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    Games & Hobbies

    Tone Control

    Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.

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    Latest Episodes:
    Tone Control 18: Nina Freeman Jan 15, 2018
    Show notes

    It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, and her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.


    Tone Control 17: Charles Webb Jan 01, 2018
    Show notes

    Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one of the most fascinating game characters in recent years, to life. Recorded live on site at 2K's studios in Marin.


    Tone Control 16: Mariel Cartwright Nov 25, 2017
    Show notes

    Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mariel Cartwright, the Lead Animator of Skullgirls, and Art Director/Lead Animator of the upcoming INDIVISIBLE! Come along with us on a journey that involves Shrek, Marvel vs. Capcom, the harshest of Canadian winters, and of course, lots and lots of drawing.


    Tone Control 15: Leighton Gray Nov 24, 2017
    Show notes

    Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Dream Daddy! Steve discusses daddies, art school, Disneyland, the perils of sudden success, toilets, and daddies, with one of the most exciting up-and-coming creative figures in indie game development. Thanks for joining us!


    Tone Control 14: Ken Levine May 01, 2014
    Show notes

    A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we worked together on BioShock Infinite. Thanks again for listening.


    Tone Control 13: Jake Solomon Apr 15, 2014
    Show notes

    Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about his career, his mentorship by Sid Meier, and the design philosophy that brought one of strategy gaming's all-time classics back into the modern age.)


    Tone Control 12: Tim Schafer Apr 01, 2014
    Show notes

    Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacking, and more at Double Fine, Tim Schafer is one of those lucky few. Listen in as I blitz through the long, long career of this incredibly old man.


    Tone Control 11: Ryan Payton Mar 15, 2014
    Show notes

    Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Follow us on a journey from Portland to Japan to Seattle, and finally onto your internet telephone.


    Tone Control 10: Amir Rao & Greg Kasavin Mar 01, 2014
    Show notes

    Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the design philosophy that they're carrying through to Supergiant's next game, Transistor.


    Tone Control 9: Jonathan Blow Feb 15, 2014
    Show notes

    We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9 of Tone Control.


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