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    Leisure

    Nude Clan: A Video Game Podcast

    From the creators of Ultima Final Fantasy comes the ultimate video game podcast! News, reviews, and discussions about everything in the video game world. Subscribe for weekly episodes, or go to nudeclan.net to find out more!

    Advertise

    Copyright: © Joseph DeGolyer, Kaleb Craig, Kaleb Schweiss, Cameron Wilson

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    #042 - Testing our Gaming Knowledge Oct 16, 2016
    Show notes

    This week, we fulfill Cameron's lifelong dream; he finally becomes a game show host. We drive through multiple segments, and test our knowledge, and ability to story tell on the spot. We also discuss a wonderful question regarding our favorite games throughout the PlayStation consoles. Live always in the NUDE!


    #041 - Street Fighter Movie Review Oct 08, 2016
    Show notes

    This week, the Clan assembles to discuss everyone's favorite fighting film: Street Fighter. We discuss the making of, the general plotline, and it's commercial success. We then go off the rails, and ream it for the terrors it holds. Congrats to JsnRogers, who won the signed copy of Street Fighter! Live always in the NUDE!!


    #040 - Midnight Releases Oct 01, 2016
    Show notes

    With Final Fantasy XV looming on the horizon, the guys discuss what their experiences have been with midnight releases, and what they think makes a great midnight release event. They then discuss film midnight releases, and talk about what midnight releases they're pumped for in the near future. We also announce the HOG leaders. Congrats to Joe from Michigan for his epic SuperHog, and congrats to our very own Jake for leading the NUDE Clan hog for September. Enjoy the Grind!


    #039 - Diablo III Review Sep 24, 2016
    Show notes

    This time, it's for real! We have finally finished the long loved Diablo series. Before we get into our review, we delve into the origins of the elusive Zelda Podcast. Enjoy our thoughts on Diablo III!

    Rating Joe Kaleb

    Story 6 7

    Gameplay 10 10

    Design 9 10

    Sound/Music 7 8

    Replayability 10 10

    Overall 87/100


    #038 - Pixel games and Batman V. Superman Sep 17, 2016
    Show notes

    This week, we decided to clear up a few questions on the ole forums. We discuss our limited knowledge of Pixel games. We dive into the reasons behind the lack of Nintendo games in our reviews, and top things off with a discussion about how many movies we've seen in our lives. And, of course, the Batman V Superman discussion continues thanks to our good pal Joe from Michigan. Enjoy!


    #037 - Castlevania: Symphony of the Night Review Sep 10, 2016
    Show notes

    This week, we review Craig and Cameron's Castlevania Symphony of the Night. We delve into the storyline of the game, which features the son of Dracula traversing his fathers castle in search of answers. We move on to the interesting gameplay which features elements of sidescrollers, RPG's, and action games. We then discuss the atmospheric music present in the game, as well as it's general design, and overall replayability. Then comes the fun part. We derail for a bit when Joe and Craig faceoff over the movie Batman V Superman: Dawn of Justice. Enjoy the episode!

    Ratings

    Cameron Craig

    Story 7 9

    Gameplay 8 10

    Design 10 10

    Sound/Music 9 9

    Replayability 9 10


    #036 - Fighting Games Sep 03, 2016
    Show notes

    This week, we discuss our less than rich history with fighters. We touch on what games we dig, and what ones we're not so great at. We also discuss a question involving our ideal mini console complete with games. Make sure to get your iTunes reviews in, as we'll be giving away a copy of Street Fighter soon. Enjoy the Nude!


    #035 - Rocksmith 2014 Review Aug 27, 2016
    Show notes

    It's finally here! This time, we review Rocksmith. We discuss the various elements of the game, and discuss whether or not it improved our guitar skill. We also discuss the impact of trophies on our gaming lives. Enjoy the episode!

    The Score:

    Schweiss Cameron

    Gameplay 9 9

    Design 10 10

    Sound/Music 9 9

    Replayablility 9 9

    Overall: 93/100


    #034 - The History of Video Games - Part III: Enter the Cartridge Aug 20, 2016
    Show notes

    This week, the Clan, minus Cameron, embark on a journey back in time to discuss the second generation of consoles. This generation was dominated by the powerhouse that once was Atari, but it wasn't the only one... We also discuss our thoughts on the Nintendo NX as we know it, and talk about why we dislike where Nintendo has gone in recent years. We finally announced the winner for our Double Dragon giveaway. Congrats Cory!


