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    Arts

    The Game Design Round Table

    Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

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    Copyright: ℗ & © 2019 The Game Design Round Table

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    Latest Episodes:
    BtC - Richard Heayes on Protecting Your Idea May 06, 2025
    Show notes

    Ellie Dix is joined by Richard Heayes, former design director for Hasbro and current co-founder of 7pips. They discuss the ins and outs of trademarking, idea infringement, and the benefits of freely sharing your ideas. Topics include trademark law, game submission portals, when and how to share your designs, and why it's important the game design community remains free.


    Season: RPG - Ben Robbins on GMless Games Apr 29, 2025
    Show notes

    Dirk and David are joined by Ben Robbins, designer of Microscope and many other narrative games. They discuss the play culture of Microscope, the differences between it and trad TTRPGs, and the ways games of Microscope can flourish or break down. Topics include expected participation, growing pains in trying new TTRPGs, and what even is an RPG?


    BtC - Mandela Grandon on Co-Designing Apr 22, 2025
    Show notes

    Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn't work out.


    Season: RPG - Cosmere RPG with Andrew Fischer Apr 15, 2025
    Show notes

    The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The Stormlight Archive. They also discuss introducing narrative mechanics to a crunchier system, what Andrew has learned from this project, and what's next for him.


    BtC - Rikki Tahta on Designer Community Apr 08, 2025
    Show notes

    In this episode, Ellie chats with Rikki, creator of Coup, The Chameleon, and Melee, about his inspiring journey in design. He highlights the importance of process and how a supportive community has influenced his path. They discuss what makes the design community unique and the benefits of connecting with fellow creatives.


    Season: RPG - Prologue Apr 01, 2025
    Show notes

    TDGRT kicks off its first season on RPGs with a discussion on Dirk and David's experiences, and where they want to take the season from here. They talk about the pros and cons of modern Dungeons and Dragons, and alternative styles of game design that better suit different genres of play.


    BtC - Adam Porter on Playtesting Mar 25, 2025
    Show notes

    Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it's so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.


    Civ Series Finale Part 2 - Civilization VII Mar 18, 2025
    Show notes

    Dirk and David continue their discussion in part 2 of TGDRT's Civilization Series Finale! They dive into many of the systems that didn't work for them, and what they wish had been done instead. Topics include religion and trade, the problems with Civ VII's map generation, and the costs associated with stripping away flavor in favor of starker mechanics. They also talk about what's next for TGDRT, and wrap up the Civilization series. Most importantly, is David actually done with Civilization games?


    BtC - Scott Rogers on Prototyping Mar 11, 2025
    Show notes

    Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.


    Civ Series Finale Part 1 - Civilization VII Mar 04, 2025
    Show notes

    The time has finally come; Civilization VII is out! After many hours with the game, Dirk and David come together to share their thoughts on the game. Did it live up to the hype? How does Civ VII stack up to previous games? Will David ever play another Civ game again? All these questions and more on part 1 of 2 for TGDRT's Civ Series Finale. Topics include the power of the butterfly effect, the loss of narrative and flavor, troubles with map generation, and the sum effects of the new systems.


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