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    Arts

    Overtime

    Overtime, Dribbble’s weekly podcast, explores the most interesting design news and gives you the tips you need to create your best work. No need to scroll copious news sites and design Twitter—host Meg Lewis and friends are primed to inform, entertain, and inspire you each week. Consider Overtime your audio lifeline to the design community, packaged in a perfectly punchy Shot. Subscribe and listen every Wednesday to stay ahead of the game.

    Advertise

    Copyright: © 2020 Dribbble Holdings Ltd.

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Meg Robichaud Feb 22, 2017
    Show notes

    W’re excited to kick off Overtime, Season 2 with Meg Robichaud! Meg is currently the Illustration Lead at Shopify, but she also has a ton of experience in freelance illustration. In this episode, we discuss how Meg manages illustration work at a large company, whether or not you should do unpaid work for friends, and why she started writing about her illustration process on Medium.

    This episode of Overtime is brought to you by Hired. Hired makes your job search faster, focused, and stress-free—plus you get paid to get hired. Overtime listeners can earn an extra $2,000 bucks (that's double the normal hiring bonus) by signing up today at hired.com/dribbble.

    Dribbble Shots:

    • Notifications Give Me Anxiety
    • Over Easy Morning
    • Kool Koala
    • How to Work With an Illustrator Pt. 1

    Links Mentioned in Overtime:

    • Meg Robichaud on Dribbble
    • Over Easy Mornings
    • How to Effectively Initiate an Illustration Project
    • Meg on Medium
    • Meg on Twitter

    Gleb Kuznetsov Nov 30, 2016
    Show notes

    Our guest this week is Gleb Kuznetsov. Gleb is the design director at Fantasy, where he designs clean, futuristic user interfaces and jaw-dropping animations.

    In this episode, we talk about the struggles he overcame while learning design and development in Russia, how he got his job at Fantasy, why it pays to work on side projects just for fun, his process for brainstorming and designing, and so much more.

    Links Mentioned in Overtime:

    • Gleb on Dribbble
    • Gleb on Twitter
    • Fantasy
    • Fantasy on Dribbble
    • Cinema 4D
    • Adobe After Effects
    • 10 Essential After Effects Plugins
    • Balsamiq
    • Sketch
    • Fantasy is hiring; apply now

    Dribbble Shots:

    • Tesla flow iOS app concept for Smart home product by Fantasy
    • Drop Motion for AI Product Design
    • Electric vehicle engine experimental for Fantasy

    Team Dribbble's Adam Darowski Nov 08, 2016
    Show notes

    In this bonus episode, Dan sits down to chat with Dribbble's front-end developer and product designer, Adam Darowski. They discuss the challenges in designing for designers, Adam’s love of baseball and German soccer, how he recorded and produced his own punk rock album, and a shot from Sergio Ingravalle.

    • Adam Darowski
    • Scribble Portrait: Aubameyang
    • Hall of Stats
    • YAY! an album by Adam Darowski
    • Power Chords and Fragile Words (opening song)

    Team Dribbble's Alison Harshbarger Oct 19, 2016
    Show notes

    In this Overtime bonus episode, Dan sits down for a quick chat with Dribbble’s very own Alison Harshbarger. She's Dribbble's community manager, which means she helps community members with support, makes sure Dribbble Meetup organizers have the resources they need, and she features community members here on Courtside. They discuss her role at Dribbble, the awesome food and design scene in Austin, Texas, a fantastic recent shot from Bushra Mahmood, and more.

    Alison’s Dribbble Shot pick:

    • Flwrs by Bushra Mahmood

    Show Links:

    • Alison on Dribbble
    • Alison on Twitter
    • Bushra on Dribbble
    • Overtime with Allison House
    • Cinema 4D
    • Dribbble Search “C4D”
    • Best Tacos in Austin

    Bill Kenney Sep 28, 2016
    Show notes

    Bill Kenney is the creative director and co-founder of Focus Lab, a strategic, creative studio based out of Savannah, Georgia. In this episode, Bill shares the story of how he discovered his love for design and how Focus Lab got started.

    He also shares how consistently posting to Dribbble helped Focus Lab earn nearly 1 million dollars in yearly revenue, how get your clients on board with sharing your design process on Dribbble, and how to feel about negative feedback from the designers on the internet who don’t like your work.

    Show Links:

    • Focus Lab
    • Focus Lab on Dribbble
    • Bill Kenney on Dribbble
    • Bill Kenney on Twitter
    • How Showing Our Work Intentionally Has Led to Making Millions (Medium)
    • Sidecar: Use coupon code “welovedribble” for 40% off anything
    • Proposals Made Easy by Focus Lab

    Dribbble Shots:

    • BeGLAD Branding Process
    • Assembly
    • The New 500px

    Allison House Jul 11, 2016
    Show notes

    Allison House is an independent designer and visual artist who worked with tech startups like Dropbox, Codecademy and Treehouse before diving into 3D illustration and design. In this episode, she shares how she made the transition to 3D, how she's working to help other designers do the same, and why it's important to push yourself and get into uncomfortable territory.

