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    News

    Hypercritical

    A weekly talk show ruminating on exactly what is wrong in the world of Apple and related technologies and businesses. Nothing is so perfect that it can’t be complained about. Hosted by John Siracusa & Dan Benjamin.

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    Latest Episodes:
    Episode 70: 70: Deja Vu Jun 01, 2012
    Show notes

    John Siracusa and Dan Benjamin discuss more optimistic prospects for a new Mac Pro, the latest round of iPhone 5 hardware rumors, and the intriguing possibilities for WWDC implied by the large number of sessions on the schedule that are labelled "To Be Announced."

    Links for this episode:

    • MagSafe Mini (iPhone 5) - The Verge Forums
    • Black and white next-gen metal iPhone backs, mini-dock, taller screen, moved earphone jack present - 9to5Mac
    • Now I’m very confident there will be another Mac Pro – Marco.org
    • F*ck Everything, We're Doing Five Blades - The Onion
    • Will Apple fill secret WWDC sessions with Siri API, Apple TV apps, Facebook or something else? - The Next Web
    • NVIDIA GeForce GTX 690 Review: Ultra Expensive, Ultra Rare, Ultra Fast - AnandTech
    • NVIDIA GeForce GTX 670 Review Feat. EVGA: Bringing GK104 Down To $400 - AnandTech
    • Apple reliability labs tour - Into the Obscura
    • Amplified #9: The Canadian Dingo - 5by5
    • Mac mini - Technical Specifications
    • Power Mac G4 - Wikipedia
    • Replacing iPhone 4 5-Point Pentalobe Screws - iFixit
    • List of screw drives - Wikipedia
    • Tim Cook's Interview at D10 Conference - Macworld

    Sponsored by KAYAK, Sourcebits, and MailChimp.


    Episode 69: 69: Sport of Kings May 25, 2012
    Show notes

    John Siracusa and Dan Benjamin talk a bit more about patents and copyright, revisit the sources of lag in human/computer interactions, revise the probabilities of retina-display Macs, MacBook Pros without ethernet ports, any Mac Pros ever again, and the various ways to deal with a possible taller iPhone screen.

    Links for this episode:

    • Apple scrapped troubled 15-inch MacBook Air for 2010, rebuilding for 2012 - 9to5Mac
    • Miserere (Allegri) - Wikipedia
    • Allegri: Miserere - YouTube
    • Teen's Pancreatic Cancer Diagnostic Wins $75,000 Intel Prize - Reason.com
    • Apple working to adopt 802.11ac 5G Gigabit WiFi this year - AppleInsider
    • Venus Equilateral - Wikipedia
    • Johanna Blakley: Lessons from fashion's free culture -TED.com
    • The Reform of Intellectual Property - Dean Baker
    • How to Lower the Price of Prescription Drugs - Dean Baker
    • Can You Patent A Steak? - Planet Money
    • How Apple and Microsoft Armed 4,000 Patent Warheads - Wired.com
    • Everything Is a Remix
    • Scooby Snacks - Wikipedia
    • The Big Apple: “Skate to where the puck is going to be, not where it’s been” (hockey adage)
    • Apple iPhone charger teardown: quality in a tiny expensive package - Ken Shirriff
    • Surviving Without Subsidies - NYTimes.com

    Sponsored by Warby Parker, Squarespace (use promo code DANSENTME5 for 10% off), and Shopify.


    Episode 68: 68: Patent Hands May 18, 2012
    Show notes

    John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and a brief consideration of cutscenes and trailers in video games.

    Links for this episode:

    • Thomas Pogge - Reimagining pharmaceutical innovation - YouTube
    • Against Intellectual Monopoly (PDF)
    • Against Intellectual Monopoly - Amazon.com
    • Book Review: “Patent Failure” - Ars Technica
    • Patent Failure: How Judges, Bureaucrats, and Lawyers Put Innovators at Risk - Amazon.com:
    • Lag: The Bane Of Touch Screens - Noel Llopis
    • Programming Responsiveness - Mick West
    • Measuring Responsiveness in Video Games - Mick West
    • Making It Scientifically - Robert K. Merton
    • Nathan Myhrvold and collective genius in science - Malcolm Gladwell in The New Yorker
    • Can Patents Deter Innovation? The Anticommons in Biomedical Research - Michael A. Heller and Rebecca S. Eisenberg
    • Financing Drug Research: What Are the Issues? - Dean Baker
    • The Truth about Drug Companies - Marcia Angell, MD
    • Red pill blue pill - John McCoy
    • Context-Free Patent Art
    • Patent Hands - Flickr
    • Pirate Party - Wikipedia
    • Thomas Jefferson on Patents and Freedom of Ideas - Moving to Freedom
    • Transatlantic ping faster than sending a pixel to the screen? - Super User
    • Super Mario World ending

    Sponsored by Hover (code DANSENTME for 10% off) and Rackspace.


