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    Education

    No Such Thing: Education in the Digital Age

    The show is about learning with technology, the realities and exciting potential.

    Enjoying the show? Please take a moment to rate us, and leave a review wherever you’ve accessed the podcast. Find our listener survey at facebook.com/nosuchthingpodcast drop a like on the page while you’re there.

    The music in this podcast was produced by Leroy Tindy, a guest in episode zero. You can find him on SoundCloud at AirTindi Beats.

    The podcast is produced by Marc Lesser. Marc is a specialist in the fields of digital learning and youth development with broad experience designing programming and learning environments in local and national contexts. Marc recently served as Youth Studies Practitioner Fellow at City University of New York, and leads a team of researchers and technologists for NAF (National Academy Foundation).

    Marc is the co-founder of Emoti-Con NYC, New York’s biggest youth digital media and technology festival, and in 2012 was named a National School Boards Association “20-to-Watch” among national leaders in education and technology. Connect with Marc on BlueSky @malesser, or LinkedIn.

    What’s with the ice cream truck in the logo? In the 80’s, Richard E. Clark at University of Southern California set off a pretty epic debate based on his statement that “media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in nutrition.” * So, the ice cream truck, it’s a nod to Richard Clark, who frequently rings in my ear when I’m tempted to take things at face value. “Is it the method, or the medium?” I wonder.

    The title, No Such Thing, has a few meanings. Mostly, it emphasizes the importance of hard questions as we develop and document the narrative of “education” in the US. For Richard E. Clark, the question is whether there’s such a thing as learning from new technologies. For others, it might be whether there’s a panacea for the challenges we face in this field. Whatever your question, I hope that it reminds you to keep asking–yourself, your learners, others–what’s working and how so.

    * Clark, R. E. (1983) Reconsidering Research on Learning From Media. Review of Educational Research 53(4) 445-459.


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    The Platform Urging Adults to Learn Instruments with Trained Musicians Jan 16, 2025
    Show notes

    Moombix is an all-in-one solution for online music education that includes a vigorous marketplace with profiles for each teacher, a booking and payment system, a timeline that charts all communications and shared files, a calendar, lesson-planner and a learning platform that is tailored for the online lessons with all the basic tools within reach.


    Margret Juliana is an Icelandic serial entrepreneur and the founder of Moombix. She is a professional musician herself, a singer, pianist and a composer with a varied experience that ranges from jazz to rock and classical music. Margret Juliana graduated with honours from the Royal Academy of Music in London where she performed and taught music after graduation. After returning to Iceland she made a swift change in her career and founded her first startup. Along with her team she created the award-winning application Mussila, a musical game that teaches children the basics of music. Margret has received many awards as an entrepreneur. She was the Founder of the Year in Iceland at the Nordic Startup Awards 2017 and she has been recognised by Forbes as one of Europe's most promising entrepreneurs. Moombix, her second tech startup, is aimed to provide tools, and a platform for personal, real-time music lessons.


    Links:

    Heyr himna smiður, þorkell Sigurbjornsson, Schola Cantorum Reykjavicensis, Hörður Askelsson https://open.spotify.com/track/7rAxhJu2iS9WyjWiCzk9EJ?si=5c3c6fab2fd7464c

    https://techfundingnews.com/moombix-scores-1-9m-to-bring-online-music-learning-platform-to-the-uk/

    https://www.boomplay.com/episode/8572218

    https://www.eu-startups.com/2024/10/reykjavik-based-moombix-raises-e2-27-million-to-scale-its-online-music-learning-platform/

    https://thefoundermedia.com/moombix-raises-2-46-million-in-seed-funding-to-revolutionise-music-education/

    https://www.moombix.com/about-us

    https://www.hugverk.is/en/newsroom/news/trademarks/moombix-a-mix-of-music-beat-and-a-bit-more

    https://musically.com/2024/10/18/music-education-startup-moombix-raises-1-9m-seed-funding/

    https://www.financial-news.co.uk/moombix-secures-1-9m-to-revolutionise-music-education-in-the-uk/




