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    Software How-To

    Software Engineering Daily

    Technical interviews about software topics.

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    Latest Episodes:
    VS Code and Agentic Development with Kai Maetzel Jan 06, 2026
    Show notes

    Visual Studio Code has become one of the most influential tools in modern software development. The open-source code editor has evolved into a platform used by millions of developers around the world, and it has reshaped expectations for what a modern development environment can be through its intuitive UX, rich extension marketplace, and deep integration with today’s tooling landscape. Now, in an era defined by rapid advances in AI-assisted programming, VS Code is at the center of a profound shift in how software is written.

    Kai Maetzel is the Engineering Manager leading the VS Code team at Microsoft. He joins the show with Kevin Ball to talk about the origins of VS Code, how AI has reshaped the editor’s design philosophy, the rise of agentic programming models, and what the future of development might look like.

    Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post VS Code and Agentic Development with Kai Maetzel appeared first on Software Engineering Daily.


    Blender and Godot in Game Development with Simon Thommes Dec 25, 2025
    Show notes

    Blender Studio is the creative arm of the Blender Foundation and it’s dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows are shared publicly, which gives artists and developers valuable resources to learn from and build upon.

    Most recently, Blender Studio released its second game, DOGWALK, where the playable character is a dog exploring snowy winter woods with a child. The project was built entirely with open-source tools including Blender, the Godot engine, Krita for concept art, Kitsu for project management, and Linux.

    Simon Thommes is a Lead Technical Artist at Blender Studio and a developer on DOGWALK. He joins the podcast with Joe Nash to talk about Blender Studio, the process behind building DOGWALK, and developing a pipeline between Blender and Godot.

    Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Blender and Godot in Game Development with Simon Thommes appeared first on Software Engineering Daily.


    Node.js in 2026 with Rafael Gonzaga Dec 23, 2025
    Show notes

    JavaScript has grown far beyond the browser. It now powers millions of backend systems, APIs, and cloud services through Node.js, which is one of the most widely deployed runtimes on the planet. Keeping such a critical piece of infrastructure fast, secure, and stable is a massive engineering challenge, and the work behind it is often invisible.

    Rafael Gonzaga is a Principal Open Source Engineer at NodeSource and a member of the Node.js Technical Steering Committee. He’s spent years digging into the performance and security layers of Node’s core, helping shape the direction of the runtime itself. Rafael joins the show to talk about the state of Node.js performance, how benchmarking really works, the balance between speed and stability, and what it means to contribute to one of the world’s most important open-source projects.

    Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Node.js in 2026 with Rafael Gonzaga appeared first on Software Engineering Daily.


    Designing Innovative Puzzle Games with Zach Barth Dec 18, 2025
    Show notes

    Zachtronics is a legendary independent game studio known for creating intricate, engineering-focused puzzle games that merge logic, creativity, and code. The studio was founded by Zach Barth in 2011, and it has become a cult favorite among programmers and tinkerers alike with titles such as SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Most recently, Zachtronics released Kaizen: A Factory Story, in which players take on the role of an American engineer hired by a Japanese manufacturing company in the 1980s to design assembly processes for various products.

    Zach Barth joins the podcast with Joe Nash to talk about the games he makes.

    Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Designing Innovative Puzzle Games with Zach Barth appeared first on Software Engineering Daily.


    Rivals of Aether with Dan Fornace Dec 16, 2025
    Show notes

    Rivals of Aether and Rivals of Aether II are indie fighting games that combine fast-paced platform combat with elemental-themed characters. The game takes inspiration from Super Smash Bros. and emphasizes skillful movement, tight controls, and competitive balance, making it popular in the fighting game community.

    Dan Fornace is a game director and designer at Aether Studios, the developer of Rivals of Aether. He joins the show with Joe Nash to talk about developing platform fighting games.

    Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Rivals of Aether with Dan Fornace appeared first on Software Engineering Daily.


