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    Games & Hobbies

    Preferred Enemies – A Warhammer 40K Podcast

    Preferred Enemies is a podcast devoted to the Warhammer 40K miniatures wargame. We cover all aspects of the game, including painting and modeling, diving into the rules, and games both competitive and casual. Whether you’re new to the universe of Warhammer 40,000 or a well-established player, we’ve got you covered.

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    Latest Episodes:
    Episode 311: Mechanics We Miss and Mechanics We Don’t Nov 04, 2024
    Show notes
    In this episode, we take a look back through previous editions and examine game mechanics that aren’t in 10th Edition anymore. Which ones do are we sad to see gone, and which ones are we glad to see gone? Thanks to our very rigorous and scientific methods – there are number ratings and everything – we’ve narrowed the field down to our top and bottom six, along with some others where we had very conflicting opinions. All this, as well as discussion of some of the newest news and upcoming releases.
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 310: Warhammer Day 2024 Oct 24, 2024
    Show notes
    It’s that time of year again – Warhammer Day has come and gone, and with it came a batch of previews. Actual previews, with actual things shown! In this episode, we discuss the reveals of the 2024 Warhammer Day Preview. We look at the five new holiday battleforce boxes, take a brief stop in Kill Team Land to look at some Ratlings and Tankbustas, and have a number of tangents including the new version of Underworlds, the price of hobby tools, and another company’s answer to an army builder subscription.
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 309: A Show About Nothing Oct 12, 2024
    Show notes
    For once, we don’t have a new codex to review or a reveal to discuss, so it’s time to go off-schedule and just talk about nothing – and anything. We start off with our impressions of Space Marine 2, both positive and negative, move on to the new Kill Team release, have a small digression to talk about time, and then finish up with something we haven’t done in a while – hobby progress! It’s a little bit of everything in this episode about nothing.
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 308: Roadmaps and Monkey Paws Sep 16, 2024
    Show notes
    The NoVA Open Roadmap presentation came and went and… we have thoughts. We look at what was promised, what was delivered, and what wasn’t delivered. What are the possible implications of this upcoming release schedule, and what would we have done differently? Afterwards, we look at the various things that have been asked for since the early days of the podcast back in 5th Edition – more frequent codex releases, more errata, better and more standardized missions, and more playable factions – and ask: did we get what we asked for, and if so, is it really what we wanted? Were these just the wargaming equivalent of a monkey’s paw wish, and if so, what were the costs of getting what we wanted?
    Link: Juggz the Podcast
    Link: Hellstorm Wargaming – Does GW Update Warhammer 40K Too Much?
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 307: 10th Edition Blood Angels Sep 01, 2024
    Show notes
    We’re off the roadmap now, and a new codex is upon us! In this episode, we take a look at the upcoming Blood Angels codex supplement to determine how well the sons of Sanguinius survived the shift from index to codex. Do the new detachments serve up an appropriately Blood Angels-ish experience? Did the Sanguinary Guard get anything in exchange for their nipples? And who didn’t make it into the final book? Also, we look at the Hivestorm preview and talk about promises of free rules and where a starter set needs to land.
    Link: Guerilla Miniature Games – Inside Tabletop – Let’s talk about the growing problem with Starter Sets
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 306: 10th Edition Imperial Agents and Boarding Actions Double Review Aug 18, 2024
    Show notes
    Two books dropped on the same weekend, and we decided to tackle them both at once this time! In part one, we take a look at the new Imperial Agents codex. This mashup was much maligned by us in its past incarnations, so does this version fare any better? Is it a viable book? Do the Imperial Agents work as an army? And what does this mean for the Deathwatch? Meanwhile, in part two, we delve into the tome that is the Boarding Actions Compendium. The Arks of Omen books brought us this new format last year, and we’ve had a PDF patch to make it playable, but how does this full update to 10th edition look? And how many options does it give you to play this format?
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 305: Tenth Edition’s First Year Gradecard Aug 04, 2024
    Show notes
    It’s been just about a year since we graded 10th Edition Warhammer 40K to determine how well it delivered on its promises after launch. Well, 12 months, 11 codexes, 2 narrative campaign books, and 2 tournament mission packs later, it’s time to see where they’ve improved and where they’ve faltered. Has faction balance recovered from its dismal state at the game’s launch? Is the game still “simplified, not simple”? Have codexes delivered quality rules without bogging the game down with too much cruft? And is the game still accessible, both to new players and to veteran wargamers? It’s time to dig in and see!
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 304: Narrative Play with Chris Stover Jul 22, 2024
    Show notes
    It’s time to talk narrative play! In this episode, we’re joined by Chris Stover, organizer of Narrative events at the NOVA Open. You might recognize him from last year’s Grand Narrative coverage, but he’s more than a chaos cultist cosplayer; he’s the person behind one of the biggest narrative Warhammer 40K events in the country! We talk with Chris about what it’s like to organize and run such a large event, what’s happened in the NOVA Open narrative story over the last couple of years, what he’s learned along the way, and why there shouldn’t be a huge gulf between narrative and competitive players!
    Link: Fred and Elle Designs
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 303: 10th Edition Genestealer Cults Jul 08, 2024
    Show notes
    The second episode of our Religious Codex Double-Feature is here, and this time we delve into the undercities of the Imperium to take a look at the Genestealer Cults. How did these half-human, half-alien hybrids get here? Will the Star Children truly save them? And how did they handle the transition from index to codex? We try to untangle their plans and figure out how they stack up, especially compared to their opposites in devotion, the Sisters of Battle. Also, we examine the changes from the June Balance Dataslate and rules update, and try to answer the question: are we even playing the same edition we were playing a year ago?
    Link: Oculus Imperia on YouTube
    Link: Pancreas No Work on YouTube
    Link: Arbitor Ian on YouTube
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 302: 10th Edition Adepta Sororitas Jun 30, 2024
    Show notes
    A double event of codex religiosity is upon us, and first up are the militant arm of the Eccleisarchy, the Adepta Sororitas! In this episode, we dive into the new book for the Sisters of Battle and look at how these faithful females fared in the transition from index to codex. Can you actually have a good codex with only four detachments? Did the Acts of Faith system get changed again? And is there a chance this book came out… possibly too good? And will they pay for it with the points update? (Spoiler: they will.)
    Sponsor: Preferred Enemies on Patreon
    Sponsor: KR Multicase
    Sponsor: GameMat.eu
    Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

    Learn more about your ad choices. Visit podcastchoices.com/adchoices


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