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    Games & Hobbies

    People Like Games

    A gaming media and community laboratory

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    Copyright: © People Like Games

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    Latest Episodes:
    the story of GHOST OF TSUSHIMA -- Aug 18, 2021
    Show notes

    In the eleventh episode of [storymode], Reggie shares the story behind the creation of one of the best games of this generation, GHOST OF TSUSHIMA -- a people like games production -- www.plg.gg


    the BACKYARD BASEBALL speed run -- Aug 16, 2021
    Show notes

    In the third episode of Speed Run, Solo shares a quick but not terribly thorough overview of how the childhood millennial classic BACKYARD BASEBALL came to exist. Including the icons of Achmed Khan and Pablo Sanchez -- [a people like games production] -- www.plg.gg


    the story of PERSONA -- [People Like Games] Aug 11, 2021
    Show notes

    In the tenth episode of [storymode], Reggie shares thee story behind one of the most important JRPG games of all time, PERSONA. Though Persona was seemingly an overnight smash hit in the West these past few years, the games history traces far back and to another game series, Shin Megami Tensei. Come hear how Persona evolved out of the Shin Megami Tensei series and became the high school setting based JRPG and dating simulator we know today


    the story of SNAKE || peoplelikegames || [storymode] Aug 04, 2021
    Show notes

    In the ninth episode of [storymode], we take a look back at one of the first and most important mobile games of all time, SNAKE. The classic game we all remember from the early days of cell phones is often remembered fondly, and is of foundational importance in the industry, so, its history is worth sharing. So, come thru and listen to Reggie share the story behind it all! | a peoplelikegames production


    How does the Grading Games System work tho? | sidequest | peoplelikegames Jul 28, 2021
    Show notes

    In the premiere episode of SIDE QUEST, Solo asks Reggie a series of questions about the games grading / grading games system works, what companies are involved, what the process for grading and valuating is, and why it all seems relatively sketchy • a people like games production | www.plg.gg


    the story of BIOSHOCK || peoplelikegames Jul 21, 2021
    Show notes

    In the eighth episode of Story Mode, we take a look back at Solo's favorite video game series, the philosophical, moral, horror game, BIOSHOCK. Created by Ken Levine, the mind behind the System Shock series, Bioshock was meant to serve as a spiritual successor to the series, and to evolve the thematic and philosophical depth of what could be done in a game. Taking on questions from Ayn Rand, to genetic mutation, to the consequences of science, Bioshock is still considered to be one of the greatest games of all time. SO come grab a ticket and listen to Reggie narrate for you the story behind the great BIOSHOCK! // a People Like Games production // www.plg.gg


    the story of SPORE || peoplelikegames Jul 07, 2021
    Show notes

    In the seventh episode of Story Mode, we take a look back at the wildly ambitious and wholly original late 2000s title, SPORE. Created by William Wright, the man behind the Sim City series, SPORE was hyped before its release as one of the most important games of all time. BUT, upon landing, was received slightly less warmly. However, in the years since, SPORE proved it was far too ahead of its time, and the legacy of the game has taken a hit alongside. But, it included a whole lot of incredible elements and ideas that worth celebrating and remembering. So come grab a seat and listen to Reggie share the story behind it all! • A short history on the creation of SPORE • | a people like games production


    A Conversation with Yngvill Hopen - [Art and Game Director of PODE] || peopelikegames Jul 05, 2021
    Show notes

    It's Solo here and I'm excited to announce that the good ol friendos had a new guest on the show this week. I had the opportunity to speak with Yngvill Hopen, the Game and Art Director of "PODE" and the Co-CEO of the Norwegian independent game studio, Henchman&Goon • We discuss the process and development of Pode & how the studio was able to create such a beautiful game with a small team and no money. we also discuss: - where the games visual inspiration was drawn from - how the game maps and puzzles were implemented - the toughest issues they had to overcome. • We also discuss the challenges that independent studios face in finding consumers and the back-end economics of it all. In addition to a whole lot of fun gaming conversation and more! • [| a people like games production |]


    the story of MANHUNT || peoplelikegames Jun 30, 2021
    Show notes

    In the sixth episode of Story Mode, we take a look back at the infamous and controversial mid 2000s Rockstar Games horror entry, MANHUNT • Considered to be one of the most controversial games of all time, Manhunt has the unique history of being one of the most well known Adult Only games. Released in the mid 2000s, Rockstar Games was growing in popularity with the Grand Theft Auto series, but the release of this horror game where you play an escaped convict on a murdering rampage took the concept to a next level. Come here Reggie discuss how the game came together and what the response was truly like • A short history on the creation of the infamous, MANHUNT • a people like games production


    the story of RATCHET AND CLANK Jun 06, 2021
    Show notes

    In the fifth episode of episode of Story Mode, and in honor of its new upcoming title A Rift Apart, we take a look at the story of Ratchet and Clank! • One of the most fun and uniquely inventive games of this generation, Ratchet and Clank was born out of Insomniac Games requirement for a new mascot for the Playstation 2 genre. So come take a listen to Reggie as we chat about how all those beloved gadgets, gizmos, and characters of the Ratchet and Clank world came to be • A short history on the creation of the beloved RATCHET AND CLANK • [a people like games production]


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