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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    Base Raiders: Sparkle’s Big Prison Break Adventure May 16, 2017
    Show notes

    The government doesn't know what to do with all the extradimensional beings, space aliens, and other non-humans running around. They've captured quite a few and locked them up in a massive prison. Fortunately, they have a potential savior, Sparkles the Unicorn. Of course, trusting Sparkles can be dangerous in of itself. A hapless group of prisoners is about to find out what happens when they join Sparkles for an adventure...


    Magical Fury: City A May 10, 2017
    Show notes

    In the Not-Japan-but-still-totally-Japanese City A, a group of young girls will gain tremendous magical power, but for what reason? More importantly, can these adolescents wield such power wisely or will they cause more damage than they prevent? I ran a one shot of this anime-inspired RPG for Aaron, Heather, and Bill to find out.


    Trail of Cthulhu: Uku Pacha May 05, 2017
    Show notes

    After the discovery of Machu Picchu, other explorers and archeologists searched for other Inca ruins. A confession of a Spanish occultist who died during the Inquisition is discovered in a library's archives in the 1930s. It mentions a hidden tomb high up in the Peruvian mountains. Soon, an expedition is formed to look for the hidden tomb but they will find more than treasure buried inside.


    Base Raiders: Gate 9 – Episode 5 May 01, 2017
    Show notes

    The actions of the Gate 9 team have led to a citywide crackdown by the government. That won't deter the new base raiders from scheming though. A government storage facility has some mighty nice loot, just there for the taking. What could go wrong? If you enjoy Base Raiders, why not pick up a copy? Get the book and PDF for only $21!


    Red Markets: Fallen Flag – Episode 13 Apr 25, 2017
    Show notes

    Just One Last Score. Mr. JOLS. It is time for Fallen Flag to seek out Two Banners, a theme park held by a violent cult of archivists. The territory and its resources are invaluable, so Fallen Flag must push the cult out to succeed. Of course, there's a reason why no one else has wiped out the cult. Their secret weapon may be too much for Fallen Flag to handle, but the die has been cast. Even if the crew takes the water park, what will happen to them? Will they reach retirement? Can they ever be happy again? Find out in the campaign finale of Fallen Flag! Special art made by Patsy McDowell!


    Blue Planet: Deep Shit Apr 18, 2017
    Show notes

    A secret underwater lab on the exoplanet Poseidon has gone silent. The last transmission indicates the on site security chief went mad and began to slaughter everyone on the station. A team of commandos from Global Ecology Organization (GEO) has been sent in to investigate why. They will have to deal with storms, the station's defenses, and a renegade genetically enhanced super soldier. This session was run by the game's creator, Jeff Barber. Please check out Biohazard Game's website to learn more about Blue Planet.


    Red Markets: The Great Dismal Swamp Apr 14, 2017
    Show notes

    In the decades before the Civil War, runaway slaves found refuge in the Great Dismal Swamp, an enormous expanse of forbidding wilderness on the border between Virginia and North Carolina. They were constantly pressed between the danger of capture and the extreme challenges of material survival in a landscape where even stone and metal were rarefied resources. To this day, only faint traces of their lives and communities can be found deep within the swamp. For one group of new fugitives in the 1850s, their struggles in the swamp are further complicated by a dark force offering an easy way out of their desperate circumstances. What will they choose to do with their hard-won freedom? Ethan adapted the Red Markets system for this scenario, adding some cosmic horror elements (as if economic horror weren't bad enough). Check out technicaldifficultiespod.com for more!


    Red Markets: Fallen Flag – Episode 12 Apr 08, 2017
    Show notes

    Fallen Flag has raised enough money to chase after Mr. JOLS, Just One Last Score. Before they embark, they must plan their mission. Learn what Two Banners truly stands for and what they are chasing after. See what each team member does in their final hours before leaving. To reconnect with family, friends, or contemplate their own mortality.


    Base Raiders: Gate 9 – Episode 4 Apr 04, 2017
    Show notes

    The Gate 9 team is beginning to settle into their new digs at the Brass Door, a former villain headquarters/pub right in the heart of Chicago. However, other factions, like MISCHIEF, want to exploit the naive base raiders for their own gain. The team also needs to sell some loot to a corporation, but a rival team of base raiders wants to stop them for some reason. Will team Gate 9 bother to find out why or just start punching them? Let's find out! If you enjoy Base Raiders, consider buying the Print + PDF combo for 30% off!


    Base Raiders/It Came From the Late, Late, Late Show – Gate 9 – The Marcy’s Invisible Veranda of Infinite Light Apr 01, 2017
    Show notes

    Even the heroes of Gate 9 need an occasional break from raiding bases and fighting villains. Thanks to crowdfunding, three brilliant cinematic legends, Tommy Wiseau, Neil Breen, and James Nguyen, were able to create a movie they co-wrote, starred, and directed called The Marcy's Invisible Veranda of Infinite Light. Find out what twists and turns are in this fine piece of cinema in this very serious movie! In order to capture its brilliance, I used the RPG It Came From the Late, Late, Late Show with some house rules to run this very important and possibly solah-powered game.


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