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    Games & Hobbies

    Twin Cities by Night

    Welcome to Twin Cities by Night.
    This channel began as a way to share our chronicles of White Wolf’s Vampire: The Masquerade, starting with the campaign that bears our name. At its heart, our storytelling embraces the darker tones of the World of Darkness—exploring themes of personal horror, morality, and the struggle against the Beast within. While Twin Cities by Night remains our flagship tale, we have since expanded to explore a wide variety of tabletop roleplaying games. Alongside our central chronicle, we’ve told stories such as Servitude (Ghouls: Fatal Addiction), Juarez on Fire (Vampire: The Masquerade), and The Ultimate Evil (Chronicles of Darkness). We’ve also ventured into mythic sagas with Scion, the raw emotions of Monsterhearts 2, the chivalric tragedy of Pendragon, and the occult mysteries of Call of Cthulhu.
    Every chronicle—whether rooted in the World of Darkness or beyond—remains dedicated to what drives us most: immersive storytelling, complex characters, and the atmosphere of darkness that binds them all together.
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    Copyright: © Copyright 2019 All rights reserved.

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    Latest Episodes:
    13th Age “The Neverending Story” Prelude 1: Circles in the Cards Apr 25, 2021
    Show notes

    Warning, the following podcast contains violent scenes that may be unsettling to some listeners. Listener discretion is advised.

    The tale begins not with battle or bloodshed, but with possibility. In this opening session of The Neverending Story, two new adventurers take shape beneath the watchful eye of our storyteller. As Bri—an irreverent halfling cleric with a knack for fortunes and misdirection—and Myina, a blind Twigzog outcast who sees the world through roots and memory, begin crafting their identities, the foundation of the chronicle is laid.

    This first episode follows the creation of characters, histories, and the strange world they’re about to step into. Personal quirks, unusual talents, mysterious pasts, and the seeds of future adventure all come together as our two new heroes assemble their abilities, define who they are, and discover why they’ll be stepping into danger side-by-side.

    It’s a quieter beginning—one built on laughter, imagination, and the promise of the long road ahead—but it carries the spark that will eventually ignite into a full-blown saga.

    About the Chronicle

    The Neverending Story is an episodic, rotating-cast 13th Age campaign from Twin Cities by Night. Built around a framework where adventurers come and go, this chronicle explores strange lands, shifting alliances, and mysteries that ripple across the Dragon Empire. Every character brings new influences and new stories, while the campaign’s core threads weave them together into a single long-form adventure.

    Expect shifting parties, unpredictable discoveries, and a world shaped equally by player imagination and the dangers waiting beyond the torchlight.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    13th Age “The Beginning of the End” Chapter 6: The Shadow’s Toll Apr 21, 2021
    Show notes

    As the refugee camp erupts into chaos, Sir Hugo and the King throw themselves into a desperate stand between helpless civilians and the demonic vanguard, forced to choose who can be saved—and who cannot. With Dragonhall besieged on a second front by the dead themselves, the companions strike a grim bargain, surrendering years of their own lives to slip aboard the Lich King’s flagship and carry the fight straight into the heart of the undead armada.

    About the Chronicle

    The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.

    Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    13th Age “The Beginning of the End” Chapter 5: The Dragon’s Tithe Apr 18, 2021
    Show notes

    The party’s next task isn’t glory on the battlefield, but escorting a staggering fortune in gold through a city on the brink. As Sir Hugo and the King are pulled toward a crisis at the refugee camp, Hexar and Hezerella must guide the bribe to its destination through twisting streets, desperate eyes, and the constant threat of betrayal. At journey’s end, a hidden power beneath Dragonhall weighs their worth—and tests just how strong their resolve really is when they stand before more wealth than any mortal should ever see.

    About the Chronicle

    The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.

    Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    Chronicles of Darkness: The Ultimate Evil “Institutionalized” Chapter 26: Under the Barn Apr 09, 2021
    Show notes

    A late-night decision sends Alex and Wayne into a situation that unravels faster than either of them expects. What begins as a quiet investigation turns suddenly tense, leaving both men shaken and unsure of what they just experienced. A familiar face intervenes before things spiral further, but the warning they receive is impossible to ignore.

    Back in Bismarck, Michael’s evening takes an unexpected emotional turn as he reconnects with someone important, only for a late phone call to reveal that the night is far from over.

    Lines are crossed, trust is tested, and the shadows surrounding their search only grow deeper.

    About the Chronicle

    Michael and Derek follow a fragile lead to the Open Door Baptist Church, hoping a former headmaster with ties to Toby’s past can finally crack the case. What begins as a polite visit turnsintsot a tense confrontation, as evasive answers, Welkstetter money, and old loyalties hint at just how deep the corruption around them really runs.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    Chronicles of Darkness: The Ultimate Evil “Institutionalized” Chapter 25: The Barn and the Sky Apr 07, 2021
    Show notes

    Wayne steadies his nerves with a change of clothes, a pocketful of tools, and a hardware store receipt he hopes never gets questioned, talking himself into believing this break-in is a duty, not a crime. Alex rides beside him, replaying his awkward almost-date with Tina while helping plan the quietest way onto school grounds. Together they hike through bitter North Dakota wind, skirt lights and cameras, and slip into the academy’s old barn, where horses, shadows, and an open view of the night wait for them. As a strange sound rises above them, it becomes clear that something about this place—and the sky overhead—is deeply, dangerously wrong.