    Episode 67: 67: A Pill That Helps with Whatever May 11, 2012
    Show notes

    John Siracusa and Dan Benjamin discuss the various ways that Apple takes money from transactions involving the App Store, lessons from gaming and gamers for the larger software world, why nothing is ever good enough when it comes to technology, the Instagram acquisition, and the sad state of the US patent system and how it might be fixed.

    Links for this episode:

    • Good Game - ABC TV
    • Good Game Spawn Point - ABC3 TV
    • Sequelitis - YouTube
    • Sequelitis - Mega Man Classic vs. Mega Man X - YouTube
    • Rands In Repose: Two Universes
    • Misbehaving Children in Ancient Times? Plato or Socrates? - Quote Investigator
    • Christoph Adami: Finding life we can't imagine - TED.com
    • Pebble: E-Paper Watch - Kickstarter
    • High Performance Touch - YouTube
    • Copyright Clause - Wikipedia
    • Patent - Wikipedia
    • When Patents Attack - Planet Money
    • No Respect these Days - Kieran Healy
    • Steve Jobs with thoughts on life and failure - YouTube
    • Steve Jobs: One Last Thing - PBS
    • Against Intellectual Monopoly

    Sponsored by Igloo Software and Hover.


    Episode 66: 66: The Housewives of Siracusa County May 04, 2012
    Show notes

    John Siracusa and Dan Benjamin discuss meeting Apple employees at WWDC, the latest round of iPhone rumors, RubyMotion (a new product for writing iOS apps in Ruby), the distinction between producer, consumer, and performer in gaming and other arts, The Kids Today, games as art, and Dropbox-related App Store rejections.

    Links for this episode:

    • Rumors about the next iPhone: size, screen, dock connector - iLounge
    • Participation, consumption and enjoyment - Jonathan Dugec
    • Game completion statistics - Gamasutra
    • RubyMotion - Ruby for iOS
    • Building native iOS apps with RubyMotion - Ars Technica
    • iPad Keyboard Prototype - YouTube
    • Dara O Briain Live at the Apollo: I Love Video Games - YouTube
    • Begging the question - Wikipedia
    • Hypercritical #15: The Bridges of Siracusa County
    • Hypercritical #14: A Dark Age of Objective-C
    • REPL: Read–eval–print loop - Wikipedia
    • Hypercritical #6: Frivolous Things
    • Lolita - Wikipedia
    • The Apple strategy tax
    • The real Daniel Hooper!
    • The Joys and Sorrows of Being an Almost-Gamer - Ash Furrow
    • No true Scotsman fallacy
    • The start of the Twitter thread with Frankly

    Sponsored by Textastic, TapTyping, and Squarespace (use promo code DANSENTME5 for 10% off).


    Episode 65: 65: Look Right into the Eyes of Your Sweetie Apr 27, 2012
    Show notes

    John Siracusa and Dan Benjamin discuss the WWDC ticket sales kerfuffle and the potential future of the conference, then revisit the topic of gaming as a form of art with some uncommon characteristics. Finally, the new Gmail user interfaces goes under the microscope.

    Links for this episode:

    • Apple Chief's Offhand Comment Spawns Internet Quip - NYTimes.com
    • The Parisian Pinball Park - YouTube
    • 2012 iPhone concept design #2 - Will Hains
    • Episode 75 of the StackOverflow podcast, with guest Tom Limoncelli
    • Apple files patent for camera hidden behind display - AppleInsider
    • WWDC - Apple
    • Khoi Vinh's 2008 refinement of the Gmail UI - Subtraction.com
    • Freaks and Geeks - Carlos the Dwarf - YouTube

    Sponsored by Sourcebits, Squarespace (use coupon code DANSENTME4 and get 30% off for 3 months).


    Episode 64: 64: You Will Die Instantly! Apr 20, 2012
    Show notes

    John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the extremely unlikely possibility of any sort partnership between Valve and Apple.