    “The right next move is not to sit and think about what your passion
    might be, the right move is to take action and try new things.”

    — Allison House

    Show Links:

    • Allison House
    • Allison House on Dribbble
    • Allison on Twitter
    • 3D for Designers
    • Cinema 4D

    Featured Shots:

    • Volumetric Drive-by
    • Tweedy's "Summer Noon" music video

    Bethany Heck May 19, 2016
    Show notes

    This week, Dan is joined by Bethany Heck. Bethany is the Creative Lead for the Microsoft Power BI team, and also runs Eephus League, where she creates products for sports fans with a focus on beautiful typography.

    In this episode, Dan and Bethany discuss the importance of firm criticism, learning to accept that you won't always win (and why that's ok), how Eephus League got started, why “stick to two typefaces” is a rule that you can break, and more.

    Show Links:

    • Bethany Heck
    • Bethany on Dribbble
    • Bethany on Twitter
    • Eephus League
    • Microsoft Business Intelligence
    • Microsoft Power BI on Dribbble
    • Baseball Nicknames Book
    • What is an Eephus Pitch?
    • Paul Lukas of Union Watch
    • The Value of Multi-Typeface Design (Medium Article)

    Dribbble Shots from Bethany Heck:

    • Product Page
    • Tigre Poster 1
    • The Value of Multi-Typeface Design

    Justin Mezzell Mar 31, 2016
    Show notes

    In this interview, Dan talks with illustrator and designer Justin Mezzell. Dan and Justin discuss how he got started in design, the importance of asking for help, and prioritizing and choosing what you spend time on. Justin shares his design tools of choice, why he prefers Sketch over Photoshop these days, and talks about what it's like working at Code School.

    “You're never going to get more hours out the day, but you can be smarter with the time you do have.” - Justin Mezzell

    “If we see success as a static place, it can often feel like somewhere we haven't been, and maybe never will.” - Justin Mezzell

    Show Links:

    • Justin Mezzell
    • Justin on Dribbble
    • Follow Justin on Twitter
    • Follow Justin on Twitch
    • How I Work with Color on Medium
    • Code School
    • Rogie King
    • Sketch
    • Monument Valley

    Dribbble Shots:

    • Board De Dash
    • Super Magical Fun Time

    Laura Bohill Feb 17, 2016
    Show notes

    Topics discussed:

    • Working as a remote freelancer
    • How Ghostly Ferns works with clients
    • Why you don't have to be good at everything to be successful
    • The importance of only showing off the kinds of work that you'd like to do more of
    • Filtering clients to only attract the right kinds of clients for you
    • Laura's design process

    Show Links:

    • Laura's Website
    • Laura on Twitter
    • Laura on Dribbble
    • Ghostly Ferns
    • Workshop
    • Studiomates
    • Cotton Bureau
    • InVision
    • Design Makes Things Possible T-shirt from Marketplace by InVision
    • Erin Nolan

    Dribbble Shots:

    1. Choose Progress Over Perfection
    2. Design Makes Everything Possible

    Ian Brignell Dec 15, 2015
    Show notes

    Overtime is Dribbble’s audio companion and our first foray into the world of audio. In this episode, Dan Cederholm talks with letter, logo, and font designer, Ian Brignell. Ian’s impressive client list includes Budweiser, Smirnoff, Harvard, Dove, Hershey’s and many more. We were honored to talk to Ian about his background, his process, tips for designing and lettering, collaboration, and advice for young designers.

    Dan also asks Ian about a few of his Dribbble shots and the story behind them. Ian shares his process for designing the Coke font and the Budweiser label.. He also told us about his font foundry, IB Type, where he has fonts for purchase. So, not only can you admire Ian's great work, but you can use it in your next project.

    It was a really great conversation and we’re excited to share it with you. Enjoy!

    Talking Points:

    • How Ian got started with design and lettering
    • Ian's design process
    • Tools and resources Ian uses
    • Collaborating with teams on projects
    • Designing the Coke Typeface and Budweiser Label
    • Ian's best advice for students of design and lettering

    Links:

    • Ian Brignell
    • Ian on Dribbble
    • IB Type
    • Follow Ian Brignell on Twitter
    • Speedball Lettering Book
    • Lettering for Reproduction by David Gates
    • Namiki Falcon Pen

    Full episode notes and more at https://dribbble.com/overtime.


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