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    Minecraft Edu Drops New Game on Hour of Code's 10th Dec 04, 2024
    Show notes

    Laylah Bulman (she/her)

    Laylah Bulman is a passionate advocate for immersive, inclusive game-based learning for all students. As Executive Producer for Minecraft: Education Edition, she leads strategy and content for computer science, cybersecurity and esports, producing leading learning experiences for students around the world, such as Minecraft’s Hour of Code. Laylah spearheaded the creation of Minecraft Esports and Microsoft Esports Teacher Academy, building a community of thousands of credentialled esports educators across the globe. Prior to joining Microsoft, Laylah was enterprise director for LEGO Education and helped lead the North America Scholastic Esports Federation, where she was responsible for international expansion through partnerships with the US Department of State and global Minecraft-based challenges. Laylah hails from Miami, USA, where she was a STEM educator and school administrator for 16 years. As a parent and teacher of children with ASD, she promotes STEM+CS through a lens of equity and inclusion. She is a Woodrow Wilson Fellow and graduate of the University of Virginia.


    About Minecraft

    Minecraft: Education Edition is a groundbreaking educational platform that transforms traditional learning into an engaging, interactive experience. Designed specifically for classroom environments, it leverages the beloved Minecraft game to foster creativity, collaboration, and critical thinking among students. With over 600 pre-planned lessons across various subjects, educators can seamlessly integrate STEM concepts and digital citizenship into their curricula. The platform allows students to embark on virtual field trips, conduct science experiments, and even learn coding—all while working together in a safe and controlled environment. By combining play with education, Minecraft: Education Edition not only captivates students' imaginations but also equips them with essential skills for the future, making learning both fun and impactful.


    Citations:

    Links:

    • https://www.edtechreview.in/trends-insights/trends/how-teachers-used-minecraft-for-education-during-covid-19/
    • https://www.koreaherald.com/view.php?ud=20200512000954
    • https://www.reddit.com/r/Minecraft/comments/ksjqnr/the_benefits_of_minecraft_in_schools/
    • https://www.codemonkey.com/blog/what-is-minecraft-education/
    • https://www.linkedin.com/pulse/minecraft-learning-tool-insights-from-year-under-covid-19-garrett
    • https://iste.org/blog/minecraft-education-is-a-game-and-a-learning-tool
    • https://education.minecraft.net/en-us/blog/five-social-benefits-of-introducing-minecraft-to-your-school
    • https://codakid.com/is-minecraft-educational/
    • https://www.nytimes.com/2008/11/01/books/01terkel.html

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    Can We Teach the Lifelong Skill of Thriving With Anxiety? Nov 12, 2024
    Show notes

    After growing up with severe anxiety and firsthand experiencing the lack of mental health resources in schools, Tessa (she/her) founded Upstream Education to ensure teachers have the tools to help their students manage anxiety and foster well-being. She received a B.S. in Social Entrepreneurship from the Watson Institute at Lynn University. Tessa also holds a 200 hour yoga teacher certificate from Strala Yoga. In 2016, Tessa won the Denver Public Schools Imaginarium Innovation Lab's Design Challenge for her idea to create a program of bite-sized, Tier 1 Mental Health tools for high school students. The following year, her first book, I Am Tessa, was published by One Idea Press. She often speaks on the topics of adolescent mental health, social entrepreneurship, and teacher professional development for organizations including Teach For America, Denver Public Schools, the Council of School Supervisors and Administrators, and the University of Notre Dame. In 2021, Tessa delivered her first TEDx talk called “The Power of 5 Minutes for Youth Mental Health.” Tessa is a Forbes 30 Under 30 honoree and 2024 HopeLab Young Innovator in Behavioral Health awardee. In her spare time, Tessa loves to explore Colorado with her husband. She lives in Boulder.


