final Fantasy took you on a journey through the entire Final Fantasy series; from the main games that you know and love, to obscure titles such as “My Life as a Darklord”. Every game was played and reviewed, every major media release was touched on, and you got to hear all the stories, tangents, and life struggles of the hosts who went through it. For years the show was supported on Patreon, and you got to see goals reached such as multiple “Megadeth” Song Covers of classic Final Fantasy songs, a phone line, and Twitch streaming for the MMO’s. All of these things, along with the Patreon Invite episodes, added so much to the show.

    Now here we are at the end of our journey, the end of the weekly show (although occasionally returning to discuss some of the other FF-related games). The show, and our lives, must go on in a different fashion.

    From the bottom of our hearts, thank you for these amazing years.

    Advertise

    Copyright: © Ultima Final Fantasy

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    • Spotify

    Latest Episodes:
    Final Fantasy XIV and Joseph Campbell Oct 26, 2015
    Show notes

    This week, Joe and Kaleb discuss the similarities between passages from Joseph Campbell's Hero with a Thousand Faces. We talk about our progress within Final Fantasy XIV, and discuss the All Saints Wake quest announcement. We also touch on breaking the show up into different seasons. We ask you listeners to let us know what Final Fantasy that should have been we should play in between XIV and The After years. Enjoy the episode!

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

    Podcast RSS Feed: https://ultimafinalfantasy.libsyn.com/rss

    Official Podcast Network Site: https://geekdomentertainment.net/

    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

    Tweet Kaleb: https://twitter.com/UFFPodcast

    Other Helpful Links:

    Patreon: https://www.patreon.com/ultimafinalfantasy

    Amazon Affiliate Link: https://amzn.to/38tceeQ

    Paypal Donations: https://www.paypal.com/donate/?hosted_button_id=PV47BX468GPN2

    Check Out Our other gaming show, [Nude]Clan:

    YouTube: https://www.youtube.com/nudeclangaming

    RSS Feed: https://nudeclan.libsyn.com/rss

    #finalfantasy #jrpg #gaming #squareenix


    "Melodies of Life" by "Megadeth" Oct 23, 2015
    Show notes

    Finally! Thank you so much to our Patreon Donors!

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

    Podcast RSS Feed: https://ultimafinalfantasy.libsyn.com/rss

    Official Podcast Network Site: https://geekdomentertainment.net/

    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

    Tweet Kaleb: https://twitter.com/UFFPodcast

    Other Helpful Links:

    Patreon: https://www.patreon.com/ultimafinalfantasy

    Amazon Affiliate Link: https://amzn.to/38tceeQ

    Paypal Donations: https://www.paypal.com/donate/?hosted_button_id=PV47BX468GPN2

    Check Out Our other gaming show, [Nude]Clan:

    YouTube: https://www.youtube.com/nudeclangaming

    RSS Feed: https://nudeclan.libsyn.com/rss

    #finalfantasy #jrpg #gaming #squareenix


    Final Fantasy XIII: Part Two Oct 19, 2015
    Show notes

    Join us for an even bigger, girthier part two!

    As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game's development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2.

    The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series.

    Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal'Cie and l'Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory's thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama's script. An example of what this entailed, is he would get a document that simply said "Snow and Hope reconcile", and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn't be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope.

    The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII's staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the "ultimate single player RPG."

    Although I can't say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million.

    Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player "staggering" their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt.

    The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans.

    The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we've all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You're wrong. SO FUCKING WRONG!!!!!!!!!!!!!!!

    Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party.

    Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies.

    Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle…..

    REMIXES:

    https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR

    https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats

    https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13

    ヤシャス山 lonlonjp

    https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016

    https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill

    https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS

    https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

    Podcast RSS Feed: https://ultimafinalfantasy.libsyn.com/rss

    Official Podcast Network Site: https://geekdomentertainment.net/

    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

    Tweet Kaleb: https://twitter.com/UFFPodcast

    Other Helpful Links:

    Patreon: https://www.patreon.com/ultimafinalfantasy

    Amazon Affiliate Link: https://amzn.to/38tceeQ

    Paypal Donations: https://www.paypal.com/donate/?hosted_button_id=PV47BX468GPN2

    Check Out Our other gaming show, [Nude]Clan:

    YouTube: https://www.youtube.com/nudeclangaming

    RSS Feed: https://nudeclan.libsyn.com/rss

    #finalfantasy #jrpg #gaming #squareenix


    Final Fantasy XIII: Part One Oct 12, 2015
    Show notes

    This week, Kaleb and Joe begin their review of Final Fantasy XIII. Enjoy!

    As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game's development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2.

    The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series.

    Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal'Cie and l'Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory's thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama's script. An example of what this entailed, is he would get a document that simply said "Snow and Hope reconcile", and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn't be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope.

    The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII's staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the "ultimate single player RPG."

    Although I can't say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million.

    Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player "staggering" their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt.

    The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans.