    Links for this episode:

    • Apple Cinema Display ADC - Technical Specifications
    • Apple Cinema Display ADC (22-Inch) picture and specs - EveryMac.com
    • The 4-inch iPhone - The Russians Used a Pencil
    • 4-inch iPhone mockup - 9to5Mac
    • How Apple Could Make a 4-Inch iPhone - Daring Fireball
    • The 4 inch iPhone 5 - The Verge
    • Time Management for System Administrators - O'Reilly Media
    • The "talking to the bear" quote from the Time Management book
    • Back to Work #63: Bold with the Scissors
    • Tim Cook didn’t come here, says Valve’s Gabe Newell
    • Valve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership - The PA Report
    • Valve: How I Got Here, What It’s Like, and What I’m Doing - Michael Abrash
    • Michael Abrash - Wikipedia
    • When Upgrading is not a Choice - Jim Cloudman
    • RGB High/Low on the Apple TV - Christopher G. Herbert
    • Penny Arcade comic about the dilution of gaming culture
    • The Conversation #16: iValve - 5by5
    • Journey
    • Limbo
    • Braid
    • Passage
    • Valve Handbook for New Employees (PDF)

    Sponsored by Hover, FreshBooks, and the One More Thing Conference.


    Episode 63: 63: Talking to the Bear Apr 13, 2012
    Show notes

    John Siracusa and Dan Benjamin talk more about paid upgrades in the Mac App Store, how Apple is reshaping the software market (intentionally or otherwise), Readability's role as a middleman as compared to another prominent middleman, the App Store, and finally, the Flashback malware scourge and what it says about Apple's preparedness.

    Links for this episode:

    • Performance Driving School - Overview - BMW North America
    • Strategy Letter V - Joel on Software
    • Java for OS X Lion 2012-003 - Apple
    • Apple updates Java for a third time, this time with Flashback malware removal - Ars Technica
    • The Mac App Store Needs Paid Upgrades - Wil Shipley
    • Readability
    • German automotive manufacturing plants - Google Maps
    • Analyst Expects iPhone 5 to Launch at WWDC 2012 in June - Mac Rumors
    • Moscone Center Events
    • WWDC-less WWDC - Rentzsch
    • Welcome to the Home Page of TALKING-BEAR!
    • Adobe Photoshop - Wikipedia
    • QuickPick Pulled From App Store - Rentzsch
    • Flashback Is Not a Trojan Horse; What Is It? - The Mac Security Blog

    Sponsored by Harvest (coupon code 5BY5 for 50% off your first month) and EveryMe.


    Episode 62: 62: A Sack Containing Scum from a Pond Apr 06, 2012
    Show notes

    John Siracusa and Dan Benjamin try to put the topic of car engine noises to bed, then discuss value of "enterprise" businesses, RIM's possible future as a services company, Readability's business model, and Wil Shipley's case for paid upgrades in the Mac App Store.

    Links for this episode:

    • Kill Screen
    • Readability Directs Shared Articles to Own Servers, Cuts Out Original Publishers - Daring Fireball
    • The Mac App Store Needs Paid Upgrades - Wil Shipley
    • Instapaper
    • Readability
    • In-App Purchase Programming Guide: Overview of In-App Purchase - Apple
    • WWDC Alerts
    • PlayStation 3 160GB System - Amazon.com
    • PlayStation 3 320GB System - Amazon.com
    • PS3 320GB Uncharted 3 Bundle: Playstation 3 - Amazon.com
    • PlayStation 3 - 320 GB System/PlayStation Move Bundle - Amazon.com
    • Ars Technica
    • How to pronounce the name "Moleskine"
    • iPad Smart Cover - Apple Store (U.S.)
    • How Audi Makes Its Electric Cars Sound Like Futuristic Gas Guzzlers - DesignBoom

    Sponsored by MailChimp and Shopify.


    Episode 61: 61: I Ran Out of Bombs Long Ago Mar 30, 2012
    Show notes

    John Siracusa and Dan Benjamin discuss the display of large images on iOS devices, Apple's latest web standards proposal and "rogue" implementation in WebKit, RIM's new enterprise-centric strategy, and the popular new iOS game, Draw Something. Plus, a Very Special epilogue all about Marco Arment's dream car, the F10 BMW M5.

    Links for this episode:

    • Safari Web Content Guide: Creating Compatible Web Content
    • Apple aluminum remote disassembled - Mani Razaghi
    • Hypercritical #48: Blue Ocean
    • Warning - The Next Sound You Hear Will Not Be Your Engine - NYTimes.com
    • The image-set() function (for responsive images) - www-style@w3.org
    • Initial CSS image-set implementation in WebKit, changeset 111637
    • RIM to give up - Asymco
    • Success, and Farming vs. Mining - Wil Shipley
    • Draw Something in the App Store
    • Draw Something

    Sponsored by Gitbox, AppsFire (coupon code 5by5 for 10% off), and Studio Neat (coupon code 5by5 for 20% off).


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