Cameron, Crystal, and Monica come together to analyze The Legend of Zelda, Metroid, Final Fantasy, and more!
Podcast Art by Torkirby
Book of Mudora: Zelda
Book of Aurora: Metroid
Book of Matoya: Final Fantasy
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Cameron, Crystal, and Monica come together to analyze The Legend of Zelda, Metroid, Final Fantasy, and more!
Podcast Art by Torkirby
Book of Mudora: Zelda
Book of Aurora: Metroid
Book of Matoya: Final Fantasy
We discuss episodes 6-10 of Final Fantasy Unlimited, in which new worlds and characters are revealed to little enthusiasm, until a surprisingly good 10th episode.
We discuss episodes 1-5 of Final Fantasy Unlimited, studio Gonzo’s 2001 anime series that got cut short due to Square’s financial difficulties. These episodes present Final Fantasy as a series about children journeying through a surreal world, with a reliable formula for every episode.
As part of their project to replay every Zelda game for the series’ 40th anniversary, Cameron and Monica discuss The Hyrule Fantasy: The Legend of Zelda.
We clear our backlog of emails regarding all the Zelda and Final Fantasy games we’ve currently played! Some topics we discuss include the prevalence of borderless spaces in Termina, the role of blue people in FFIX, and a defense of “Link is Dead” theory.
We play Chapter 5 and 6 of Hyrule Warriors: Age of Imprisonment. Along the way, we discuss the sparsity of Ganondorf, the new tension between the elemental forces of Sacred Power and Gloom, and the impressive achievement of a retelling of Ocarina of Time with less moral complexity.
We play Hyrule Warriors: Age of Imprisonment through Chapter 3 and 4. Along the way, we discuss the homogeneity of combat strategy, the extreme politeness between characters, and the violence of Rauru's Hyrule.
We play Hyrule Warriors: Age of Imprisonment through Chapter 1 and 2. Along the way, we discuss Nintendo's sudden concern for canon, their ongoing concern with racist stereotypes, and how it doesn't end the world to give Zelda a sword.
We answer both Zelda and Final Fantasy emails! Some topics we discuss include a potential fate of Sonia and Rauru’s possible child, Ellone’s ambiguous status as a sorceress, and the nuances of letting Zelda use the Sword.
We play Final Fantasy X to completion. Along the way, we discuss the importance of a grueling dungeon to the theme of hope and sorrow, the shocking fate of Zanarkand, and how Final Fantasy X does or does not change what it means to be a Final Fantasy game.
We play Final Fantasy X from the Zanarkand Ruins to just before the final battle against Sin. Along the way, we discuss the odd coldness between Tidus and Yuna, the clunky pacing of the second half of the game, and the dogged persistence of Final Fantasy III's themes.