    The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we've all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You're wrong. SO FUCKING WRONG!!!!!!!!!!!!!!!

    Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party.

    Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies.

    Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle…..

    REMIXES:

    https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR

    https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats

    https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13

    ヤシャス山 lonlonjp

    https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016

    https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill

    https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS

    https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

    Podcast RSS Feed: https://ultimafinalfantasy.libsyn.com/rss

    Official Podcast Network Site: https://geekdomentertainment.net/

    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

    Tweet Kaleb: https://twitter.com/UFFPodcast

    Other Helpful Links:

    Patreon: https://www.patreon.com/ultimafinalfantasy

    Amazon Affiliate Link: https://amzn.to/38tceeQ

    Paypal Donations: https://www.paypal.com/donate/?hosted_button_id=PV47BX468GPN2

    Check Out Our other gaming show, [Nude]Clan:

    YouTube: https://www.youtube.com/nudeclangaming

    RSS Feed: https://nudeclan.libsyn.com/rss

    #finalfantasy #jrpg #gaming #squareenix


    Eorzea Confidential: Interview with Aniero Grigori (Part 2) Oct 05, 2015
    Show notes

    Join us as we go further into the history of Limit Break Radio. This time, we cover the reason behind the lacking of closure to the Final Fantasy XI days, and what went into reviving the show for Final Fantasy XIV. Aniero also gives us a breakdown of the reunion of the crew for A Radio Reborn. This launched just before our Podcast was conceived. Enjoy the episode, and thanks again to Aniero for coming on as a guest.

    REMIX: https://www.youtube.com/watch?v=kCxX60g-5Kk

    https://www.youtube.com/watch?v=6GeyUETPAjU

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

    Podcast RSS Feed: https://ultimafinalfantasy.libsyn.com/rss

    Official Podcast Network Site: https://geekdomentertainment.net/

    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

    Tweet Kaleb: https://twitter.com/UFFPodcast

    Other Helpful Links:

    Patreon: https://www.patreon.com/ultimafinalfantasy

    Amazon Affiliate Link: https://amzn.to/38tceeQ

    Paypal Donations: https://www.paypal.com/donate/?hosted_button_id=PV47BX468GPN2

    Check Out Our other gaming show, [Nude]Clan:

    YouTube: https://www.youtube.com/nudeclangaming

    RSS Feed: https://nudeclan.libsyn.com/rss

    #finalfantasy #jrpg #gaming #squareenix


    From Vana'diel, With Love: Interview with Aniero Grigori of Limit Break Radio (Part 1) Sep 28, 2015
    Show notes

    This week, we're honored to have Aniero Grigori, frontman for Limit Break Radio on the show. We talk about the original Final Fantasy XI program that was launched in 2006. Aniero goes into depth on what got him into the series, the Legend of Dragoon, and discusses the formation of the powerhouse that is Limit Break Radio. He also goes a little behind the scenes with his personal hurdles throughout the show, and discusses various line up changes. Enjoy the episode, and thanks again for guest hosting!

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

    Podcast RSS Feed: https://ultimafinalfantasy.libsyn.com/rss

    Official Podcast Network Site: https://geekdomentertainment.net/

    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

    Tweet Kaleb: https://twitter.com/UFFPodcast

    Other Helpful Links:

    Patreon: https://www.patreon.com/ultimafinalfantasy

    Amazon Affiliate Link: https://amzn.to/38tceeQ

    Paypal Donations: https://www.paypal.com/donate/?hosted_button_id=PV47BX468GPN2

    Check Out Our other gaming show, [Nude]Clan:

    YouTube: https://www.youtube.com/nudeclangaming

    RSS Feed: https://nudeclan.libsyn.com/rss

    #finalfantasy #jrpg #gaming #squareenix


    Spotlight: Nasir Gebelli Sep 21, 2015
    Show notes

    Nasir Gebelli

    By Kaleb Schweiss

    Nasir Gebelli was a programmer for Square Enix. He was part of Square's A-Team, along with Nobou Uematsu and Yoshitaka Amano to create Final Fantasy. But that's not the first project Nasir took on at Square, nor was it his first programming job.

    Nasir was born in Iran, and later moved to the US to study computer science. In 1980, he started a company called Sirius Software with a guy named Jerry Jewell. Gebelli made numerous strides within Sirius, including creating advanced graphics techniques for the Apple II. His first project was a program called EasyDraw; a logo and character creation program that he would use for his later games. It was with Sirius that Gibelli developed a reputation for quickly producing games. He would program as many as twelve games a year. One in particular, Gorgo, ended up selling around 23,000 copies; making it one of the best selling computer games in the early 80's.

    In 1981, Gebelli left Sirius to establish his own software company named Gebelli Software. He released a few successful games, but by 1983, his games were becoming notoriously bad according to Softalk, a magazine focusing on computers and games. The Video Game Crash of 1983 would lead Gebelli's company in shambles, and he closed his doors.

