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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    A Dirty World: The Dangers of Fraternization Apr 18, 2012
    Show notes

    After World War 2, the Allied Powers split Berlin into the East and West sides. Policing a ruined city after the most devastating war in history was no easy task. Black marketeering ran rampant. Opportunists exploited the German people when possible. In this chaotic mix, two women are murdered, both apparently by the same killer. Three groups of investigators find themselves forced to deal with the mystery; a pair of American military police, two Russian officers, and a few German criminals. Each have their own secret motives and few actually want to do the right thing for the victims. Can justice prevail in such a dirty world? Find out in this double length episode!


    Eclipse Phase: Know Evil episode 10 Apr 13, 2012
    Show notes

    In this episode, the Firewall team must regroup after barely surviving a deadly battle with a powerful group of exsurgents but they will have little time before they must continue their mission. Gerrad finally rejoins the group with a new agent, an ultimate named Maxwell. They are in Nectar, a lunar city divided by morph type. Biomorphs are the elite while the poor must use robotic bodies to work and get around. These class distinctions have created an incendiary atmosphere and it's only a matter of time before someone lights the fuse. Can the team stop the riots and find out the next clue to Know Evil?


    World of Darkness: Anderson Island Apr 09, 2012
    Show notes

    After our recent episode about the World of Darkness, I decided to return to it for a one shot. What I originally planned as a 2 to 3 hour game became a 5 hour epic and possible start of an episodic campaign A group of writers and artists have traveled to Anderson Island, Washington in October 1980 for a retreat and workshop. A place where they can work and study in peace. Little do they know of the evil buried on the island. After a night of shared nightmares, the first murder convinces a small group of writers to look into the secrets of the island, namely the secretive Christensen family and the ancient myths of Raven and Xelas. But can these temperamental creatives actually work together and solve the mystery or will they perish to the curse of Anderson Island?


    Wild Talents: The Heroes of New Arcadia Episode 10 Apr 04, 2012
    Show notes

    While the Heroes of New Arcadia have defeated the Syndicate, there are still other threats and challenges to overcome. Chirop must work through the legal consequences of his crimes without compromising himself. Even after dealing with that, the heroes learn of a secret prison built with technology from the Ideal. What's going on? Who is behind this secret base and what does it mean for the rest of the world? Plus, Ross gets to play as new hero Wayfarer.


    Call of Cthulhu: Divine Fire at PAX 2011 Mar 25, 2012
    Show notes

    Support Pagan Publishing's Kickstarter for their newest book: Bumps in the Night! Have Scott Glancy run a game of Call of Cthulhu for you over Skype! Scott Glancy of Pagan Publishing ran an epic Delta Green game at PAX 2011, based on material from our very own Tom Church's Divine Fire scenario. In this case, the secrets of occult nuclear technology first developed by the Nazis were eventually acquired by the Libyans. Now a group of specialists must retrieve the scientists behind it and stop the program while the Libyan civil war rages on! Of course, things don't go according to plan. Find out exactly what goes wrong and how the team reacts, especially when they meet a familiar face...


    Eclipse Phase: Know Evil episode 9 Mar 16, 2012
    Show notes

    The Firewall team has taken one step closer to the machinations of the organization behind Know Evil. On the Argonaut station Miter, the team uncovers a plot to ruin the reputation of an important media personality and put to a stop to it. They also find a link to research into TITANs, including a mission to retrieve new specimens from an active TITAN site. The team tracks down the researcher but isn't prepared for what they find...


    Wild Talents: The Heroes of New Arcadia Episode 9 Mar 09, 2012
    Show notes

    The final battle between the Syndicate and the Heroes of New Arcadia begins! Deep in the Ideal Particle Collider known as Big Wheel, the heroes and their allies must fight a group of trained and dangerous superhumans, led by a powerful telepathic super-scientist known as Paragon. The heroes have cornered their foes and no quarter will be given to either side. This epic battle had 17 combatants (6 PCs, 5 NPC allies and 6 NPC villains) and lasted two entire sessions. Enjoy this double length episode and finale of the street level tier of the campaign!


    Call of Cthulhu: Invictus part 2 Mar 02, 2012
    Show notes

    A group of intrepid Roman adventurers has been ordered to investigate a supernatural threat endangering the Roman cities of Britannia. When they arrive, the heroes must first deal with the hidden dangers inside the walls of Roman settlements before venturing out to a farm afflicted with the unnatural. Underground cities, hidden cultists, enslaved mystics and more confront our heroes! Will they survive? Find out in this episode!


    Eclipse Phase: Know Evil episode 8 Feb 22, 2012
    Show notes

    The intrepid band of Firewall agents have learned that trail of Know Evil leads to the Moon. In order to continue their investigation, they must farcast - that is to transmit their digitized minds into a new body waiting for them on Luna. This process is disconcerting for many but also provides a new opportunity to pick a better morph. As they acclimate to their new bodies and the restrictive policies of Luna, the agents must pick up the trail and figure out where to go next. However, they also have some personal time to explore their new surroundings. What do Firewall agents do to maintain their cover? Find out in this episode!


    Wild Talents: The Heroes of New Arcadia Episode 8 Feb 15, 2012
    Show notes

    The Heroes of New Arcadia have made contact with the mysterious and powerful leader of the Syndicate, a telepathic scientist named Paragon. She wishes to deal with the heroes but will they accept a compromise or not? Furthermore, the hero Chirop must pay for his crimes but what will the federal government demand of him? As the seconds count down, can our heroes come up with a suitable plan to stop the threat of the Syndicate once and for all?


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