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    Games & Hobbies

    Nice Games Club – a gamedev podcast!

    The podcast where nice gamedevs talk gaming and game development. Nice!

    Advertise
    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Accessibility (with Dave McKee) Aug 15, 2024
    Show notes

    We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

    Accessibility

    AccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall", Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.com
    • Visual impairment accessibility musts:
      • High Contrast
        • User-set color schemes
      • Big Icons! (more important even than large text, which is also important)
      • Leverage Haptics (HD Rumble) paired with visual cues
      • Toning the music down (Dave recommends, regretfully)
      • Accessibility options should come up at a game’s first-launch
    The next Forza will help blind players race by listening to ‘beeps and boops’ - Tom Warren, The VergeRay Tracer - WayverbHow Next-Gen Audio Improvements in Snowdrop Could Mean Real-Time ‘Ray-Tracing A… - Youssef Maguid, UbisoftTekken 8 Accessibility Features Are Causing Controversy - Trumann Tu, GameRantThe Importance of Audio Described Cutscenes - Dom Parker, LinkedInSelf-Voicing - Ren'Py

    Additional Resources not talked about on the show

    Xbox Accessibility Guidelines V3.2 - MIcrosoftCan I Play That? - Can I Play That?XR Access - XR Access

    "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits Aug 08, 2024
    Show notes

    We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms. It's not easy, but it's a lot easier if you plan for it from the start! If you've listened to recent episodes, you'll know that Stephen has been obsessed with the tabletop game Spirit Island. Today, he shares some of the work he's done in creating a new, customized spirit for the game. Also, Mark experiences glitches, and the hosts plan a visit.

    • Twin Cities Playtest from IGDA-TC - Eventbrite
    0:06:56

    Targeting Multiple Platforms

    We talked about porting games in Episode 175.

    "Kapow?"Git fork vs branchGreg FosterGraphiteSlayers X: Terminal Aftermath: Vengeance of the SlayerFandomAllow controls to be remapped, reconfiguredGame Accessibility GuidelinesA Brief History of the Playstation’s Confirm And Cancel ButtonsThe Wired Fish Network BlogA Brief History of A & BMatthew GallantThe Quixotic Engineer Blog0:46:49

    Spirit Island Spirits

    Spirit of Creation channelDiscordSpirit Design Deep DiveemilintleGoogle DocsSpirit IslandGreater Than GamesHow to Play: Spirit IslandGreater Than GamesYouTube

    Physics 101 (with Scott Lembcke) Aug 01, 2024
    Show notes

    "Pillar of the community" and creator of Chipmunk2D Scott Lembcke visits the clubhouse to talk velocity, constraints, and rigidbodies. Ellen gets the music in her head, Stephen didn’t learn the opposite lesson, and Mark makes a pretty good joke about friction.

    Physics 101

    ProgrammingChipmunk2D - Scott Lembcke , GitHubGopher (protocol)Building Excalibur.js - Erik Onarheim, YouTube

    I'm pretty sure this was the song stuck in Ellen's head.

    What is an AABB? - Michael Rubloff, Radiance FieldsVeridian Expanse - Howling Moon Software, SteamIs pool actually just mathematics? - Stand-up Maths, YouTubeWhat is up with the spherical cow? - Rhett Allain, WiredAdvanced Character Physics - Thomas Jakobsen, Carnegie Mellon UniversityArc length of an ellipse - Ed Sandifer, The Euler ArchiveBox2D version 3.0 beta test has launched! - Erin Catto, MastodonTen Minute Physics - YouTube

    "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics Jul 25, 2024
    Show notes

    In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers, and then is shocked that Flappy Dragon has more dragons. Ellen ponders rituals, and why she comes back to some games and not others. And finally, Mark wonders if it is okay to get lost in a super-fun mini-game.

    0:12:21

    Familiarity

    Ellen asks the internet: What are "casual Games"?https://www.perplexity.ai/search/What-are-casual-lDsnct7cTKiv.pJMXYef6wEllen asks the internet: What are "Cozy Games"?https://www.perplexity.ai/search/What-are-cozy-9nReq70iRU6wRyzD1TTSEA0:34:34

    Pacing Mechanics

    Paper Mario: The Thousand-Year Door Sets the Standard for Classic Game RemakesEric RavenscraftWired

    Nice Games Jam: "The Bike Boom" Jul 18, 2024
    Show notes

    In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.