    Aviation Cybersecurity with Serge Christiaans Dec 11, 2025
    Show notes

    Aviation cybersecurity is becoming an urgent priority as modern aircraft increasingly rely on complex digital systems for navigation, communication, and engine performance. These systems were once isolated but are now interconnected and vulnerable to cyber threats ranging from GPS spoofing to ransomware attacks on airline infrastructure. As nation-state actors and criminal groups grow more sophisticated, the aviation sector faces a rapidly expanding attack surface, with life-or-death consequences. Understanding and addressing these risks is essential not only for passenger safety but for the resilience of global transportation networks.

    Serge Christiaans is a former Dutch Air Force pilot with a background in electronic and hybrid warfare. He later flew commercially for Singapore Airlines and is now the Lead Instructor and Program Director at the Aviation Cyber Academy. He joins the podcast with Gregor Vand to discuss the convergence of aviation and cybersecurity, the aircraft as a digital attack surface, hybrid warfare, the urgent need for aviation cyber resilience, and much more.

    Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Aviation Cybersecurity with Serge Christiaans appeared first on Software Engineering Daily.


    Blocking Software Supply Chain Attacks with Feross Aboukhadijeh Dec 09, 2025
    Show notes

    Modern software relies heavily on open source dependencies, often pulling in thousands of packages maintained by developers all over the world. This accelerates innovation but also creates serious supply chain risks as attackers increasingly compromise popular libraries to spread malware at scale.

    Feross Aboukhadijeh is the founder and CEO of Socket which is a security platform designed to protect software projects from open source supply chain attacks. In this episode he joins Josh Goldberg to talk about his career in open source, open source supply chain attacks, practical security lessons, the expanding attack surface in software development, and more.

    Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Blocking Software Supply Chain Attacks with Feross Aboukhadijeh appeared first on Software Engineering Daily.


    Pydantic AI with Samuel Colvin Dec 04, 2025
    Show notes

    Python’s popularity in data science and backend engineering has made it the default language for building AI infrastructure. However, with the rapid growth of AI applications, developers are increasingly looking for tools that combine Python’s flexibility with the rigor of production-ready systems.

    Pydantic began as a library for type-safe data validation in Python and has become one of the language’s most widely adopted projects. More recently, the Pydantic team created Pydantic AI, a type-safe agent framework for building reliable AI systems in Python.

    Samuel Colvin is the creator of Pydantic and Pydantic AI. In this episode, he joins the podcast with Gregor Vand to discuss the origins of Pydantic, the design principles behind type safety in AI applications, the evolution of Pydantic AI, the LogFire observability platform, and how open-source sustainability and engineering discipline are shaping the next generation of AI tooling.

    Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Pydantic AI with Samuel Colvin appeared first on Software Engineering Daily.


    SED News: Bezos Returns to Building, AI’s Reality Check, and Europe’s Cloud Ambitions Dec 02, 2025
    Show notes

    SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry.

    In this episode, they cover Jeff Bezos’s unexpected return to the CEO seat with Project Prometheus, the growing debate over whether AI investments are sustainable, and the ecosystem forming around OpenAI. They also dig into the surge of Nordic startups, and what it signals about innovation hotspots outside the Bay Area.

    Gregor and Sean then dive deep into the idea of technology tipping points, when breakthrough products finally cross the threshold from fringe curiosity to mainstream adoption.

    Finally, they highlight standout threads from Hacker News, including moss surviving in outer space, a typographer’s re-creation of San Francisco’s light-rail signage, CERN’s guiding principles for responsible AI adoption, and why classic Pixar films looked better on 35mm than they do in 4K.

    Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.

    Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post SED News: Bezos Returns to Building, AI’s Reality Check, and Europe’s Cloud Ambitions appeared first on Software Engineering Daily.


    Game Development on the PICO-8 with Johan Peitz Nov 27, 2025
    Show notes

    PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints.

    The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects.

    Johan Peitz is a games industry veteran and developer extraordinaire, having created dozens of games across many platforms. He’s an expert in PICO-8 development, and joins the podcast to talk about creating games for the console.

    Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: sponsor@softwareengineeringdaily.com

    The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.


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