Cameron, Crystal, and Monica come together to analyze The Legend of Zelda, Metroid, Final Fantasy, and more!
Podcast Art by Torkirby
Book of Mudora: Zelda
Book of Aurora: Metroid
Book of Matoya: Final Fantasy
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Cameron, Crystal, and Monica come together to analyze The Legend of Zelda, Metroid, Final Fantasy, and more!
Podcast Art by Torkirby
Book of Mudora: Zelda
Book of Aurora: Metroid
Book of Matoya: Final Fantasy
The Triforce Wisdom is kept safe within the walls of the North Castle in the Kingdom of Hyrule, while the Triforce Power is held by the evil wizard Ganon in the depths of the underworld. Whoever gets both Triforces will rule this land forever. The Princess Zelda recruits the help of a foreign adventurer, Link, to guard the Triforce Wisdom and recover the Triforce Power from the Prince of Darkness. We discuss the hidden love rectangle of the show, its place within the canon, and its influence on future entires in the series.
The Princess and the Engineer must recover the Compass of Light and the Bow of Light to determine the fate of spirits and demons in the Kingdom. We discuss moral choices, the home of the Demon Train, and the end of the Adult Timeline.
In restoring the mystical Spirit Tracks, the Princess and the Engineer must confront the secrets of the Lokomo and the demon tribe. We discuss the origins of the Anouki, the lineage of Linebeck, and the Sasukeness of Byrne.
The Kingdom is beset by the disappearance of the Spirit Tracks, mystical train tracks which bind the Demon King Malladus and provide public transportation. When the Princess Zelda has her spirit reaved from her body, she and the newest Royal Engineer must depart on a quest to restore the Spirit Tracks and return Zelda's body to its rightful soul. This is the 15th canonical Zelda game, "The Legend of Zelda: Train Whistle of the Wide World", the sequel to Hourglass of Dreams. We discuss the name of The Kingdom, the ambiguities of The Kingdom's history, and the relation of the Demon King Malladus to the Demon King Demise.
The Hero of Winds and the Pirate Queen have departed the Great Sea in search of new lands. Their voyage is interrupted by an attack from the Ghost Ship, which sucks them into a whole new ocean. Recruiting the help of the charlatan Linebeck and the fairy Ciela, the refugees of the Great Sea must find a way back home. This is the 14th canonical Zelda game, "The Legend of Zelda: Hourglass of Dreams", the sequel to Baton of Winds. We discuss the marginalization of Tetra, the location of the World of the Ocean King, and the fate of Navi.
Hey folks it's the debut episode of your new favorite podcast: Everybody Loves Everybody Loves Raymond! It's the show everybody loves about the show everybody loves: Everybody Loves Raymond!
The Twilight Princess and her loyal wolf enter the Twilight Realm to face the Usurper King, and the god that granted his power. We discuss the fate of the Hero of Time, the motivations of Zant, and the power of Ganondorf.
To gain access to the Twilight Realm, Link and Midna must recover pieces of the Mirror of Twilight from outside Hyrule: a frozen mountain, a city in the clouds, and the Sacred Realm itself. We discuss the location of the Temple of Time, the indifference of the Oocca, and the never-ending fetch quests of the game.
The secrets of Zant's powers are revealed and an ancient adversary returns as Link and Midna must scour Hyrule for the shattered pieces of the Mirror of Twilight. We discuss Judaic esotericism, Crystal's Bionicle OC, and the very good yeti, Yeto.
The Fused Shadow stolen, Link cursed, and Midna brought to the brink of death, the heroes must search for the lost legendary Master Sword and the ancient Mirror of Twilight to defeat Zant and recover the great artifact of the Twili. We discuss what happened to the Gerudo, the nature of Skull Kids, and how awesome the Spinner is.