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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    Red Markets: Fallen Flag – Episode 5 Nov 30, 2016
    Show notes

    Fallen Flag has evacuated a group of refugees in order to bring them to their own enclave. Between them and safety stands an unknown number of vectors wandering the countryside. In order to save the refugees, the takers must find a way to lead the undead away. Of course, serving as bait for a marathon running zombie is far from a safe proposition, especially when the team is so low on resources. Will everyone make it back?


    A Dirty World: Cottonwood – Part 2 Nov 24, 2016
    Show notes

    It's day two of the investigation into the murder of Texas Ranger Norm Davis and the special team has managed to reassemble much of his case against the corrupt officials of Page, a window into a network of malfeasance which spreads across Bates County, Texas. The murder, however, remains unsolved and the clock is ticking. Will the Rangers solve their comrade's death within 48 hours? Will they be able to contain their outrage with this lawless county? Just who is Cottonwood Slim, anyways?


    A Dirty World: Cottonwood – Part 1 Nov 19, 2016
    Show notes

    Join Ross, Caleb, and Tom as they play Texas Rangers called to the tiny town of Page, Texas. When one of their own is killed, these Rangers will stop at nothing to tear out the gnarled, diseased roots of corruption that are crushing this township and its surrounding county, but how deep do those roots run? It's A Dirty World (RPG), and things are about to get uglier.


    Delta Green: Contingency Nov 14, 2016
    Show notes

    A group of agents for the Program operating in the Northeast have been called up to a location in rural New York for a deniable op. No further orders have been given, so they wait, in the dark, in a car with false papers and their thoughts. When gunshots ring out at a nearby farm house, they realize the mission has just begun, but what exactly is the mission? I later ran this scenario for Patreon backers. The game is on Youtube if you want to hear how differently it went down.


    Red Markets: Fallen Flag – Episode 4 Nov 09, 2016
    Show notes

    A neighboring enclave wants Fallen Flag to clear out a walled neighborhood so the land can be used for other purposes. The client seems to be vague about the details of the job but the group needs the bounty. On the way to the job, they encounter a patrol of slavers. Can they even survive getting to the job site, let alone complete it?


    Upwind: The Three Beasts – Strife Nov 03, 2016
    Show notes

    Sponsor: Biohazard Games is running a Kickstarter for Upwind right now! Check it out to see the rewards and stretch goals, including one for The Three Beasts as a campaign book. Synopsis: The last of the Three Beasts is different than the others. It is not a massive entity able to destroy fleets and kingdoms by itself. Rather, it looks like one of the Kin and it can mind control nearly anyone it encounters. Strife wishes to control all of the Kin so it has built a fleet to launch a war of conquest. In order to stop the beast, the heroes must risk everything in order to defeat it, including their own souls. The fate of the Kingdoms of the Kin lies in the balance!


    Upwind: The Three Beasts – Alloy Oct 29, 2016
    Show notes

    Sponsor: Check out the Upwind Kickstarter! Back now so the Three Beasts can be written as a full campaign. Take to the skies yourself! Synopsis: The second Beast, Alloy, is a massive flying war machine capable of destroying any fleet in battle. In order to fight it, the Explorer Knights must unite three powerful kingdoms into a military alliance. Each kingdom has its own unique problems which must be resolved before they will agree to an alliance. From solving economic bubbles to strategic marriages, the knights are willing to do what it takes to stop Alloy. But, even with their combined might, do they stand a chance against the ancient fortress?


    Upwind: The Three Beasts – Scale Oct 24, 2016
    Show notes

    Sponsor: The Upwind Kickstarter is in full swing! If you like this adventure, back it so I can write it as a campaign supplement. Synopsis: The crew of the Tender Branch head out to deal with the first of the Three Beasts, the Beast of Scale. A massive flying monster that can destroy an entire island by itself is too dangerous to let live but conventional weapons cannot harm it. The knights fly to a kingdom with an archive of arcane lore but a secret cult of assassins tries to stop them. Even if they learn of the creature's weakness, can they find and use it before Scale destroys too much?


    Upwind: The Three Beasts – Prologue Oct 19, 2016
    Show notes

    Sponsor: This episode is sponsored by Biohazard Games. Back the Upwind Kickstarter so the Three Beasts campaign can become a campaign supplement for Upwind! Synopsis: A group of brave Explorer Knights stationed at Outpost Stalwart are tasked with investigating a crashed ship in the Twilight Frontier. They find a blind prophet who warns them of an impending doom - Three Great Beasts shall destroy the Kingdoms of the Light unless they are stopped. The heroes sail farther into the Twilight Frontier to find an ancient fortress that may contain clues to stopping the Beasts. They aren't alone though.


    Upwind: Bait and Switch – the Fall of the Dread Pirate Margit Oct 14, 2016
    Show notes

    Sponsor: Biohazard Games is running a Kickstarter for Upwind. If you enjoy this AP, back the game! Ross is set to write a campaign for Upwind as a stretch goal. Synopsis: Wherein the player characters are Knights of the Guild’s 5th Fleet, obligated by the Treaties of the Convocation to police the skies of the failing nation of Vault. Recently, the region has come under siege by the Dread Pirate Margit (pronounced Mar•geet) and her heavily armed frigate Hawk. The characters undertake a clever false flag mission posing as desperate merchants in an attempt to lure Margit out into the open and bring her to justice. Unfortunately, in the dangerous skies of Upwind things are not always as they seem and the Knights may learn that even great wrongs can sometimes be right.


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