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    Games & Hobbies

    Going Analog Show

    The board gaming podcast where different industry veterans bring a game and a topic for the group to discuss. By Christina Ha, Dan “Shoe” Hsu, and Mike Zipkin.

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    Latest Episodes:
    15: Jordan Draper (Tokyo Series) discusses integrating diverse themes into games, plus great travel games, expectations for game length, and how games have changed our lives Mar 06, 2019
    Show notes

    Designer Jordan Draper (Tokyo Series, Import/Export) joins us to discuss his innovative oeuvre, and integrating diverse themes into games, while Nick reps his favorite travel games, Christina ponders expectations of game length, and Shoe tells us how games changed his life.

    Games we discussed -

    Intro:

    Tokyo Series Tokyo Jutaku Tokyo Metro Tokyo Jidohanbaiki Tokyo Game Show Tokyo Tsukiji Market Tokyo Coin Laundry Metal Tribe Cactus Import/Export Glory to Rome Container Nick's topic: Celestia A Fake Artist Goes to New York Kobayakawa Modern Art Nine Tiles Maskmen Troll The Game The Mind This Is It Praise Startups Turin Market Rights Hanabi Love Letter Lost Legacy Pack O Games R (BraveRats) Campy Creatures Pickomino Sushizock im Gockelwok Shoe's topic: Perfect Hotel Kamakura Collection Jordan's topic: Archipelago Christina's topic: Antiquity Hab & Gut 18XX Monopoly Final Thoughts: Scythe Castles of Burgundy Nothing to Talk About

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    14: James Hudson (Druid City Games, Skybound Games) joins us to revisit ethics in board game media, plus bad board game art, the importance of story context, and our favorite board game influencers Feb 20, 2019
    Show notes

    Our friend James Hudson, head of Druid City Games and the tabletop division of Skybound Games, joins us to revisit ethics in board game media, as well as answer the many questions we throw at him. Plus Christina asks how ugly game art happens, Shoe discusses the importance of story in games that don't center around story, and Mike shares some of his favorite board game influencers.

    Games we discussed -

    Intro: Tidal Blades Valor & Villainy The Grimm Forest The Grimm Masquerade The Walking Dead: Something to Fear Sorcerer City Christina's segment: The Castles of Burgundy Innovation Fairy Tile Rising 5: Runes of Asteros Hansa Teutonica Shoe's segment: Tales of the Arabian Nights Steampunk Rally Brass: Birmingham Near and Far Above and Below Dogs of War Wonderland's War Pandemic Legacy: Season 1 Sherlock Holmes: Consulting Detective James's segment: Orleans Mike's segment: No games mentioned, but lots of people to follow Final Thoughts: Gugong Treasure Island Cryptid Tobago Rise of Queensdale Broom Service Broom Service: The Card Game Songbirds

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    13: Steve Nix (Gen7) discusses his worldbuilding and how game mechanics can trigger emotions, plus worker placement vs. dice placement games, and the pros and cons of game promos Feb 06, 2019
    Show notes

    Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares worker-placement to dice-placement games, and Mike goes over the pros and cons of game promo goodies

    Games we mentioned:

    Shoe's topic Gen7 Steve's topic Dead of Winter Gloomhaven Pandemic Arkham Horror Robinson Crusoe Forbidden Island Forbidden Desert Forbidden Sky Tokaido Nyctophobia Letters from White Chapel Fury of Dracula Escape from the Aliens in Outer Space Christina's topic Agricola Caverna Lords of Waterdeep Voyages of Marco Polo Teotihuacan Bora Bora Alien Frontiers Kingsburg Cosmic Run Regeneration Architects of the West Kingdom Lords of Vegas Castles of Burgundy Mike's topic Harry Potter: Hogwarts Battle Yedo Dixit Mysterium Android: Netrunner Star Wars Destiny Wrap-up Urban Tribes Shards of Infinitiy Ascension Kashgar: Merchants of the Silk Road Hollywood Golden Age

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    12: Emerson Matsuuchi (Century series, Reef) ponders what qualities of board games attract video gamers, plus what makes for a good rule book, giving players meaningful story choices, and designing games to be merged together Jan 23, 2019
    Show notes

    Emerson Matsuuchi (Century series, Reef, the upcoming Metal Gear Solid game) ponders what qualities of board games attract video gamers, Christina goes over what makes for a fun and helpful rule book, Nick pits Tales of Arabian Nights against Betrayal Legacy to discuss giving players meaningful story choices, and Shoe asks Emerson how he approaches designing games that can be merged together.

    Emerson's games we mentioned: Reef Century: Spice Road Century: Eastern Wonders Century: From Sand to Sea Century: A New World Specter Ops Emerson's segment: Metal Gear Solid Settlers of Catan Monopoly Ticket to Ride Carcassonne Christina's segment: Castles of Burgundy Broom Service Space Alert Dungeon Petz Galaxy Trucker Brass: Lancashire Brass: Birmingham Nick's segment: Tales of Arabian Nights Choose Your Own Adventure: House of Danger Sherlock Holmes Consulting Detective Betrayal Legacy Betrayal at House on the Hill Forest of Fate Dungeons and Dragons Agents of SMERSH Shoe's segment: Tokyo Game Series: Jidohanbaiki, Jutaku, and Metro 504 Final Thoughts: Wingspan Castles of Mad King Ludwig Quacks of Quedlinberg Time Barons Detective: Modern Crime KeyForge

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    11: Game of the Year Celebration - Part 2 Jan 09, 2019
    Show notes

    The crew are back to wrap up their favorite games of 2018, with final Game of the Year picks and other favorites that almost made the cut. And stick around until the end, as an array of very special guests share their GOTY as well!

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    10: Game of the Year Celebration 2018 - Part 1 Dec 26, 2018
    Show notes

    It's a holiday miracle! The crew are united in person, and we dole out awards for some of board gaming's best - and worst - distinctions of 2018. From best components, to the most disappointing sequel, to the best beige game, to the most stressful game.

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    09: Ryan and Malorie Laukat (Above and Below, Megaland) talk board games they'd like to see made into video games, plus the prettiest games around, making open-world games, and using our imaginations Dec 12, 2018
    Show notes

    Ryan and Malorie Laukat from Red Raven Games join us to talk about board games we want to see made into video games, the most gorgeous game artwork, what makes for a good open-world board game experience, and how games encourage us to use our imagination.

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    08: Best practices for teaching games, a trip to BGG.CON, games that make us yell, and the best party game you've never heard of Nov 28, 2018
    Show notes

    The OG crew are back together - in Mike's living room! Nick has some best practices for teaching games, Shoe brings tales from a trip to BGG.CON, Christina screams about games that make us yell, and Mike gives us a hot tip on an unsung party game.

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    07: Jamey Stegmaier of Stonemaier Games (Scythe) talks Civilization-style games, plus upgrading game components, games that sound lame but are actually great, and why we go to gaming conventions Nov 14, 2018
    Show notes

    Jamey Stegmaier of Stonemaier Games (Scythe, Viticulture) asks what we want out of a Civilization-style game, Mike blings out his components, Christina talks games that sound lame but are actually great, and Shoe explains why we go to game conventions.

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    06: Tim Schafer joins us to discuss why so many digital game creators are "going analog," plus the best gateway games for video gamers, the most innovative components we've seen, and gaming as a responsible parent Oct 31, 2018
    Show notes

    Tim Schafer (Double Fine) joins us to discuss why so many digital game creators are "going analog," Shoe covers the best gateway games for video gamers, Christina talks unique game components, and Mike muses on being a responsible gaming parent.

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