    About Upstream equips students with the ability to "name and tame" their stress. We start with the science of stress, specifically how our brains and bodies are biologically predisposed to respond to stress through the fight, flight, or freeze response. After students can "name" their stress, Upstream gives them a variety of concrete tools to "tame" that stress. Our tools are rooted in the practices of mindfulness, positive psychology, and positive self-talk.


    Links:

    https://www.cdc.gov/mmwr/volumes/73/su/su7304a6.htm

    https://www.nimh.nih.gov/news/science-news/2024/cognitive-behavioral-therapy-alters-brain-activity-in-children-with-anxiety

    https://ccf.georgetown.edu/2022/03/24/research-update-childrens-anxiety-and-depression-on-the-rise/

    https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9894765/

    https://www.cdc.gov/childrensmentalhealth/features/anxiety-depression-children.html

    https://www.cdc.gov/childrensmentalhealth/data.html

    https://www.youtube.com/watch?v=EKB7GZ0KAwo

    https://www.coursehero.com/file/194915685/RA-Final-Rough-Draft/



    Hosted on Acast. See acast.com/privacy for more information.


    This EdTech Company Has Been AI-driven For 25 Years Oct 22, 2024
    Show notes

    Barry F. Malkin is the Chief Executive Officer of Carnegie Learning. An active operator, investor, and advisor to the educational services sector for over 25 years, Barry took on the role of CEO in 2015. Prior to Carnegie Learning, he was Head of Corporate Development and Strategy at Apollo Education Group, leading corporate development and strategy for one of the world’s largest educational services companies.


    Carnegie Learning is the world’s leading edtech company using research and AI to dramatically improve learning outcomes for students. A pioneer in K-12 education for 26+ years, we provide award-winning math, literacy, world languages, professional learning, and high-dosage tutoring solutions to more than 5.5 million students and educators in all 50 states and Canada. Born out of Carnegie Mellon University, our company continues to conduct research with more than $90M in grant funding from the Bill & Melinda Gates Foundation, Walton Family Foundation, and U.S. Department of Education, among others.


    Links:

    • https://www.carnegielearning.com/blog/interview-with-ceo-barry-malkin/
    • https://www.edsurge.com/news/2017-03-28-living-breathing-and-eating-math-an-interview-with-carnegie-learning-s-barry-malkin
    • https://marketscale.com/industries/education-technology/to-improve-student-outcomes-teach-the-why-behind-every-subject/
    • https://www.glassdoor.com/Overview/Working-at-Carnegie-Learning-EI_IE111117.11,28.htm
    • https://www.glassdoor.com/Reviews/Carnegie-Learning-Reviews-E111117.htm
    • https://www.comparably.com/companies/carnegie-learning/questions
    • https://www.comparably.com/companies/carnegie-learning/questions/2102911/what-s-the-interview-process-like-at-carnegie-learning
    • https://www.linkedin.com/posts/barrymalkin_longlivelearning-activity-7042261812364410880-5tq3

    Hosted on Acast. See acast.com/privacy for more information.


    Setting the Course For Research on AI in Professional Learning Sep 26, 2024
    Show notes

    Read the report: AI in Professional Learning: Navigating Opportunities and Challenges for Educators


    Brendon Krall is a Research Project Manager at the Annenberg Institute at Brown University, where he assists the Research Partnership for Professional Learning (RPPL). Prior to joining Annenberg, Brendon worked as a research assistant for Dr. Stephen Raudenbush, at the Behavioral Insights and Parenting Lab, and at the World Bank's Development Impact Evaluation (DIME) group primarily focusing on program evaluation for education-related projects. In addition to his research experience, Brendon is a 2018 Teach For America corps member, where he worked as an 8th-grade English teacher and community organizer in Houston, TX. Specifically, Brendon supported community organizing initiatives that advocated for improved school services for immigrant students and families and created an educator resource guide that school staff could use to better support this subpopulation. As a first-generation college graduate, Brendon knows the powerful role that education has in shaping an individual's personal and professional trajectory and has committed himself to creating more equitable and efficient education systems so all students have the possibility to reach their fullest potential.


