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    Leisure

    Gamertag Radio

    Step into the world of gaming with Gamertag Radio! As one of the most established gaming podcasts, we bring you twice-weekly episodes packed with breaking news, expert reviews, and exclusive interviews. Join hosts Danny Peña, Peter Toledo, Parris Lilly, and Riana Manuel-Peña as they dive into the latest gaming trends and topics. Podcasting since Feb 2005.

    Business Email: danny@gamertagradio.com

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    Copyright: © Gamertag Radio

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    Latest Episodes:
    Fable Hands-On Gameplay Impressions! | Gamescom 2026 Preview Sep 01, 2026
    Show notes

    Parris Lilly and Danny Peña share exclusive hands-on impressions of the upcoming Fable reboot straight from Gamescom!

    In this video, Parris breaks down his 45-minute hands-on combat demo from Playground Games:

    • Combat Breakdown – Swordplay, ranged mechanics, spell casting, and fighting through skeleton swarms and ghoul mini-bosses.

    • Difficulty Scaling – Playing through the demo on default and stepping up to Heroic/Legendary difficulty.

    • Visuals & Performance – Impressions from playing on PC and Series X, confirming smooth controls and non-clunky combat.

    • Campaign Length & Legacy – Discussion on the reported 15–20 hour campaign length, side quests, real estate, and whether Playground Games captures the true feel of Fable ahead of its release.


    State of Decay 3 Hands-On Gameplay Impressions! | Gamescom 2026 Preview Sep 01, 2026
    Show notes

    Parris Lilly and Danny Peña share hands-on impressions and co-op details for State of Decay 3 from Gamescom!

    In this video, Parris breaks down his 45-minute hands-on gameplay session playing State of Decay 3 for the first time:

    • Co-Op & World Host Mechanics – How persistent co-op worlds work, host permission controls, and managing friends in your survivor group.

    • Scavenging & Gameplay – Exploring infected towns for resources, dealing with zombie swarms, and managing procedural survivors with unique perks.

    • Camp & Survivor Management – Recruiter mechanics, survivor morale, losing bases, and managing your community.

    • Visuals & Beta Plans – Upgraded visuals compared to State of Decay 2 and plans for the upcoming closed beta test.

    ONTOS & Hello Sunshine Impressions! | Gamescom 2026 Preview Sep 01, 2026
    Show notes

    Danny Peña and Parris Lilly return to Gamer Tag Radio to break down two unique indie titles that stood out during their playtime at Gamescom:

    • ONTOS – From the developers behind SOMA, this sci-fi psychological horror mystery puts players in high-stakes environments filled with puzzles, branching paths, and tricky scenarios. Danny shares his hands-on experience solving the demo's puzzles, discovering new story paths, and pressing the devs on the game's mysterious art.

    • Hello Sunshine – Parris gives a detailed breakdown of this survival-scavenging concept from Red Thread Games. Described as The Iron Giant meets Wall-E where the sun is trying to kill you, players must stay in the shade of a massive guardian robot, scavenge resources in extreme temperatures, manage heat and freeze risks, and navigate interactions with strangers in a desolate world.


    Chronos: Lazarus, Chronicles Medieval & Control Resonant Impressions! | Gamescom 2026 Preview Sep 01, 2026
    Show notes

    Danny Peña and Parris Lilly break down their hands-on impressions and previews of three major upcoming titles from Gamescom:

    • Chronos: Lazarus – First hands-on impressions with the new expansion! Danny and Parris discuss the faster pacing, new traversal and stealth mechanics (like short-range teleporting and invisibility), difficulty tweaks, and Bloober Team's evolution of the series.

    • Chronicles Medieval – A detailed look at Raw Power Games' historical RTS hybrid. Blending Civilization and Age of Empires elements with a third-person camera option, real-time tactical commander combat, troop morale mechanics, and massive battles featuring up to 2,000 units.

    • Control Resonant – Remedy Entertainment's highly anticipated project drops new gameplay details. Danny and Parris discuss seeing all-new areas and enemies at Gamescom without having the story spoiled.

    Special thanks to Raw Power Games and Frictional Games, Tara Bruno PR for the access!