    After Gebelli Software went belly up, Nasir did what any sensible businessman would do. He traveled the world for a few years. He would eventually resurface in 1986 when he went to visit a friend, Doug Carlston who owns Broderbund. This was the company who originally did the Carmen Sandiego games. Calrlston told Gebelli about the rising power of the NES, and suggested that Nasir should program for it. Gebelli was interested, and travelled with Doug to Japan; where he would meet with Nintendo and Square. Nintendo would ultimately be uninterested in Gebelli, but Square, and especially The Gutch, were aware of his reputation and excited to have him join the team. His joining of Square eventually let to the separation of Square from the parent company Denyuusha.

    Gebelli's first game with Square would be 3-D WorldRunner for the NES. THis was a forward scrolling third person action game. It was one of the first stereoscopic 3D games, which gives the game a more 3D feel. Gibelli would then program Rad Racer, and it's sequel later in 1990.

    And now, now that he has a few games under his belt, Gebelli, Sakaguchi, Uematsu, and Amano began to produce Final Fantasy, which would later be released in 1987. Final Fantasy featured numerous unique features such as the character creation system, classes, and the ever famous battle system. Gebelli and team didn't miss a beat, and went on to create Final Fantasy II. This game introduced emotional story lines, and much more tragic events. The game also replaced traditional leveling with the activity based progression system, which would later go on to influence the SaGa and Grandia series, FF IV, and The Elder Scrolls series. Final Fantasy II also introduced an innovative dialogue system where key words would be memorized and used during conversations with NPC's.

    Next comes Final Fantasy III, which came out in 1990. This game introduced the ever beloved job class system. Midway through the development of both Final Fantasy II and Final Fantasy III, Gebelli was forced to return to Sacramento, California due to an expired work visa. The rest of the staff followed him to Sacramento to finish producing the games.

    Gibelli would take another long break before returning to work on Secret of Mana, which is the second in the Mana series, released in 1993. Secret of Mana was more of an action role playing game, and included a cooperative multiplayer mode. The game was initially going to be one of the launching titles on the SNES CD, but was later altered to a cartridge due to the SNES CD being dropped. This game received critical acclaim, mainly for its real time battle system, innovative co op gameplay, in which second and third players could join in and drop out of the game at any time, and the customizable AI settings for computer controlled allies…. GAMBITS!!!!

    After Secret of Mana, Gibelli basically retired from royalties from Square and, you guessed it, traveled the world. He would later attend John Romero's, co founder of ID Software, Apple II reunion in Dallas. Romero credited Gebelli as a major influence on his career. Gebelli lives in Sacramento, and remains good friends with Hironobu Sakaguchi.

    REMIX: https://www.youtube.com/watch?v=uarsKpKN68A

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

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    #finalfantasy #jrpg #gaming #squareenix


    The History of Square-Enix - Part 3: Reign of Dragons Sep 14, 2015
    Show notes

    This week, Joe prepares another excellent information segment on the History of Square Enix. This time, we learn about how Enix was stomping Square in Japan. This is in regards to the sales numbers between the first four Final Fantasy and Dragon Quest games. We discover how long it took Square to come out with a game that nearly matched Enix's sales in Japan, and discuss the difference in sales for North America. We also decide to play Final Fantasy XIV on. We decided on Brinhildr server for now, due to bribes from Dr. Rockso. Enjoy the episode!

    REMIX: https://www.youtube.com/watch?v=cQ8QiTd2Baw By HighwindIV

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

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    #finalfantasy #jrpg #gaming #squareenix


    A Chocobo flies over the great city of Tsenoble in a Cocktail Dress Sep 07, 2015
    Show notes

    This week, we return to the stovetop for a cooking episode. This time, we cook the Tsenoble Pork tenderloin. This recipe was submitted by Gabranth on the forums, and is found on ffrecipes.wordpress.com. We also decided to bring a little alcohol into the mix. This was brought in the form of the Chocobo Cocktail. This drink consisted of some pineapple rum, lime juice, and a slice of lemon. We finally get to read some iTunes reviews, and give the questions segment some well deserved love. Enjoy the episode!

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

    Watch us play and record our podcast live on Twitch: https://www.twitch.tv/ultimafinalfantasy

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    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

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    #finalfantasy #jrpg #gaming #squareenix


    Final Fantasy XV Predictions II Aug 31, 2015
    Show notes

    This week, Kaleb and Joe discuss their newly formed theories behind the release date for Final Fantasy XV. We also answer a few questions, and gave a timeframe for beginning Final Fantasy XIV. Enjoy the grind!

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

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    Check out our Youtube Channel: https://www.youtube.com/ultimafinalfantasy

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    Facebook Page: https://www.facebook.com/UltimaFinalFantasy

    Discord Server: discord.gg/cFFx4N5

    Tweet Joe: https://twitter.com/JosephDeGolyer

    Tweet Kaleb: https://twitter.com/UFFPodcast

    Other Helpful Links:

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    RSS Feed: https://nudeclan.libsyn.com/rss

    #finalfantasy #jrpg #gaming #squareenix


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