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    Leisure

    PC Gamer Chat Log

    Stay awhile, PC gamers, and listen to Lauren Morton & Mollie Taylor chill out with a weekly chat about all things PC gaming. They’ll be joined by other PC Gamer editors to talk about genres like FPSes and survival sims, dive deep into classic series like The Sims or The Witcher, or catch you up on the big story in PC gaming that week.

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    Copyright: © PC Gamer

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    Latest Episodes:
    Are any videogame level tropes actually good? May 18, 2023
    Show notes In this week's Chat Log, Mollie and Lauren talk with Robin Valentine about the underwater levels, shooter on rails levels, forced stealth levels, and all the other tropes we've been forced to play. They aren't all bad, but we've all been driven to fury by inst-fail stealth, haven't we? Are any of these level tropes actually good?

    What actually makes RPG romances great? May 11, 2023
    Show notes In this week's Chat Log, Lauren and Mollie talk with Ted Litchfield about videogame romances. Does the BioWare style party member romance still rule or are we looking for something a little more complicated these days? Oh, and how ready are we to die on a hill for our taste in RPG mates?

    FPS Roundtable: Apex Legends, Hunt: Showdown and Deceive Inc. devs dish on competitive shooters May 10, 2023
    Show notes

    In this bonus episode, we talk with four veteran FPS developers at the 2023 Game Developers Conference in San Francisco. Joining us are:

    • Evan Nikolich - Senior design director, Apex Legends
    • David Fifield - General manager for Hunt: Showdown
    • Alan Wilson - CEO Tripwire Interactive, design on Rising Storm & Red Orchestra 2
    • Brian Etheridge - Publishing director, Tripwire Presents
    In this 80 minute conversation, we get these developers talking about what they love in competitive shooters today and what influences their design. Game balance, difficulty, weapon design, and much more are on the table.

    Are we in the game to TV adaptation boom? May 04, 2023
    Show notes

    On this week's Chat Log, Mollie and Lauren talk with Wes Fenlon about the redemption arc of game to television adaptations. From The Witcher and The Last of Us to Arcane and Castlevania, which new shows and movies are actually adapting videogames into great screen experiences? And how much do we really care about shows staying true to a game's story?


    How attached do you get to your MMO main character? Apr 27, 2023
    Show notes

    In this week's Chat Log, Mollie and Lauren talk with Sarah James about all of our MMO player characters. Do we secretly recreate ourselves or just treat our characters like wild dress up dolls? And why is it that trolls give Sarah the ick?


    Dwarf Fortress & Caves of Qud roundtable: The masters of simulation on making infinitity compelling Apr 26, 2023
    Show notes

    In this bonus episode, we talk with the four developers behind indie legend Dwarf Fortress and brilliant roguelike Caves of Qud (which was, itself, inspired by Dwarf Fortress!).
    In an hour-long conversation, Dwarf Fortress's Tarn & Zach Adams and Caves of Qud's Jason Grinblat and Brian Bucklew discuss:

    • How they each tackle simulating their game worlds
    • Making procedural generation actually produce meaningful stories
    • Being surprised by what their own games could do
    • Their thoughts on current AI tools like ChatGPT, and how they differ from their own procedural generation systems
    • The Sims

    RPG Roundtable: Obsidian, CD Projekt, Hidden Path and ex-BioWare designers go deep on writing and playing RPGs Apr 21, 2023
    Show notes

    In this bonus episode, we talk to five veteran RPG designers at the 2023 Game Developers Conference in San Francisco. Joining us are:

    • Mike Laidlaw (Jade Empire, Mass Effect, the Dragon Age series)
    • Paweł Sasko: (The Witcher 3, Cyberpunk 2077)
    • Strix Beltran (Hiddden Path's upcoming D&D RPG, State of Decay 2)
    • Lis Moberly: (Obsidian's upcoming Avowed, Cursed to Golf, Singularity)
    • Josh Sawyer: (Pillars of Eternity, Fallout: New Vegas, Pentiment)
    Throughout an 80 minute conversation we talk about whether what players expect from RPGs today, how their personal experiences playing RPGs have informed the games they make, writing characters that really resonate with players, tabletop games and more. Mike Laidlaw describes how the Dragon Age writers' room operated, while Paweł Sasko talks about designing the Bloody Baron quest for The Witcher 3 and the enormous challenges of Cyberpunk 2077's first-person mode.

    The cozy games episode Apr 20, 2023
    Show notes

    On this week's PC Gamer Chat Log, Lauren and Mollie bare their souls to the cozy gamers of the world. How do they make their rigs look so cute and which games are we begging them to start recommending?


    Is E3 gone for good this time? Apr 13, 2023
    Show notes

    In this week's PC Gamer Chat Log, Mollie and Lauren talk with Tyler Wilde about the cancellation of E3 2023 and their collective memories watching or working it in years past. What were the real golden years of the event and which notoriously chaotic press conference does Tyler remember attending?


    Our best and worst gaming merch Apr 06, 2023
    Show notes

    On this week's PC Gamer Chat Log, Lauren and Mollie terrorize one another with the best (and worst) gaming merch they've seen. Which gaming tat is S tier and which is just so tacky Mollie has to have it?


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