    About the Chronicle

    Michael and Derek follow a fragile lead to the Open Door Baptist Church, hoping a former headmaster with ties to Toby’s past can finally crack the case. What begins as a polite visit turnsintsot a tense confrontation, as evasive answers, Welkstetter money, and old loyalties hint at just how deep the corruption around them really runs.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    Chronicles of Darkness: The Ultimate Evil “Institutionalized” Chapter 24: Quiet Agreements Apr 04, 2021
    Show notes

    Derek tries to unwind at home but finds himself caught between his parents’ fears and their hopes for his future, forced to quietly decide what kind of life he’s willing to risk for the work he’s doing. Meanwhile, Alex sits down to dinner with Tina, where small talk slowly gives way to cautious honesty. As worries about the school surface, an uneasy but important understanding begins to form — one that might finally give the investigators the help they need, if they’re willing to follow through.

    About the Chronicle

    Michael and Derek follow a fragile lead to the Open Door Baptist Church, hoping a former headmaster with ties to Toby’s past can finally crack the case. What begins as a polite visit turnsintsot a tense confrontation, as evasive answers, Welkstetter money, and old loyalties hint at just how deep the corruption around them really runs.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    The Brian Diaries - Brianstorming VISIGOTHS vs MALL GOTHS Mar 28, 2021
    Show notes

    Becca and Jorien flex creative muscles to put together stories, modules, adventures paths and inspiration for different games in our Brianstorming segment

    This week, we'll be going over VISIGOTHS vs MALL GOTHS with this rounds prompt; A local organization is accused of instigating arguments among people, seemingly natural disasters and even wars.

    Join us as we discover the story and system of VISIGOTHS vs MALL GOTHS.
    You can find VISIGOTHS vs MALL GOTHS at https://necromancy.itch.io/goths
    Or follow the creator at https://twitter.com/oh_theogony

    If you would like to support the podcast stop by our Patreon

    https://www.patreon.com/TwinCitiesbyNight

    Come by and visit our Discord!

    https://discord.gg/T9zeN9p

    Check us out on iTunes:

    https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    Find us on Twitter!

    https://twitter.com/Twin_Cities_VtM

    Find us on Facebook

    https://www.facebook.com/TwinCitiesByNight/

    Find us on YouTube

    https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

    For more White Wolf RPGs game play and media please check out

    https://www.facebook.com/groups/862703457198327


    Call of Cthulhu: Down Darker Trails "Missouri Crossing" Chapter 9: The Homestead on the Rise Mar 26, 2021
    Show notes

    As the wagon train pushes through its final stretch of wilderness, the settlers catch their first real glimpse of life beyond the trail—a lone homestead, its fields neatly planted, smoke curling gently from a chimney. After days of tension, sleepless nights, and dwindling nerves, this simple sign of civilization feels almost unreal.

    Cautious approaches give way to wary relief as the family living there welcomes the party with warmth, curiosity, and a farmer’s eagerness to barter news for company. For the first time since the Twin Cities, real plates are set out, real food is cooked in a real kitchen, and the promise of a future in Missouri Crossing stops being a dream and starts becoming something the settlers can almost touch.

    But even as hospitality is offered and stories are shared, not everyone finds it easy to let their guard down. Exhaustion, memory, and the ghosts of the journey still cling to more than a few travelers. Some see the homestead as safety earned; others see it as one last test before the crossing itself.

    With night approaching and the town only a day away, each settler must decide how much they are willing to trust—strangers, the land, and even themselves—before taking their final steps toward the life waiting on the horizon.

    About the Chronicle

    Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    Call of Cthulhu: Down Darker Trails "Missouri Crossing" Chapter 8: Burials and Bargains Mar 24, 2021
    Show notes

    Morning breaks over a shaken caravan, revealing hard truths in the light of day. Those who survived the night gather for food, headcounts, and the grim work of understanding what was lost. The relief of finding Mary safe is quickly shadowed by the realization that the trail now lies littered with the dead—cattle and people alike—and every choice from here on carries weight the settlers can no longer ignore.

    As fear and exhaustion press down on the camp, tensions rise: how long can they stay in one place without inviting more danger, and how quickly can they leave without abandoning their fallen? Practical needs clash with spiritual duties, and the group finds itself split between honoring the dead properly and protecting the living from whatever stalked them through the dark.

    Friendships strain, tempers flare, and the fragile unity of the caravan threatens to crack as everyone struggles to decide their own line between safety, faith, and survival. When tempers cool, uneasy compromises are struck—but whether they will be enough to hold through the coming night remains uncertain.

    With the sun high and decisions made, the settlers turn their eyes westward. The closer Missouri Crossing comes, the more it feels like the only thing standing between them and whatever waits out there in the long prairie grass.

    About the Chronicle

    Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


    Call of Cthulhu: Down Darker Trails "Missouri Crossing" Chapter 7: Trail of Wounds Mar 21, 2021
    Show notes

    The night after the attack refuses to let go. Gregory is dragged back into the horrors of his war years as he tries to understand what he saw in the darkness—and whether it was something earthly at all. Bjorn can’t steady his hands or his mind, his leg bearing marks that look nothing like any wound Sister Margaret has treated before. As the three of them struggle to keep it together, questions of faith, evil, and responsibility start to cut almost as deep as teeth.

    At first light, the scale of the damage becomes impossible to ignore: the prairie around the caravan is littered with dead cattle, the financial backbone of the journey torn apart overnight. Tensions spike as everyone argues about what happened, what to tell the others, and how quickly they need to reach Missouri Crossing before something worse finds them. And then a new terror hits home—one of the children is missing. With only a half-wild trail dog and fraying nerves to guide them, the settlers race into the killing fields of the open plain, desperate to prove that not everything the night takes has to stay gone.

    About the Chronicle

    Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA


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