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    Games & Hobbies

    Nice Games Club – a gamedev podcast!

    The podcast where nice gamedevs talk gaming and game development. Nice!

    Advertise
    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Gameful UX (with Allan Rust) May 13, 2021
    Show notes

    This week, we talk about the core interactions that games are made of with Allan Rust, creative director of The Game Agency. We've been wanting to have Allan on the program for a long time, and it was worth the wait!

    • Ellen and Mark's Ludum Dare 48 game, Sonder (a story) can now be played in a web browser from its Itch.io page!

    • Stephen (and company)'s game Fingeance is still hot off the presses. Go download it and reclaim the sea!

    Gameful UX

    Game DesignUI / UXThe Training Arcade"Jeopardy!" TV Challenge DemoAn 'Overjoyed' LeVar Burton Welcomes Chance To Guest-Host 'Jeopardy!' - Bill Chappell, NPRWhat is a Lottie?Howler.jsWhat is middleware?Adobe XD

    "They wouldn't fully respawn." Fingeance Postmortem May 06, 2021
    Show notes

    Oh dang, Fingeance is out! In this episode, Stephen talks about finally releasing his long-in-development game that's been a big part of Nice Games Club history, too!

    Hear about the game's unique development history, why now was the right time to put it out into the world, and learn a bit about how you might want to to approach your own long-gestating projects.

    • Fingeance on itch.io (download for free)!
    • Escape Industries on Twitter

    Fingeance Portmortem

    Back in 2018, we peeked inside Fingeance for a video episode of the show:Code Comment: "Fingeance"In 2019, we did a postmortem-ish episode for Widget Satchel:"Space ferrets lift off!" Widget Satchel Special

    Nice Games Jam: "Evil Games Jam: Casino Go Fish" Apr 30, 2021
    Show notes

    Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse! This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a single episode? What maddening mechanics will be unleashed from these malevolent minds? Take shelter under your headphones and listen if you dare!

    • The Interactive Fiction Competition
    • Spring Thing Festival of Interactive Fiction
    • Ludum Dare 48
    • NaNoReNO Jam
    • OST Jam
    PromptCreate a game you might find in a casino, where the house always wins.Game typeCard gamePlayer count3Materials

    Standard deck of 52 playing cards

    Setup

    In this game, the Patrons and the Dealer oppose each other. In the spirit of the prompt, the idea is that the Dealer needs to win against the Patrons, but keep them interested enough to keep playing.

    • The Dealer wants to win against the Patrons.
    • The Patrons will work with each other to make more matches than the Dealer—while having fun!

    Setting up the game:

    1. Decide who will be The Dealer.
    2. The Dealer shuffles the deck and deals each player 5 cards, face down.
    3. The Dealer deals themselves 5 cards, face down.
    4. Play starts with the person to the Dealer's left and proceeds clockwise.
    Rules

    GOAL

    Patrons want to create more sets of matching 4 cards than the Dealer before the deck runs out. A set = 4 cards of the same number.

    Heads up! Here are some important notes:

    • The Dealer's rules are slightly different than the Players' rules. The differences are noted below in line with the regular rules.
    • The discard pool is not the same thing as the discard pile. A discard pool is created during each round and then merged into the discard pile at the start of the Dealer's turn each round.

    PLAYER TURNS

    On each player's turn, they will take the following steps in order:

    1. Draw cards
    2. Switch cards
    3. Discard

    (Dealer only) Before you draw cards, move the cards in the discard pool from that round into the discard pile.

    1: DRAW CARDS

    On their turn, each player takes one of the following actions:

    • Draw up to 2 cards from the deck and place it face up in front of them
    • Draw up to 2 cards from the discard pool and place it face up in front of them
    • (Dealer only) If the player is the Dealer, they can pick up to 2 cards from any of the Patrons' hands and put them face up on the table OR put them directly into their hand

    2: SWITCH CARDS

    The player may then swap cards from their hand for cards they just drew, maintaining a hand of 5 cards. Patrons can only switch "like for like"—cards of the same color or number. Examples:

    • Swap the Queen of Spades for the Five of Clubs
    • Swap the Four of Diamonds for the Four of Spades

    The Dealer doesn't have to follow the "like for like" rule. They can switch whatever cards they want. Unfair? Yep! That's the point.

    3: DISCARD

    The player should now have 5 cards in their hand and 2 cards leftover—either ones that were switched out, or ones that were drawn and not switched. The player must do one of the following before the end of their turn:

    • Discard the leftover 2 cards into the discard pool.
    • (Dealer only) Hand the leftover 2 cards to the Patron from which you drew your cards in step 1 of this turn.

    MAKING A SET

    A set is created when a single player holds 4 cards of the same number in their hand. When a player creates a set, they place all four cards on the table, then draws back up to a 5 card hand.

    PLAYING TO WIN

    Players take turns, clockwise, until the deck is expended. If the Dealer has made the most 4-card sets by the end of the game, the Dealer wins. If the Patrons have more 4-card sets than the Dealer, the Patrons win!

