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    Arts

    The Game Design Round Table

    Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

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    Copyright: ℗ & © 2019 The Game Design Round Table

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    Latest Episodes:
    #78: Streaming and Live Development with Brad Muir May 08, 2014
    Show notes

    Dirk and Soren talk to Double Fine's Brad Muir about streaming the development process and interacting with fans. Listen in on how to walk the fine line between listening to your fans and still steering the ship while working in an open development environment.--------------------------------------- Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - www.designer-notes.com, www.mohawkgames.com, @sorenjohnsonBrad Muir - @mrmooear, brad@doublefine.com------------------------------------- Episode Outline 0:00:58 - Streaming at Double Fine 0:10:24 - Civ IV's early access 0:17:03 - Unexpected benefits 0:31:15 - Other streaming developers 0:37:11 - Kickstarter and fundraising 0:49:31 - What's next for Double Fine 0:52:30 - Soren's project


    #77: Prototyping Apr 29, 2014
    Show notes

    Dirk, David, and Rob get down to the nitty-gritty about prototyping their game concepts, both on the digital side and the tabletop side. What does a good prototype look like, and more importantly: how is one actually made?------------------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com, David Heron - @DavidVHeron, Rob Daviau -@RobDaviauGamer, hello@robdaviau.com------------------------------------------- Episode Outline 0:00:58 - Working with the family 0:09:36 - Resolution and detail 0:15:46 - Digital prototyping 0:23:28 - Prototyping a licensed game 0:27:30 - Prototyping different components 0:42:22 - Playing prototypes


    #76: The Inside Scoop Apr 24, 2014
    Show notes

    Dirk and David take a moment to discuss the games they're working on and the challenges they face when trying to bring new game concepts to life. --------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron------------------------------Episode Outline 0:00:49 - War Stories 0:06:33 - The Knights of Puzzleot0:15:15 - David's side CCG project 0:29:30 - New CCG mechanics and approachability 0:35:01 - Futbol Strategy


    #75: Infinite Loop Apr 15, 2014
    Show notes

    Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss collectible card games and Minecraft alongside normal tabletop games to get to the bottom of infinity.-----------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau -@RobDaviauGamer, hello@robdaviau.com--------------------------Episode Outline0:01:22 - What is the origin of the "infinite game" concept?0:07:04 - The Cult of the New0:13:40 - CCGs0:22:04 - Game exploits and replayability0:30:58 - Expansions0:39:44 - Short and single-play digital games


    #74: Procedurally Chaotic with Julian Gollop Apr 10, 2014
    Show notes

    Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. The trio discuss the roles of both user and procedurally generated content as well as Julian's plans for his remake of Chaos Reborn.------------------------------------------------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronJulian Gollop - @julian_gollop, www.chaos-reborn.com-------------------------Episode Outline0:02:02 - Chaos Reborn and its Kickstarter0:12:20 - Social elements in games0:16:42 - Chaos Reborn gameplay0:33:58 - Procedurally generated content0:52:58 - X-COM0:59:48 - The future of Chaos Reborn and early testing


    #73: MMOs, RPGs, and Pathfinder with Ryan Dancey Apr 01, 2014
    Show notes

    Ryan Dancey joins Dirk and Soren to talk about tabletop RPGs and Pathfinder Online. What's the cross-section between MMOs and traditional RPGs? Listen in to find out how Pathfinder took the helm from D&D and what their plans are for their upcoming MMO.--------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comSoren Johnson - www.designer-notes.com, www.mohawkgames.com, @sorenjohnsonRyan Dancey - @rsdancey--------------------------------------------------------------------Episode Outline0:00:21 - Ryan's background0:03:18 - Ryan and game design0:08:20 - The Pathfinder roleplaying game0:21:10 - Do MMOs hurt tabletop RPG sales?0:30:05 - Pathfinder online and Kickstarter0:39:49 - "Theme Park" games vs. sandbox games0:55:28 - Combat vs. relationships in RPGs


    #72 Playtesting Mar 25, 2014
    Show notes

    Rob Daviau returns to the show to talk to Dirk and David about playtesting and the challenges of getting good feedback. Are core gamers good playtesters? How much playtesting is necessary? The show concludes with a discussion on the covenant between games and their players - how many playthroughs are "enough"?-------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau - @RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------Episode Outline 0:00:46 - Playtesting Seafall0:09:45 - Playtesting and CCGs0:19:22 - Prototypes0:36:45 - Getting the right feedback0:39:10 - The creativity in boardgames0:45:58 - Shorter experiences


    #71: Intuitive Design. With Harrison Pink. Mar 18, 2014
    Show notes

    Telltale Games' Harrison Pink joins Dirk and David to talk about the difference between designing by instinct and using analysis and data. Can a designer ever be fully intuitive or analytic? The trio explores this topic through character development in The Walking Dead as well as Tales From the Borderlands.------------------------------------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronHarrison Pink - @ColonialPink, harrisonpink@gmail.com------------------------Episode Outline0:00:43 - Intuitive vs Analytical Design0:09:04 - The Walking Dead and choices0:18:25 - Experience and its impact0:22:58 - Poker and feel0:40:15 - Adapting to new player roles0:49:26 - Borderlands and greed


    #70: A Roman Farewell Mar 11, 2014
    Show notes

    Jon announces that he'll be retiring from the podcast in order to focus fully on At the Gates. Piggybacking on this topic, he and Dirk discuss workflow, where AtG is at now and highlight what's next for it. Dirk finishes up the episode by sharing his plans for TGDRT going forward.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode Outline0:01:10 - Jon's Last Ride0:03:52 - Work Patterns0:09:42 - Splitting Attention0:22:32 - The Impact of Art0:30:21 - Future of At the Gates0:41:15 - Travel & Convention Plans0:45:24 - Marketing0:51:43 - The Future of the Podcast


    #69: Players as Designers Mar 04, 2014
    Show notes

    Jon, Dirk and David discuss the idea of players as designers within the context of house rules, modding and optional rules. Other topics covered include: how much control should players have? When are house rules bad? How much creative control over the core game design should developers give out?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron---------------------------Episode Outline0:00:38 - House Rules0:07:20 - Modding0:17:48 - Tabletop Games0:30:30 - Optional Rules0:38:55 - Our House Rules0:43:58 - Allowing for Player Creativity0:55:40 - Opening Up the Design Process1:03:35 - From Modder to Designer


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