In part 1 of this three part series, we begin a discussion on arena shooters! With games like Toxikk enjoying some success and a new Unreal Tournament in the works, are arena shooters making a comeback? Are they fundamentally sound from a game design perspective, or do they have fundamental flaws that stop them from huge hits like Call of Duty?
We kick off the discussion with arena shooter player, level designer, and commentator Alex Popa (also known as Jehar). We discuss the role of modding in arena shooters (including the paid mods controversy!), nostalgia/low-fi development, and why arena shooters might be making a comeback.
gamedesignpodcast_s1e07.mp3
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