    SHARING INFORMATION

    Patrons can share information about their hands with each other by placing their hands face-up on the table. If you do this, know that the Dealer will get to see what's in your hand, too!

    That's all the rules that we're allowed to talk about. If you try out the game, let us know what you think!


    Evil Games Club 6! Apr 22, 2021
    Show notes

    Uh oh! The evils are back again for the first of a two-episode residency in the clubhouse, where Dale takes a hair census, Adia is "air-quoting heavily," and Dylan is a child of the Internet... literally.

    0:05:21

    Playing Outside Your Genre / Difficulty

    Expert Tips Bloodstained: Ritual Of The Night Doesn't Tell YouJustin ClarkSVGHow the Video Game Industry Quietly Powered Through a PandemicTrilby BeresfordThe Hollywood Reporter0:34:48

    Cheating

    Here’s how ‘Hades’ makes going back to hell feel freshGene ParkThe Washington Post9 out of 10 people played Mass Effect as ParagonBrett MakedonskiDestructoidYour Nice Hosts talked about Strategy Guides way back in episode 8:"Will you be the best with me?"

    "Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier Apr 14, 2021
    Show notes

    This week, your nice hosts get smart. Stephen approaches a major milestone, Ellen's planning her first PC build, and Mark does a book report. Plus, there's a new feedback form for you to sample and enjoy!

    Aged. Learned. It's Nice Games Club.

    • Fingeance trailer - Escape Industries, YouTube
    • Fingeance main site - Escape Industries
    • Buy Fingeance on Itch.io!
    • Razer Kishi controller
    • Amazon Luna controller
    0:20:04

    Ellen's PC Build - The Journey Begins

    US favorite video game devices 2020J. ClementStatistaGaming - Statistics and FactsStatistaVideo Game Industry Statistics In 2020PC Part PickerA screenshot from PC Part Picker showing an eleven-thousand dollar price for a video card.ELEVEN THOUSAND DOLLARS0:41:00

    Press Reset by Jason Schreier

    Press Reset: Ruin and Recovery in the Video Game IndustryJason SchreierAmazon

    Building Blocks of Design (with Osama Dorias) Apr 08, 2021
    Show notes

    It's back to basics this week as we welcome Osama Dorias, lead game designer on the upcoming Gotham Knights at WB Games Montréal, to talk about his multi-year journey of making games with his kids, and what it taught him about his craft. It might be our cutest episode yet!

    • Osama, along with Fawzi Mesmar, and Rami Ismail, recently launched their own very nice gamedev podcast, The Habibis!

    Building Blocks of Design

    ArtGame DesignIRLTabletopToolsThe Game CrafterA set of 5 game cards, depicting creatures illustrated by Osama's children.A selection of cards from "Ali and Mimi's Card Game"A photo of Osama's son posing in front of his board game Osama's son trying to look professional while presenting "City Game I Love This."A photo of Osama's daughter posing in front of her board game Osama's daughter beaming with pride at her creation, "05Q7654321 0."A combined image of character art and a screenshot for a video game Osama made with his children.Osama's kids' first video game.

    Nice Games Jam: "Glom" Mar 31, 2021
    Show notes

    This week your nice hosts have a rowdy game jam. Dale gave us a prompt: Create a matching game with a puzzle element. The puzzle must be "what matches first" and bonus points if there's cats.

    The goal of every Nice Games Jam is for the team to come up with a playable game by the end of the episode. Did Stephen, Mark, and Ellen make it happen, or did they end up with a pile of nonsense? Well, maybe a bit of both.

    • The "dot game" that Ellen referenced is called Dots & Boxes - Wikipedia
    • A 3-D printed three-sided die.A three-sided die similar to the one that Eric, Ellen's partner, owns.
    • Here's a place you can buy your own three-sided die - Nvenom8 Designs on ShapeWays Marketplace
    Game typeTabletop gamePlayer countAnyMaterials

    Paper, pencil or pen

    Setup

    Each player should have:

    • Paper (or someplace to compose sentences)
    • Something to write with (typing on a screen is fine)
    • Some way of indicating points passed to other players (chips, coins, etc.) -- in the rules below, these will be referred to as "chips"

    The game requires three decks. As of this airing, each deck has three cards:

    • Prompts deck
      • "Nice to meet you."
      • "Where is the bathroom?"
      • "Can I pet your cat?"
    • Constraints deck
      • No letter Es (this is incredibly difficult)
      • Exactly 4 words
      • Only single-syllable words
    • Scoring deck
      • Most words
      • Most letters
      • Longest word in the sentence
    Rules

    The goal of the game is to acquire the most points out of all the players.

    Players acquire points by writing sentences that adhere to the Prompt, Constraint, and Scoring card drawn for each round.

    Setup

    • Shuffle all three decks.
    • Distribute chips evenly amongst all players.