    • Our last Nice Games Club episode:Eddies
    • Two Wheels Good - Jody Rosen
    • Safety Bicycle - Wikipedia
    PromptDesign a racing game in a historical setting.Game typeTabletop gamePlayer count2 - 4Materials

    Map book

    4-sided dice

    Meeple to represent racers

    Setup
    • Choose a map to race on in the map book (only one made right now)
    • Choose a starting point and an ending point on the map
    • Draw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)
    Rules
    • Same area through time
    • You choose your rider and bike (each with different stats) based on how the map looks
    • You spend your resources to get new bikes or upgrade a bike
    • We started with penny farthings (bad stats), you can buy better ones later.
    • At the start of the race you draw a “condition”, affects the course to make more stability checks
    • You also randomly get a start and end place (we just set it as corner to corner for testing)
    • Types of stats:
      • Speed: how far you can go
      • Weight: how heavy your bike is, how hard uphill is and how fast downhill is
      • Capacity: how much you can hold on your bike
      • Stability: how easy it is to get past stability checks
      • Durability: how much failing a stability check affects you

    "Ellen's going to be so mad!" Creative Direction; Time Management Jul 11, 2024
    Show notes

    Time is money, friend! Okay, not always. Sometimes time is a puzzle involving many interlocking responsibilities. That’s Beth’s situation, and she asks Mark and Stephen for advice on time management in the second half of this roundtable episode. During the first half, Stephen shares some BIG NEWS that will soon place some additional responsibilities on his shoulders. Beth and Mark offer suggestions.

    • Narrative Nuance
    • Verdant Skies
    0:4:40

    Creative Direction

    A previous episode relating to Stephen's big news!

    Nice Thinking: "Sledgehammer Bride"0:31:35

    Time Management

    Pomodoro TechniqueWhat is a sprint?Scrum.orgThe Eisenhower Matrix (important vs urgent)Wikipedia

    The Intersection of Puzzle and Story (with Ron Gilbert) Jul 05, 2024
    Show notes

    Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down.

    The Intersection of Puzzle and Story

    Game DesignNarrativeProductionReturn to Monkey Island will have a hint system because the internet exists now - Joshua Rivera, PolygonVerdant Skies - SteamClassic Game Postmortem: Maniac Mansion - GDC, YouTube

    The phrase "confederacy of dunces" derives from a Jonathan Swift quote.

    Examples of movies that feature a poorly-received genre twist include Serenity (2019), Remember Me (2010), and Safe Haven (2013).


    "The super-powerful beam or whatever." Code Libraries; Game Overs Jun 27, 2024
    Show notes

    This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded.

    • It looked so easy in the brochure, but the brochure lied - Antony Ingram, Hagerty
    0:07:41

    Code Libraries

    Best practices for writing code commentsEllen SpertusStack Overflow BlogDeclare namespaces to organize typesMicrosoft LearnYour nice hosts discussed licensing in a previous episode:"What's a little grand larceny?"

    Game Overs

    Alternatives to the Game Over screenGame Developer

    We didn't mention it in the episode for some reason, but our "Metroidvania-lite" game Widget Satchel had no deaths, game overs, or failure states.


    Game Production (with Ryan Adams) Jun 20, 2024
    Show notes

    This week we invite Ryan Adams, of Corgi Art House fame, to discuss his expertise in game production. Ryan shows us how production is more than just moving tickets around, and how valuable it is to have someone on the team organizing tasks for everyone. But also, there's plenty of moving tickets around!

    Game Production

    ProductionCorgi Art HouseBlood On The Thames - SteamClickUpBuilding Better Games - Benjamin Carcich and Aaron SmithBecoming a Game Producer - Pauline GepilanoHow to prepare yourself for Game Production - Creative Assembly, YouTubeFive Traits In A Good Producer - Timothy Cain, YouTube

    "One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects Jun 13, 2024
    Show notes

    This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks at length about his car. The club helps Ellen process a recent pivot her company had to make. And Mark reveals some simple insights from his life: urgent vs. high priority, he has an irritating existence, that he's very restless, that he's skeptical of his satisfaction, somethings that I know very well, being married to him. The episode ends with a pitch build an emotional support group on nicegames.club/discord, by asking everyone to share how they structure their time.

    • Stephen and Spirit Island

    • Spirit Island - Board Game Geek
    • Ellen gets into music

    • Mark's SmartCar

    • Thomas Jefferson was born in Virgina - Wikipedia
    • Mark changes out his car panels - Mark LaCroix, Threads
    • Please support us financially and emotionally through the following:
    • patreon.com/nicegamesclub
    • nicegames.club/discord
    0:11:20

    Pivoting

    Tango Gameworks of Hi-Fi Rush was closed0:40:27

    Working on Multiple Projects

    The Eisenhower Matrix task managment matrixAsana

    The days in the lives of creative work from Mason Curry

    in a circle chartdeMilkedin an infographic Open Culturein an articleThe Marginalian

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