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    Games & Hobbies

    Three Moves Ahead

    Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

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    Copyright: © Copyright 2024 Idle Thumbs

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    Latest Episodes:
    Three Moves Ahead 148: Unity of Command Dec 22, 2011
    Show notes

    Rob and Troy talk about 2x2's new entry-level wargame, Unity of Command, and why it is such a huge success. How does it stack up against Panzer Corps, and why is it more a wargame than a puzzle game? Why is its treatment of supply so important? Can you make a really challenging wargame without implying puzzle-like solutions?


    Three Moves Ahead 147: Fire No Guns, Shed No Tears Dec 17, 2011
    Show notes

    A heavily medicated Rob hosts Julian, Troy, and Bruce to explain what's so boring about peace, love, and understanding. Why does strategy gaming usually come back to armed conflict, with the exception of city-builders? Do most people really even want games about other subjects, and can designers make good games out of them? What ever happened to A Force More Powerful, and why does it make Bruce want to punch Troy? How do board games handle these subjects, and do Eurogames get them right?


    Three Moves Ahead 146: On the Air Dec 08, 2011
    Show notes

    It’s more a fancy lecture and masterwork design class than a bunch of guys guessing about what works when board game desiger Lee Brimmicombe-Wood sits down with Troy and Bruce to talk about his history of making games about air power, the challenges in getting all the cool technical bits down and the difficulties in making the bombing of civilians a game factor you cannot ignore. Can you make a strategic game about an air war still be about flying? What limits do you put on the player to make Luftwaffe raids roughly historical?


    Three Moves Ahead 145: Q&A with R&T Dec 03, 2011
    Show notes

    When you're too busy for a real topic, it's good to have listeners that are ready with questions. Rob and Troy take some time to answer your queries. Games we hate, the definition of RTS, whether Paradox has a subgenre monopoly and much more.


    Three Moves Ahead 144: Risky Business with Rob Daviau Nov 24, 2011
    Show notes

    Friend of the show and returning guest Rob Daviau joins Rob and Julian to talk about his new game, Risk: Legacy. They talk about how Legacy uses unlocks and persistent changes to deepen the standard Risk experience. Daviau describes lessons learned during playtesting about how players learn games and fail to make good long-term decisions. Why have some gamers been so resistant to the changes in Legacy? Does Legacy suggest a line of development for board gaming? Is it all a nefarious plot to make people buy more games? Risk: Legacy is available right now at game stores, and on Amazon next week.


    Three Moves Ahead 143: The Personal Touch Nov 18, 2011
    Show notes Phill Cameron comes back for a conversation with Rob, Troy, and Julian about how personality and persistence change our relationship to strategy games. Troy reveals the depths of his callousness to tiny, computerized men. Julian points out that Dwarf Fortress is the pinnacle of this approach, but Troy explains why it frustrates him. Rob is stunned to learn that he is apparently the only one who had a pet dwarf in the Myth games. Toronto FoS meetup Chicago Loot Drop

    Three Moves Ahead 142: For the LoLs Nov 11, 2011
    Show notes

    Julian hosts Bruce and editor-podcaster extraordinaire, Ryan Scott, of Geekbox and Comedy Button internet fame. They talk about the lure of League of Legends, whether these DotA / MoBA games are even strategy games, and how Valve's and Blizzard's attempts at the DotA genre will fare against the LoL powerhouse.


    Three Moves Ahead 141: Failing Basic Nov 05, 2011
    Show notes

    Rob summon Troy and Julian for an emergency therapy session about how many strategy games simply cannot get their acts together when it comes to basic standards. The panel discusses busted cameras and mouse controls, disastrous campaigns, and nonexistent endgames. The beginning of the Subversion saga


    Three Moves Ahead 140: Three Turns Ahead Oct 28, 2011
    Show notes

    Jenn Cutter comes back for a discussion of F1 2011 with Rob and Troy. Learn about exciting rules changes, the difference between a racing game and a motorsports game, and some of Codemasters crucial fumbles that keep F1 2011 from being a clear-cut improvement over its predecessor. Also, tire strategy means F1 2011 is a strategy game, and is therefore a totally valid topic, and not pure self-indulgence from Rob.


    Three Moves Ahead 139: One for the Memoirs Oct 21, 2011
    Show notes

    A well-rested Bruce rounds out a full panel of Rob, Troy, and Julian as they discuss Memoir '44 Online, convenience, and the simple pleasures of light board gaming. It's a straightforward episode with the regulars at the top of their game. Federation & Empire Star Fleet Battles Command and Colors System


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