    Starting a Round

    1. Draw a single card from each deck. Place all three face-down on the table.
    2. Set the timer for the desired duration: 1 minute, 2 minutes (default) or 3 minutes.
    3. Flip all three cards face-up and start the timer.
    4. All players then attempt to compose a sentence that meets the criteria of all three cards (Prompt, Constraint, and Scoring) within the time limit.

    Share Your Sentences

    Each player speaks their sentence aloud. (If you're playing online, you can also enter your sentence into the text chat.) The sequence in which players share their sentences doesn't matter—just be nice about it.

    Round Scoring

    • Players can’t use any of the words in the phrase on the Prompt card. There’s a penalty (-1 point) for each word used. Exception: You can use the same spelling of a word if it’s another type of word (noun vs. verb)
      • Alternate rule for extra challenge and silliness: Remove the exception to the above rule.
    • The player whose sentence meets the conditions on that round's Scoring card wins 3 points.
    • Players pass one of their chips to the person who had, in the player's opinion, the coolest sentence. This is a subjective judgment and has nothing to do with the rules.
      • Each chip received counts as 1 point for the receiving player.

    Disputes

    During Round Scoring, any player can raise an argument about how the rules apply to another player's sentence. If you bring an argument, you have to propose a resolution, and people will vote on the proposal. (For example, you can propose a change to someone's point total that round, or suggest a change to a person's sentence to bring it within the rules.) If the vote passes, the solution goes through.

    Continue Play and End the Game

    For each subsequent round of play, draw a new set of cards. Play and score according to the above rules.

    The game ends when all Prompt cards have been used. Shuffle Constraints and Scoring cards back into their respective decks as needed.

    The player with the most points wins!


    "Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice Mar 25, 2021
    Show notes

    This week, your nice hosts look within themselves. Mark is afraid of falling off the tree, Stephen does the teeter-tottering he has to do, and Ellen doesn't struggle with this.

    • Markey, Colleagues Reintroduce Bipartisan Bill to Make Daylight Saving Time Per…
    • Tiny Room Stories: Town Mystery
    • Animal Restaurant
    • Learn Lua in 15 Minutes - Tyler Neylon
    • Hungarian Notation
    0:24:56

    Your Internal Battery

    Gamer Motivation ProfileYour nice hosts talked about thier Gamer Motiviation Profiles in:"Will you be the best with me?"Evil Games Club also tackled thier Gamer Motivations Profiles in thier first outing:Evil Games Club! 5 Signs That You May Be an AmbivertRena GoldmanHealthlineNemesis JamCannibalInteractiveitch.io0:48:12

    Finding Your Artistic Voice


    "All of this mess that I'm throwing at you." Fonts; Jank Mar 18, 2021
    Show notes

    A regular nice roundtable! In the first part this week's episode, Mark leads an examination of how fonts can support gameplay, worldbuilding, and immersion. In the second half, Stephen makes us think—really think—about the benefits of "janky" gameplay. Mark shares some font history facts, Stephen starts his manifesto, and Ellen takes on the case.

    • Mark's new keyboard
    • Chel Wong's charity album
    • Press Reset (new gamedev book) - Jason Schreier
    • Where to Start with Vlad Taltos (the book series that Ellen mentioned) - Stephen Brust, Tor Books
    0:09:37

    Fonts

    History and Evolution of TypographyKonstantin Kirilov; Nikolay PetroussenkoFont FabricThe history of fontsPrepressurePopular StandardsISOMini MetroDestinyNight in the WoodsVA-11 HALL-A: Cyberpunk Bartender Action0:39:52

    Jank

    Balan Wonderworld is a strange game of furry musicalityMichael McWhertorPolygonBalan Wonderland gameplay video Kinda Funny GamescastYouTubeBullet Witch on SteamGoat SimulatorHuman Fall Flat on SteamL.O.V.E.R.S in a Dangerous SpacetimeINSIDEOvercooked

    "It’s March tomorrow." What We Did On Our Winter Break (2020-21) Mar 11, 2021
    Show notes

    After a slightly longer than usual hiatus, your nice hosts (along with your nice guest host Dale LaCroix) return to the virtual clubhouse for the first new episode of 2021 to talk about what we did on our winter break!

    PLUS: Mark is a tax robot, Stephen hopes he’s not fired, and Ellen loves being right.

    • Closed Hands, the interactive fiction game (directed by Dan Hett) that Mark worked on over the last few months, was released this week!

    • Closed Hands at Twin Cities Playtest (January 2021)
    • Show Your Work! - Austin Kleon
    • Working Out Loud - Seth Godin

    What We Did On Our Winter Break (2020-21)

    If you missed it, last week we re-ran our Roboston episodes:Roboston! (parts 1 and 2)Roboston: Game RulesRoboston: Development Session NotesYour nice hosts' hiatus "Working Agreement"We brought Roboston to Twin Cities Playtest in January......and again in February.

    Previous 1 27 28 29 30 31 53 Next

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