Scott Johnson and Brian Dunaway talk about retro video games!
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Scott Johnson and Brian Dunaway talk about retro video games!
Hosted on Acast. See acast.com/privacy for more information.
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Survival horror meets dinosaurs. Regina and her team are sent to a mysterious research facility where prehistoric creatures are on the loose. Capcom’s attempt to mix survival horror with dinosaurs. Released in 1999, Dino Crisis introduced players to a sci-fi thriller where Velociraptors and T-Rexes replaced zombies.
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Microsoft throws everything at its launch titles to see what sticks for the Xbox original release in 2001 including this Party Game; Fuzion Frenzy with its host of fast paced mini games aimed at gamers of a certain drinking age and their 3 friends. Light and competitive and addicting as all get out. We discuss the Official Xbox Magazine launched that alongside and gave Fuzion Frenzy a fairly positive score.
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Wave Race 64: a showcase game for the Nintendo 64 showing off the power of the N64 with this early 3d game on water that challenges the player to control their vehicle while bouncing around on choppy water. Look at those waves! Produced by Shigeru Miyamoto and developed by Nintendo EAD players compete for 1st place by out racing and stunting their way past their opponents.
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X-Com: UFO Defense (or UFO: Enemy Unknown outside North America) and its terrifying underwater sequel, X-Com: Terror from the Deep. Developed by MicroProse and released in the 1990s, these games combined base-building, resource management, and squad-based tactical combat to create a genre-defining experience.
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After Burner is a high-speed, adrenaline-pumping arcade flight combat game developed by Sega and designed by the legendary Yu Suzuki. Released during Sega's golden age of arcade innovation, it introduced players to the thrill of piloting an F-14 Tomcat fighter jet in intense dogfights.
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Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II and Mortal Kombat. The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".
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The iconic MS-DOS platformer from early Id Software that introduced PC gamers to console smooth scrolling, console-style platforming, 90s era Id Software humor, and the adventures of Billy Blaze, aka Commander Keen. From the first Keen Epsiode to the Keen finale; Aliens Ate My Babysitter!
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The Play Retro show is here, and we are talking about the long running Tactical turn-based strategy series, developed by Andy Davidson and Team17 in the 90s that went on to defined the genre with their wacky humor, destructible environments, and an arsenal of bizarre weapons. Worth a mention: Worms: Director’s Cut and Worms Pinball.
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Time to go way back on the Play Retro Podcast, for a Mansion full of Maniacs! Maniac Mansion is a 1987 graphic adventure video game where players control a character named Dave Miller, who must rescue his girlfriend from a mad scientist in a creepy mansion. The game features a point-and-click interface, multiple playable characters, and non-linear gameplay with various puzzles to solve. Let’s see how the classic holds up!
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This week on the Play Retro podcast, Brian and Scott look at MediEvil (1998) and MediEvil 2 (2000), action-adventure games for the PlayStation, blending gothic aesthetics, humor, and hack-and-slash gameplay. Players control Sir Daniel Fortesque, a skeletal knight seeking redemption after his accidental heroism in life.
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