    Krista Morales's career in education began as an undergraduate interning for Education Secretary John King and the U.S. Senate's Committee on Education. She then taught 7th and 9th grade ELA in Fall River, MA and continued teaching high school English in the South Bronx. She holds a B.A. in Political Science and History from Loyola Marymount University; an Ed.M in Teaching and Curriculum from Boston University; and an M.A. in Education Policy and Social Analysis from Columbia's Teachers College.


    Links:

    • https://annenberg.brown.edu/rppl/ai-professional-learning-navigating-opportunities-and-challenges-educators
    • https://annenberg.brown.edu/sites/default/files/AI%20in%20Professional%20Learning.pdf
    • http://rpplpartnership.org/insights-hub/
    • https://annenberg.brown.edu/rppl/ai-professional-learning-landscape-analysis
    • https://rpplpartnership.org/insights-hub/
    • https://x.com/rpplpartnership
    • https://www.linkedin.com/posts/rpplpartnership_ai-tools-are-already-making-their-way-into-activity-7217244560391831552-beJF
    • https://twitter.com/rodjnaquin/status/1813260695254806974


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    From White Folks Who Teach in the Hood Aug 02, 2024
    Show notes

    Dr. Chris Emdin (he/him)

    Dr. Christopher Emdin is the Maxine Greene Chair for Distinguished Contributions to Education and Professor of Science Education at Teachers College, Columbia University. He is also the Director of Creativity, Innovation and Entrepreneurship At the STEAM DREAM and Ideal Lab.


    Sam Seidel (he/him)

    Sam Seidel has taught in a variety of settings, from first grade to community college, and directed youth programs for young people affected by incarceration. He now works with several networks of innovative schools, speaks nationally about education issues, and writes for the Husslington Post and other publications.


    About From White Folks

    A timely companion to the New York Times bestseller For White Folks Who Teach in the Hood…and the Rest of Y’all Too


    Progressive white educators on the challenges and reimaginings of anti-racist education, cultural responsiveness, and sustained liberatory learning practices


    Designed for educators by educators, From White Folks Who Teach in the Hood is the white teachers’ guide to effective multicultural, anti-racist pedagogy.


    Over 20 educators are featured in this book, representing different types of schools, different geographies, different durations of experience in the classroom, and different depths of experience in interrogating their whiteness. Throughout the text, nationally renowned educators and coeditors Dr. Christopher Emdin and sam seidel offer feedback and perspective on how to incorporate the practices and wrestle with the ideas outlined by the contributors.


    Links:

    • https://www.penguinrandomhouse.com/books/739166/from-white-folks-who-teach-in-the-hood-by-christopher-emdin/
    • https://www.penguinrandomhouse.com/books/237679/for-white-folks-who-teach-in-the-hood-and-the-rest-of-yall-too-by-christopher-emdin/9780807028025/


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    Learning Games Expert, Dan White Jul 17, 2024
    Show notes

    Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.


    Founded in 2005, Filament Games is a full-service digital studio that specializes in learning game development on a for-hire basis. We’ve completed over 400 projects since our founding and have worked with some of the biggest names in education – folks like Amazon, Scholastic, Smithsonian, Oculus, National Geographic, PBS, Television Ontario (TVO), McGraw-Hill, and even the US Department of Education.


