Join Alanah Pearce (games media), Troy Baker (voice actor), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and ‘whatever else’ they’ve experienced that month, from four unique perspectives in the games industry.
Here's the Latest Episode from Play, Watch, Listen:
ALSO: discussions of if people are excited about next-gen and what having multiple physical units means for developers.
The title says it all. Or does it? Probably not. Tangents. And I still don't think we talk about the topic until like 20 minutes in.
Mike gave a few people codes for his new game, Austin got a dog, and Troy took a really good shower!
On this week's episode, we talk about the Queen. And the government. But mostly Mike's new game, and the process of an indie in 2020.
This week, we do the podcast as a PAX panel that's full of trips down memory lane, our first Q&A, and also: why do people like Dune?
Mike's partner broke her foot. The PlayStation is probably getting a price tomorrow. Austin's name is now Steve. Why does Crysis look so bad? ALL THIS AND MORE, ON THIS WEEK'S PLAY, WATCH, LISTEN!
This week, we discuss David Blaine being suspended by balloons. And I guess also backwards compatibility and video game marketing.
This week, we... don't talk about video games. We discuss our impressions of The Batman, the passing of Chadwick Boseman, and dealing with death.
This week Alanah, Troy, Austin, and Mike talk about... God. For some reason. Honestly, a lot of things get covered here, and then about 30 minutes in to this absolute mess, they talk about Apple and Epic and what their legal battles could mean for game development.
This week, we start off by talking about the Nintendo leaks, and end up diving into what is 'off-limits' for journalists to report on, and crunch culture!
This week the PWL crew (Alanah Pearce, Troy Baker, Mike Bithell, and Austin Wintory) get... philosophical. We discuss an article from Polygon about video game characters being moral, ethical, and if games should be 'political'.
This week, we discuss the Xbox Showcase, plus how GamePass deals work for devs.
This week, we discuss Ghost of Tsushima! We all played it! Woo!
This week, Alanah, Austin, Troy, and Mike discuss... patents, Sam Lake, Call of Duty campaigns, the "Transformers" of video games, Assassin's Creed, Alone in the Dark, Ubisoft, and... how do I title this episode, exactly?
Today, the AATM-team chat about a potential price increase for next-gen games. This was a live episode, so I sorry if the audio is a jumpy!
This week, Alanah, Austin, Troy, and Mike discuss the length of video games, the importance of length to publishers, and the idea of 'editing' games down.
Sorry this episode is a little late this week, we had some technical issues! BUT, we're here to discuss the gameplay, level, narrative, and sound design of The Last of Us Part 2.
The title pretty much says it all okay I'm in a rush I can't write a description but I did want to apologise for the occasional audio interference in this ep - edited out as much as I could!
Aaaand we're back! This week Alanah, Austin, Troy and Mike talk all about the PlayStation 5 reveal conference.
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I'm going to be honest, there are a lot of very big topics covered here, and they're all great, but they are numerous. I don't even know what to write in the description, except that we are not sorry. (Also, Troy is back!)
Alanah, Austin, and Mike talk about Ghost of Tsushima, plus how games influence films and vice versa.
This week, Alanah, Austin, Troy, and Mike talk about books, drugs (?), and next-gen gaming, including the Unreal Engine 5 demo.
This week, we chat about the controversy surrounding the Doom Eternal soundtrack (it is majority of the podcast, I swear, we just take a brief tangent at the start), as well as the difficulties of PR in the games industry.
This week we talk about remakes, why they're made, and if games are 'aging' faster than other kinds of media.
This episode, Alanah, Austin, Troy, and Mike ARE LIVE! We talk about contract law, game design, the rules of writing and how different industries approach exclusivity.
This episode, Alanah, Austin, Troy, and Mike accidentally talk about directing, and how that works for video games in terms of voices, composing, and overall game design, as well as some tidbits about editing. Also: apologies for the audio quality, we had some hardware issues on the recording side.
On this week's episode, things get personal, with stories of video games that helped us through tough times, as well as a lot of tangents, because of course.
On this episode, Alanah, Austin, Troy, and Mike talk about game trailers, including some of their favourites, and then devolve into a rant.
Apologies for the imperfect audio this episode, BUT, AAT&M talk about YouTube's restrictions on creators, as well as how they've reacted to people doing let's plays of games they've worked on.
A discussion of some games we love, but also a bit of a dive into how something like a pandemic, or the loss of E3, actually influences those working full-time in the games industry.
On this months episode of PWL, Alanah, Austin, Mike, and Troy chat about the Sonic movie, Coronavirus and how it'll influence the games industry... and ludo-narrative dissonance.
Austin, Mike, Troy, and Alanah talk about bugs, delays, sequels, and, of course, Star Wars.
After The Game Awards (but before Rise of Skywalker), Alanah, Troy, Mike, and Austin sat down to talk about the purpose of 'Game Awards', including their perspectives as recipients and voters.
For our very first episode of this actually not Star Wars-themed podcast, Alanah, Troy, Austin, and Mike dive into Star Wars Jedi: Fallen Order and The Mandolorian.