    #033 - Doom 2016 Review Aug 13, 2016
    Show notes

    This week, the Clan discusses a certain listeners grotesquely awesome comic book collection, and then we dive into an epic review of Doom 2016. Enjoy!

    Doom is a science fiction - horror first-person shooter video game developed by id Software and publishedby Bethesda Softworks. DOOM (2016) is a reboot of the Doom7 series, and is the fourth installment since 2004's Doom 3. The game was released on May 13 2016.The gameplay returns to a fast paced shooter with open levels to explore, similar to the first two games.The game also features environment traversal such as ledge grabbing, and double jump. Character upgrades and execution kills are also new to the series. DOOM's multiplayer contains a level editor called SnapMap which was co-developed with id Software by Certain Affinity and Escalation Studios.DOOM (2016) was originally announced as Doom 4 while under development in 2008, the game had quite the developmentwith different builds and designs. It's development was restarted in 2011 and was unveiled as DOOM in 2014. Like the original DOOM (classic) DOOM (2016) was inspired by music particularly heavy metal. DOOM (2016) was very well received by critics and players; the single-player campaign, graphics, and gameplay were praised, whereas the multiplayer mode drew the most criticism. The game was ranked as the second best-selling video game in the UK and the US on its first week and month selling 500,000 copies at the end of May 2016 on PC alone.Story:DOOM takes place in a facility on Mars owned by the Union Aerospace Corporation. The scientists tried to take energyfrom the hell dimension to solve an energy crisis on earth. The leader of the UAC Samuel Hayden lead several expeditionsinto hell bringing back demons and artifacts, among these was a sarcophagus containing the Doom Slayer.Demons take over the facility after Olivia Pierce one of the head scientists makes a pact with them. Hayden revives the Doom Slayer after Olivia opens a portal to hell unleashing the demons. Doom Slayer then pursues Olivia through the base and hell until he finds her and she transforms into the Spider Mastermind and kills her.Development:Doom 4In April 2009, Hollenshead said that Doom 4 was "deep in development". When asked whether Doom 4 would be a sequel, a reboot, or a prequel?", his response was "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot.On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all future id games would be published by Bethesda Softworks, including Doom 4 in addition to Rage and future Quake titles.DOOM (2016)At QuakeCon 2014, id Software Executive Producer Marty Stratton, the host of the presentation, announced that Doom 4 was officially renamed as Doom for the reason that "it's an origin game, reimagining everything about the originals". The greatest challenge that id Software faced while developing the game was to create a game that can compete with other popular FPS games like Call of Duty and Battlefield, as they considered that the popularity of the Doom series among younger audiences is relatively low when compared to the popular franchises, since the last installment in the series was released back in 2004. Another challenge that they encountered was to build a game that was unique enough to establish its own identity, while "being faithful" to other games in the series. On July 2, 2015, Marty Stratton revealed that the game would not take place on Earth unlike the canceled Doom 4 and that, unlike Doom 3 and inspired by the two originals, Doom would not take itself seriously and that it was being designed to be comic and "very juvenile almost in their approach".Martin later said that the game was heavily inspired by rock and roll and He-Man and the Masters of the Universe and that it's Hell-themed levels would feature much heavy metal. He also said that Doom's world was designed to have a certain level of personality and be "over the top".According to Hugo Martin, the game's creative director, the team did not put lots of emphasis upon the game's story, as they believed that it is not an important feature of the franchise. He later said that he knew that some fans would not like to see story be in the way of the gameplay of a first-person shooter such as Doom and that players can optionally find codex entries for clues so that they can fill in gaps with their own ideas and theorize about who the Doom Slayer is, from where he came, and why he is there.

    Ratings Schweiss Craig DeGolyer Wilson

    Story 8 8 10 9

    Gameplay 10 10 10 10

    Design 10 10 10 10

    Sound/Music 10 10 10 10

    Replayability 10 10 10 9

    Overall: 194/200 97/100

    We have a new champion!!!


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