    Links:

    1. https://www.filamentgames.com/
    2. https://www.filamentgames.com/blog/more-excellent-edtech-stem-and-game-based-learning-podcasts/
    3. https://www.filamentgames.com/blog/the-power-of-educational-games-with-dan-white-podcast/
    4. https://www.youtube.com/watch?v=3UNSPJEXAkc
    5. https://www.thepocketlab.com/podcast/dan-white
    6. https://www.youtube.com/watch?v=F5Emjt3fNpY
    7. https://www.youtube.com/watch?v=rRaNqXxNr9Y&ab_channel=RoboCo


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    Mastery Transcript Consortium Makes a Surprising Ally Jun 19, 2024
    Show notes

    Mike Flanagan is the CEO of the Mastery Transcript Consortium (MTC), a growing group of high schools creating a digital high school transcript that opens up opportunity for each and every student — from all backgrounds, locations, and types of schools — to have their unique strengths, abilities, interests, and histories fostered, understood, and celebrated.


    Mike oversaw the design and development of Mastery Transcript software products, connecting with members and advisors to manage the MTC product roadmap till May, 2021. He is an experienced education technology executive, most recently having served as CEO of the Services Division at the National Association of Independent Schools, where he led a complete redesign and relaunch of their School and Student Services financial aid platforms.


    Links:

    • https://mastery.org/mtc-team/
    • https://growbeyondgrades.org/blog/episode-48-flanagan
    • https://x.com/mkflanaganjr
    • https://archive.org/details/per_christian-science-monitor_1932-02-13_24_67/page/n9/mode/2up?q=%22mastery+learning%22


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    Inclusive Methods for Learning Designers May 29, 2024
    Show notes

    Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning and playful pedagogies. She works to promote deeper learning through designing playful experiences, developing creative ways to assess learning, and building capacity in other organizations to implement innovative digital learning and curriculum in their own contexts. She is a co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Learning Design for the Kahoot! Group.


    As we delve deeper into the conversation with Louisa Rosenheck, we'll explore practical strategies outlined by the collaborators for incorporating accessibility into learning design, the challenges faced by educators and technology providers, and the potential impact of inclusive design on the future of education.


    Links:

    1. https://www.prnewswire.com/news-releases/kahoot-unveils-white-paper-on-the-critical-role-of-inclusive-learning-design-in-game-based-learning-302099735.html
    2. https://www.prnewswire.com/news-releases/kahoot-has-a-strong-positive-impact-on-students-learning-outcomes-shows-new-research-302087878.html
    3. https://www.linkedin.com/posts/kahoot_inclusive-design-in-game-based-learning-activity-7181327797796192257-PZ0C
    4. https://kahoot.com/blog/2024/03/26/inclusive-learning-design/
    5. https://library.oapen.org/bitstream/handle/20.500.12657/50729/978-3-030-80658-3.pdf?isAllowed=y&sequence=1
    6. https://kahoot.com/blog/2024/03/26/inclusive-learning-design/



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    Tuition-Free College Is Already Here May 16, 2024
    Show notes

    Shai Reshef is the President of University of the People (UoPeople). Reshef has over 25 years of experience in the international education market. Reshef has been widely recognized for his work with UoPeople, including being awarded the 2023 Yidan Prize for Educational Development, referred to as the Nobel Prize for Education; an honorary doctorate from the Open University, named one of Fast Company’s 100 Most Creative People in Business; awarded an Ashoka fellowship; joined UN-GAID as a High-level Adviser; granted an RSA Fellowship; selected by The Huffington Post as the Ultimate Game Changer in Education; nominated as one of Wired Magazine’s 50 People Changing the World; and selected as a Top Global Thinker by Foreign Policy Magazine.


    UoPeople is the first non-profit, tuition-free, American, accredited, online university. Dedicated to opening access to higher education globally, UoPeople helps high school graduates overcome financial, geographic, political, and personal constraints keeping them from college studies. UNESCO estimates that by the year 2025, there will be nearly 100 million young people unable to find seats in traditional universities. UoPeople believes that access to higher education is a basic right which promotes world peace and global economic development; and it is committed to providing those young people a quality higher education – tuition-free.


    Links:

    https://www.uopeople.edu/about/leadership-team/shai-reshef/

    https://www.ted.com/talks/shai_reshef_an_ultra_low_cost_college_degree?language=en

    https://www.unesco.org/en/higher-education

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