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    Giant Bomb Presents

    Giant Bomb Presents is giantbomb.com’s home for interviews, previews, and more.

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    Copyright: © 2013-2023 Fandom

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    Latest Episodes:
    Giant Bomb Presents: Why This Insane Designer Ported His Game About Linux to DOS Apr 19, 2013
    Show notes

    Two years ago, Bryan Lunduke made a game about creating the most popular Linux distro. It was a joke, but became oddly popular. Then, he decided porting it to MS-DOS was the funniest thing in the world. He's got a point.


    Giant Bomb Presents: Dean Evans Really Loves RoboCop Apr 11, 2013
    Show notes

    Far Cry 3: Blood Dragon revels in its influences in a way most games only do through easter eggs, and feels like the personification of its creative director, Dean Evans. Dean's an exceptionally smart, funny guy who has zero problem liking crappy things.


    Giant Bomb Presents: Vander Caballero Just Wanted to Tell His Story Apr 05, 2013
    Show notes

    Patrick had a chance to speak with Papo & Yo designer Vander Caballero last September. They discuss the inspirations behind Papo & Yo, the huge emotional response it generated, and what it's like to say goodbye.


    Giant Bomb Presents: The Most Affable Man in Video Games Is Now an Academic Apr 01, 2013
    Show notes

    Richard Lemarchand was a lead designer at Naughty Dog, where he worked on the Uncharted series and other games. Now, he's a visiting associate professor of the interactive media division at the University of Southern California's school of cinematic arts.


    Giant Bomb Presents: Scoops vs. Hot Scoops Mar 29, 2013
    Show notes

    The battle for whose voice is more rattled on Friday morning rages on. The Fullbright Company designer Steve Gaynor talks about showing Gone Home, a game best suited for a quiet place, at a stupidly loud venue like GDC.


    Giant Bomb Presents: Robin Arnott's Transition From Terrifying Players to Chilling You the 'Eff Out Mar 29, 2013
    Show notes

    SoundSelf, which is currently raising money on Kickstarter, is all about going WHAAAAAAAAAAAA into a microphone. Sort of. Literally. Kind of. Look, just listen.


    Giant Bomb Presents: XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V Mar 29, 2013
    Show notes

    Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.


    Giant Bomb Presents: The Developer of Papers, Please Tells Us His Thoughts, Please Mar 28, 2013
    Show notes

    Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.


    Giant Bomb Presents: The Frantic, Mile-a-Minute Mind Behind The Stanley Parable Mar 28, 2013
    Show notes

    The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gaynor can help us figure it out.


    Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy Mar 27, 2013
    Show notes

    La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about their


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