    Heroes of Might and Magic 3 Remake Developer Interview - Quality of Life, Playstyles & 2027 Release Aug 31, 2026
    Show notes

    Danny Peña spoke with Eric Damien-Vernay (Brand Director for Might & Magic at Ubisoft) about bringing back an iconic strategy classic in the Heroes of Might and Magic III Remake!

    In this interview, we dive into why Ubisoft is modernizing the game for new and veteran players alike, including new quality-of-life features, customizable preset playstyles, campaign improvements, and automation options. Plus, we discuss the team's personal connections to the original and the planned 2027 release window!


    Showa American Story Developer Interview - Quentin Tarantino & B-Movie Action Inspirations Aug 31, 2026
    Show notes

    Interview with the Director Xiangyu "XY" Luo to talk about his upcoming action RPG, Showa American Story! Inspired by 80s pop culture, post-apocalyptic tropes, and B-movie directors like Quentin Tarantino, Takashi Miike, and Takeshi Kitano, this title blends humor, violence, and nostalgia.

    In this interview, Mr. Luo details the protagonist quest to find her sister in a post-apocalyptic world, the creation of crazy weapons like the American Flag and Santa's Reindeer, and how cinematic cutscenes set their boss battles apart.


    Call of Duty on Nintendo Switch 2! Infinity Ward & Digital Legends Interview (Crossplay, Beta & File Size) Aug 31, 2026
    Show notes

    Danny Peña sat down with Jack Hoppis (Technical Designer at Infinity Ward) and Beatriz González (Production Director at Digital Legends) to discuss bringing Call of Duty to the Nintendo Switch 2!

    We break down crossplay and cross-progression, unique Switch 2 control options like gyro and mouse controls, and the beta feedback leading into launch. Plus, we get details on map dynamics like Killblock, game modes, and the official file size for the Switch 2 version!


    Tim Willits Interview: Hellraiser, Jurassic Park, John Wick, & Saber's Big Game Slate Aug 30, 2026
    Show notes

    We sat down at Gamescom with industry legend Tim Willits, Chief Creative Officer at Saber Interactive and former id Software veteran (Doom, Quake, Wolfenstein), for an in-depth developer interview!

    In this conversation, Tim breaks down how Saber Interactive approaches massive IP adaptations including their upcoming Hellraiser game made in direct collaboration with creator Clive Barker, as well as high-profile titles for John Wick and Jurassic Park. He reflects on transitioning from 25+ years of making fast-paced first-person shooters to managing diverse genres like horror, simulators, and action games. Plus, Tim shares a powerful personal story about how Quake changed a player's life, addresses Saber's growing slate of projects, and reveals the one genre he still wants to make!


    The Wolf Among Us 2 Interview: Returning Voice Cast, Comic Canon, & Episodic Format Aug 30, 2026
    Show notes

    In this podcast exclusive interview, we sat down with Leslie Harwood (Principal Scene Coordinator) and Jessica Harra Campbell (Design Director) from Telltale Games to discuss the long-awaited development of The Wolf Among Us 2!

    During our exclusive interview, the dev team breaks down the decision behind their major tech reset—shifting away from Telltale's proprietary engine to Unreal Engine while building a custom "Telltale Renderer" to retain the iconic visual identity of the original. They also detail key gameplay evolutions, including moving to an over-the-shoulder third-person camera for exploration, how their choice and reactivity systems go deeper than simple "consequences," and why all episodes will release simultaneously despite keeping the episodic chapter structure.


    From Battletoads to Murals: Dlala Studios on Their First Single-Player Game in 13 Years Aug 30, 2026
    Show notes

    Danny Peña sat down with AJ Grand-Scrutton, CEO of Dlala Studios and Director/Co-Writer of Murals, to discuss their brand-new isometric action-adventure title!

    After building hit multiplayer experiences like Battletoads and Disney Illusion Island, Dlala Studios is pivoting to their first single-player game in 13 years. In this interview, AJ breaks down the creative process of building an original IP rooted in reimagined fairy tales, combining 2D and 3D visual styles inspired by Who Framed Roger Rabbit, why they decided to leave multiplayer behind for this project, and the sheer panic of setting their Steam page live during Opening Night Live!


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